- Idk about Sensuki, but for me anything that draws PoE further away from BG2 is bad.
- Whenever I killed a tough party in BG2, I'd always rush to loot the dead leader, to study his loot. Then go study the mage's loot. Etc.... The whole concept is now gone.
- The area looting mechanism stinks of modern video games and is therefore immersion breaking.
- It takes away choice, however small it may be. I don't want to deal with the loot of everyone I killed, I'm only interested in that goblin shaman's loot, for instance.
As per usual the scandal is much smaller and more useful than the tabloid headline. Another post suggested the radius of the auto-loot is 3 meters, not very far in screen space in an IE game. Now, I might be the only one to remember this, I couldn't find any other posts expressing this, but, one of the
bugs of the original IE games was when you kill a large number of monsters while standing in the same spot. All the bodies would pile up on top of each other and, in some cases, make the lowest body unlootable, even if it was the boss. Even if they were all lootable, there would often be hair-lines of pixel-hunting between all the bodies, something that was no good to anyone, even an uber IE purist. This, to me, looks more like a bug-fix than a philosophy.