Russia is over. The end.
Bester
Casul time
Don't you think that this is more of hassle than it worths? All this save scumming and rest scumming. I know I'm like a broken record, but who plays like that? Why don't you mod/cheat yourself a Awesome Sword +10 if you are so desperate to get the best loot in every possible situation?So if you want to save scum a chest, just rest for a day (or advance time by a day by any other means like traveling) and then open it again - you'll have different loot.
I don't know what you did to stack your characters up like that - but in the current build I am playing, ver. 488, I can't get them to stack up like that. I can't even get their selection circles to overlap. What did you do to get them stack up like that?
When you tell your NPC-2 to go to the other side of your NPC-1, he'll often go right through NPC-1 or something like that, and at that precise moment you tell him to stop (press cancel). Repeat with other characters.
Thanks, that works, kind of, but it took me a few tries to get it. If you click to move, like Bester said on the other side of an NPC that you are right next to, ONCE and cancel, you can get their circles to partially (barely) overlap, but to get them standing on each other, you have to click/cancel in rapid succession, several times, per character - but it does work. I can stack the party.
I don't know what you did to stack your characters up like that - but in the current build I am playing, ver. 488, I can't get them to stack up like that. I can't even get their selection circles to overlap. What did you do to get them stack up like that?
Anthony Davis - Roby Atadero said they fixed it today. Do units still clip through each other though? Because in my pathfinding tests, clipping is completely unnecessary as whoever re-did the code did a great job and made units find the correct first shortest path
Here was my report on the topic if you're interested: http://forums.obsidian.net/topic/71016-v480-pathfinding-report/
Casul time
I hope this is all moot now and that it is fixed. It was a good catch no matter what, that's for sure.
I also have one where I do it against Lions, I get like 7 disengagement attacks against them but only two of them actually die.
Casul time
Is there something about the Focus mechanics of Cipher class?
Roby Atadero said:Just FYI, from what I have seen in the code checkins, that disengagement issue with overlapping characters has been fixed.
I hope this is all moot now and that it is fixed. It was a good catch no matter what, that's for sure.
Can you still noclip through NPCs though? Because if you can then you'd be able to stack on top of a neutral NPC most likely, because going through their selection circle makes you qualify for no clip. The pathfinding code seems really nice now, so even clipping through npcs isn't even needed IMO, plus it's exploitable.
All he said was
Roby Atadero said:Just FYI, from what I have seen in the code checkins, that disengagement issue with overlapping characters has been fixed.
It may be that the fix did not fix it?
If you know an easier way to do it, please tell me.
the condition is that you have to issue a moving unit (isMoving = true) another movement command that vectors across another unit's selection circle when you're right up against them, I believe that's what makes it qualify for noclip, then you just cancel their move action when they're ontop of each other.
My pathfinding report explains how to do it better, the condition is that you have to issue a moving unit (isMoving = true) another movement command that vectors across another unit's selection circle when you're right up against them, I believe that's what makes it qualify for noclip, then you just cancel their move action when they're ontop of each other.
Why on earth is that still possible though? Not only does it look bad, and is immersion breaking, but it allows you to abuse doorways and stuff to get most of your characters to be able to hit a melee enemy without punishment. It completely trivializes positioning and tactical gameplay.
Even without the disengagement attacks, all I have to do against a mob of melee guys in a dungeon when there's no AoE attacks is just go into stealth, dogpile in a doorway and no problem.