coffeetable
Savant
- Joined
- Dec 18, 2012
- Messages
- 446
they don't have to share w/ paradox on steam or gog sales. which is the overwhleming majority of the market
they don't have to share w/ paradox on steam or gog sales. which is the overwhleming majority of the market
You know for certain?they don't have to share w/ paradox on steam or gog sales.
Source?they don't have to share w/ paradox on steam or gog sales. which is the overwhleming majority of the market
Paradox's piece of the pie should be pretty small. I dont think Feargus would be silly enough to give them too much. OE came up with most of the capital themselves, afterall.
coffetable might be thinking they have a similar deal that inxile made with Deep Silver, but I believe Paradox is more extensively involved in this case.Source?they don't have to share w/ paradox on steam or gog sales. which is the overwhleming majority of the market
Because that sounds fucking retarded beyond belief.
"My current boss is shit" - no-one everEverything that Chris Avellone, Josh Sawyer and Anthony Davis have said about Feargus is that he is a really good CEO
No, they can't.I'm sure Obsidian can handle the PR themselves.
Everything that Chris Avellone, Josh Sawyer and Anthony Davis have said about Feargus is that he is a really good CEO s.
Josh said:I see a ton of things we could improve about the game/systems, but it's a lot of fun as-is. I'm about 65 hours in on a Hard play through. I'm not doing a complete run but I've done a good amount of the side content. The crit path stuff eventually becomes relatively easy when you're over-leveled and over-geared, but that's pretty much what we expected.No, the next eleven days we spend in the ritual nitpicking of the problems we expect the release game to have based on our purely theoretical understanding of the finished game.
The the game comes out and we we all spend the next week playing it without sleeping while simultaneously complaining about how horribly broken and unbalanced it is.
I need to see this.I still remember Mr. Urquhart at the PoE kickstarter closing party when he shouted at an employee on the hallway "NO! FUCK YOU!" and Avellone afterwards saying something like "I wish somebody erase my short time memory" to break the awkward silence.
I need to see this.I still remember Mr. Urquhart at the PoE kickstarter closing party when he shouted at an employee on the hallway "NO! FUCK YOU!" and Avellone afterwards saying something like "I wish somebody erase my short time memory" to break the awkward silence.
Office parties are always awkward as fuck. Especially when they are recorded live on the internet - my god.
it's a question of opportunity-cost. it's not enough to simply earn out the costs of the project, it has to generate more cash in an absolute sense than investing those dev-years in another project wouldI would define success as it funding the amount a sequel would cost (including all overheads), plus a bonus for those heavily involved in the original. The whole of Obsidian isn't working on PoE so covering X months of operation isn't really a useful measure.
Also, that's an extremely short sighted way to run a business. There's also the question of goodwill. See HBS pulling a million on SR:HK kickstarter while half-assing it.it's a question of opportunity-cost. it's not enough to simply earn out the costs of the project, it has to generate more cash in an absolute sense than investing those dev-years in another project wouldI would define success as it funding the amount a sequel would cost (including all overheads), plus a bonus for those heavily involved in the original. The whole of Obsidian isn't working on PoE so covering X months of operation isn't really a useful measure.
Eh. They're a private company owned (at least mostly?) by people who love making RPGs, rather than being purely profit driven (as it would be if they were public or owned by an investment firm), and as the fairly melodramatic doco preview showed, they didn't have any other projects that they could be working on. Enough for the team to get a bonus, the owners to take a cut, a staff party and funding for the sequel would have to be considered a success. 200k full price sales seems fairly achievable to me, too.
BAdler said:To be honest, I can't imagine doing this for the expansion. It would be a very large amount of work to do this and we would need to pour a bunch of resources back into the base game to make everything play nicely. I guess anything is possible, but there are many other things we would rather spend programming time on for the expansion.
I could see this for a sequel (if we do one).
BAdler said:To be honest, I can't imagine doing this for the expansion. It would be a very large amount of work to do this and we would need to pour a bunch of resources back into the base game to make everything play nicely. I guess anything is possible, but there are many other things we would rather spend programming time on for the expansion.
I could see this for a sequel (if we do one).
I really think reaching out to AngryJoe early was fairly brilliant since alot of his viewers will dive right in when they see the real time play and crisp visuals. .
It's amazing how some of the people who criticize Josh for wanting more balance and less degenerate gameplay criticize him for not balancing or removing degenerate gameplay enough.
Besides, not everyone is tempted by the same things, I never had any desire to rest spam or grind XP in IE games but I sure like me some good loot in my RPG.