e: obviously not an RPG, but best "indie" performance recently was cities: skylines. 250k units in 24hrs. fair odds it's gonna rejuvenate the city-builder genre all on its own
The 250k figure was actually pre-order + first day sales which of course is still extremely impressive.
One thing PoE could learn from Cities is the impact youtubers can have these days. Cities jumped to #1 on Steam almost immediately after the embargo on streaming the game was lifted about week before the release date. Of course with story heavy game like PoE you can't really allow streaming of the whole game before release, but they could allow streaming first couple hours of the game or something similar.
Let me ask you guys who play the BB, are there lore books in the game, like in Baldur's Gate?
Hey, you can never know with Josh.Let me ask you guys who play the BB, are there lore books in the game, like in Baldur's Gate?
No, because Josh Sawyer thinks books are a degenerate, unfun way of transmitting lore information to the player.
Of course there are books, duh: http://pillarsofeternity.gamepedia.com/Book#List_of_Lore_Books
Remember that the 200k copies are pure profit since the game was funded by kickstarter. That's still millions in pure profit with presumably little investment.These kind of RPGs really became such a niche that 200K in the first months would be a success? Did it really come to this? I'm not expecting millions of sales, but for a great looking RPG with lots of contents deserves at least 500 K in the first month. Or am I just daydreaming?I think if we can hit 200k in sales, within a few months, it will be considered successful.
Remember that the 200k copies are pure profit since the game was funded by kickstarter. That's still millions in pure profit with presumably little investment.These kind of RPGs really became such a niche that 200K in the first months would be a success? Did it really come to this? I'm not expecting millions of sales, but for a great looking RPG with lots of contents deserves at least 500 K in the first month. Or am I just daydreaming?I think if we can hit 200k in sales, within a few months, it will be considered successful.
Does anyone have sales figures on stuff like torment? I don't think quality rpgs were ever a big seller.
Let me ask you guys who play the BB, are there lore books in the game, like in Baldur's Gate?
No, because Josh Sawyer thinks books are a degenerate, unfun way of transmitting lore information to the player.
Of course there are books, duh: http://pillarsofeternity.gamepedia.com/Book#List_of_Lore_Books
They've done a much better job at reaching out to the gaming community and press than D:OS did.
Depending on what you mean by RPG, there are a few examples of 1 million+ sellers, and dozens in the 100s of thousands.Remember that the 200k copies are pure profit since the game was funded by kickstarter. That's still millions in pure profit with presumably little investment.
Does anyone have sales figures on stuff like torment? I don't think quality rpgs were ever a big seller.
There are, and they're extremely boring and naive history-wise. I wasn't surprised to find out that they were written by none other than Josh himself.Let me ask you guys who play the BB, are there lore books in the game, like in Baldur's Gate?
how are fictional history books managing to be naiveThere are, and they're extremely boring and naive history-wise
There are, and they're extremely boring.
The hype train that D:OS had is times higher than PoE.
Sven is also a charismatic speaker.
how are fictional history books managing to be naive
They've done a much better job at reaching out to the gaming community and press than D:OS did.
Why?! Because Swen Vincke said that some reviewers are too dumb to play this genre and there is a waste of time and even counterproductive to show your game to them?
Imagine how many sales more they achieved only with that controversy alone.
The hype train that D:OS had is times higher than PoE.
Sven is also a charismatic speaker. He also had tons of sessions of gameplay (with that other weird guy and internet stars) before the official launch and the communication was way better via videos.
Also D:OS looks more cartoony a la World of Warcraft and the unwashed masses love that style.
If 75% of the people that bought D:OS will also buy PoE, than all will be swell but I doubt that.
Curiously enough, Josh managed to surpass that... not by a factor, but let's say twice as boring is pretty accurate.There are, and they're extremely boring.
so much like the original ie-books then huh
There are, and they're extremely boring and naive history-wise. I wasn't surprised to find out that they were written by none other than Josh himself.
I think if we can hit 200k in sales, within a few months, it will be considered successful.
not unless they're earning $50/gameWill 200k do that?