Sensuki
Arcane
If you kill 5 Adra Beetles and don't pick up their shells, it will look the same as dropping 5 piles of loot on the ground.
First, let me clarify that when you leave an area without looting ALL bodies, their loot bags stay there forever, which means this information will be saved. And you'll be leaving some stuff on the ground all the time unless you looted everything. Then, say, you want to drop some items - a lootbag is created under your character's feet and you place stuff in there. It's just another loot bag, not much to it.Since i don't think anyone will be dropping items all the time, im just asking out of curiosity; does leaving items dropped in the ground affect performance in any way? Maybe saving/loading times, or zone loading times, dunno.
You can send items to the stash from everywhere, which kind of defeats the purpose both of the stash and of the dropping of items, but I'm still happy to have the function in the mod.Probably not if you play with Access Stash Anywhere on. People were asking for dropping loot when it was limited access stash only. Some people just like it.
I doubt anyone will make any other serious mods than the one you're working on.For now I guess you can just imagine that you have a bag of holdings to explain the stash.
Then if the game is excellent (which I doubt will happen), I'm sure someone will make economy related mods, since it seems that not much thought was put into that aspect of the game in vanilla.
Yeah, but they're just 2d images and I assume you're interested in seeing their wireframes, no? Area meshes aren't included in the game files.Is it easy to extract all the maps in the game to look at them ?
Yeah, but they're just 2d images and I assume you're interested in seeing their wireframes, no? Area meshes aren't included in the game files.Is it easy to extract all the maps in the game to look at them ?
I might try my hand at resizing Karkarov's frames once the game's released, I don't have the time right now.- New Karkarov's frames along with new sizes. Supported resolution for his frames are: 1280x720, 1920x1080, 2560x1440 (this last one needs to be tested).
You better ask Karkarov for a psd.I use an old 1440x900 monitor and I absolutely have to use this mod. I'll follow the instructions you provided with the mod and I'll pm you if something is unclear.
5% of the mod site's visitors had this resolution. Not exactly what you call popular. Anyway, I'm not involved with the Kark's frame, he decides on what resolutions to provide, I don't make them.What about 1680x1050 resolution Bester? It is quite popular, could you mod it in?
If Seari's gonna do it, he probably should, cause Kark has already done all the heavy lifting and if he's gonna make each resolution for each of his frame, he may burn out much sooner than he would've otherwise. If somebody's offering help, it's good.I don't think it takes him too much effort to resize it, I'll send a request for both of those resolutions.
Well it's the 4th most popular resolution, more popular than 720p and 1440p, which have mods. But if it is not that difficult, maybe we can do it ourselves.You better ask Karkarov for a psd.I use an old 1440x900 monitor and I absolutely have to use this mod. I'll follow the instructions you provided with the mod and I'll pm you if something is unclear.
5% of the mod site's visitors had this resolution. Not exactly what you call popular. Anyway, I'm not involved with the Kark's frame, he decides on what resolutions to provide, I don't make them.What about 1680x1050 resolution Bester? It is quite popular, could you mod it in?
No, of course not, you will need to adjust things in the .png and in the related text file.Bester does Karkarov's solid UI work correctly for 16:10 resolutions such as 1920x1200? I'd imagine that since the width is identical to the 1920x1080 version, and only the height increased, it should work correctly.