The Titan X has already released at least in the US.
Buy windows?
Good for you!Buy windows?
Eh... I've been a big boy with an income for a long time. 5-fingering software doesn't really enter into my thinking anymore.
With limited hardware it is better to squeeze anything extra for the game and not for the OS, that is why people are saying Linux. I said SteamOS as that is already done and prepared for gaming. It might only have problems with drivers for that specific machine and will require research.I can't believe you're still seriously discussing it. The only viable option here is to download win7 x64 from torrents, install it and get over yourself / forget all this nonsense about linux.
God, what wouldn't poor people come up with just to stay poor.
Are you referring to the possibility of PoE using DX on Windows and OpenGL on linux? Or are you refering to Linux' lower memory usage?With limited hardware it is better to squeeze anything extra for the game and not for the OS, that is why people are saying Linux.
I think he was referring to Valve's work to reduce API overhead in Linux. They were showing a 10% speed up in Source Engine with their improvements.Are you referring to the possibility of PoE using DX on Windows and OpenGL on linux? Or are you refering to Linux' lower memory usage?
In both case I don't believe it'll make a difference, since the game seems to always stay at 1-1.5gb in memory and what's clogging the fps is poe's cpu usage. I'm not sure dx/opengl could change anything here? But then again I don't know if dx/ogl are very different cpu-intensity-wise. In any case, doesn't seem like a good reason to jump on linux and turn into a pimpled nerd.
The difference will not be felt on a good computer, but one close to minimum might just get a few frames more on Steam OS.Are you referring to the possibility of PoE using DX on Windows and OpenGL on linux? Or are you refering to Linux' lower memory usage?With limited hardware it is better to squeeze anything extra for the game and not for the OS, that is why people are saying Linux.
In both case I don't believe it'll make a difference, since the game seems to always stay at 1-1.5gb in memory and what's clogging the fps is poe's cpu usage. I'm not sure dx/opengl could change anything here? But then again I don't know if dx/ogl are very different cpu-intensity-wise. In any case, doesn't seem like a good reason to jump on linux and turn into a pimpled nerd.
Through what mechanism?The difference will not be felt on a good computer, but one close to minimum might just get a few frames more on Steam OS.
No this was when they were working on linux like 2 years ago. They got a 10% speed boost in L4D2.The next opengl? It's not out yet as far as I know, so...
Justin Bell said:Putting finishing touches on the soundtrack for #PillarsofEternity Uh... looks like I wrote about 120 minuets of music for it #timeflies
Correction... 135 minutes for the #PillarsofEternity soundtrack.
Too bad it's meh at best. Nowhere close to this:Justin Bell said:Putting finishing touches on the soundtrack for #PillarsofEternity Uh... looks like I wrote about 120 minuets of music for it #timeflies
Correction... 135 minutes for the #PillarsofEternity soundtrack.
I think they're counting them the same way Bethseda counted endings of Fallout 3.By the way, 120 minuets with a running total for 135 minutes means that the average minuet in PoE is 67.5 seconds long. This would be considered extremely short if you were actually supposed to dance to it -- my best guess is that it's a comment on how fast paced the combat animations feel.
Too bad it's meh at best. Nowhere close to this:Justin Bell said:Putting finishing touches on the soundtrack for #PillarsofEternity Uh... looks like I wrote about 120 minuets of music for it #timeflies
Correction... 135 minutes for the #PillarsofEternity soundtrack.
Too bad it's meh at best. Nowhere close to this:Justin Bell said:Putting finishing touches on the soundtrack for #PillarsofEternity Uh... looks like I wrote about 120 minuets of music for it #timeflies
Correction... 135 minutes for the #PillarsofEternity soundtrack.
You missed that one on your list. Musical perfection.
Too bad it's meh at best. Nowhere close to this:Justin Bell said:Putting finishing touches on the soundtrack for #PillarsofEternity Uh... looks like I wrote about 120 minuets of music for it #timeflies
Correction... 135 minutes for the #PillarsofEternity soundtrack.
MEDIA=youtube]9y96Y2JE5F8[/MEDIA]
I would say that you are wrong but nothing is more subjective than music. (Keep in mind that I also prefer the IE games music, but PoE is not meh. I think it is pretty good, based on what I heared in streams).Too bad it's meh at best. Nowhere close to this:Justin Bell said:Putting finishing touches on the soundtrack for #PillarsofEternity Uh... looks like I wrote about 120 minuets of music for it #timeflies
Correction... 135 minutes for the #PillarsofEternity soundtrack.
I think they're counting them the same way Bethseda counted endings of Fallout 3.By the way, 120 minuets with a running total for 135 minutes means that the average minuet in PoE is 67.5 seconds long. This would be considered extremely short if you were actually supposed to dance to it -- my best guess is that it's a comment on how fast paced the combat animations feel.