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Pillars of Eternity Coding/Hacking Thread

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
If you kill 5 Adra Beetles and don't pick up their shells, it will look the same as dropping 5 piles of loot on the ground.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Probably not if you play with Access Stash Anywhere on. People were asking for dropping loot when it was limited access stash only. Some people just like it.
 
Vatnik
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Since i don't think anyone will be dropping items all the time, im just asking out of curiosity; does leaving items dropped in the ground affect performance in any way? Maybe saving/loading times, or zone loading times, dunno.
First, let me clarify that when you leave an area without looting ALL bodies, their loot bags stay there forever, which means this information will be saved. And you'll be leaving some stuff on the ground all the time unless you looted everything. Then, say, you want to drop some items - a lootbag is created under your character's feet and you place stuff in there. It's just another loot bag, not much to it.

Now, does leaving unlooted* loot bags on the ground affect performance? No. Load/save times - yes. Every save file contains detailed information regarding every area that you visited, such as: did you loot that small barrel in the dyrford village and if yes, what did you leave in it? Unlooted bodies / loot bags' information will also be saved in the same manner. An empty loot bag on the ground is just its position and rotation, so the size of that information is negligible. When it has items inside - it's ~1kb/item.

When you just start out, your save file is around 150kb. Towards the end of the game, I suspect it may grow to be much bigger, say up to 20-30mb. If you drop an additional loot bag in every single area (there's about 100 areas) and leave one item inside - your save will be larger by 100kb in total... Something like that. This is not negligible of course, but you'll be leaving much much more stuff on the ground without using the mod's "drop items" functionality.

I recommend using an ssd for this game.

*Now if you don't click on a lootbag dropped by an enemy, the loot inside will not be generated, keep that in mind. Opening a lootbag and then leaving it unlooted is what I mean by "unlooted".
 
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AwesomeButton

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Probably not if you play with Access Stash Anywhere on. People were asking for dropping loot when it was limited access stash only. Some people just like it.
You can send items to the stash from everywhere, which kind of defeats the purpose both of the stash and of the dropping of items, but I'm still happy to have the function in the mod.

BTW can the mod disable the stash completely? I think it would be much better without the stash.
 
Vatnik
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For now I guess you can just imagine that you have a bag of holdings to explain the stash.

Then if the game is excellent (which I doubt will happen), I'm sure someone will make economy related mods, since it seems that not much thought was put into that aspect of the game in vanilla.
 

AwesomeButton

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For now I guess you can just imagine that you have a bag of holdings to explain the stash.

Then if the game is excellent (which I doubt will happen), I'm sure someone will make economy related mods, since it seems that not much thought was put into that aspect of the game in vanilla.
I doubt anyone will make any other serious mods than the one you're working on.
 

Zed

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with droppable loot, I can finally breadcrumb my way through dungeons!!!
 
Vatnik
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I'm releasing what I hope to be the final version of the mod. The only work I'm planning on doing is adapting the mod for the day-1 patch and then maybe for some later patches. Hopefully Obsidian will release them as rarely as possible, because each update requires a ton of effort.

New compared to the previous public version:
- Fixed all known mod related bugs (there were 3).
- Added a "Drop items" button in the inventory.
- Sensuki asked for the selected portrait highlight to be togglable (it's a background glow). It was added somewhere in late 300s and after coding it in, I agree that it looks much better without. At least for Kark's frame, which I intend to use.
- New Karkarov's frames along with new sizes. Supported resolution for his frames are: 1280x720, 1920x1080, 2560x1440 (this last one needs to be tested).
- Karkarov's awesome buttons are in. (the button for that is called Toggle Custom Textures)
- The "No Engagement" mod also disables red 'disengagement' cursor.

What soon (in the next few days) will follow is custom portrait frames and custom log from Karkarov. It won't require me to release a new version, you'll simply be able to replace a png.
In the meantime, I experimented with the log myself and made it more transparent, just to see if it works fine, but this will be overriden by Karkarov's changes in the next few days.

I've exposed this texture atlas for modders to work with directly:

ActionBarVanilla.png


New version is available on the mod's site.

If you were using an older version, the "Drag Hud" is now "Drag Hud Background", so it only drags that rectangle texture now. Also, due to some changes in the code, the hud buttons and the clock will fall down from where you've put them previously, quite possibly beyond the borders of your screen, so just drag them back up. If you weren't using the mod, this will not occur of course.

So tl;dr, this is how it currently looks:
IEMod-v4.2.jpg
 
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AwesomeButton

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I thought you also wanted to change the size of buttons. Did that happen or you did you drop the idea, or did I misunderstand?
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The larger buttons are for the U-shaped UI, which is different.

Karkarov doesn't like U-frames but is happy working on the bottom bar design, which he has kind of made to our spec and he happens to be quite a good Graphic Designer.
 

J_C

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What about 1680x1050 resolution Bester? It is quite popular, could you mod it in?
 

Seari

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- New Karkarov's frames along with new sizes. Supported resolution for his frames are: 1280x720, 1920x1080, 2560x1440 (this last one needs to be tested).
I might try my hand at resizing Karkarov's frames once the game's released, I don't have the time right now.

I use an old 1440x900 monitor and I absolutely have to use this mod. I'll follow the instructions you provided with the mod and I'll pm you if something is unclear.
 
Vatnik
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I use an old 1440x900 monitor and I absolutely have to use this mod. I'll follow the instructions you provided with the mod and I'll pm you if something is unclear.
You better ask Karkarov for a psd.

What about 1680x1050 resolution Bester? It is quite popular, could you mod it in?
5% of the mod site's visitors had this resolution. Not exactly what you call popular. Anyway, I'm not involved with the Kark's frame, he decides on what resolutions to provide, I don't make them.

2f9d765ec02f419f52f421ede6cafcc7.png


I don't think it takes him too much effort to resize it, I'll send a request for both of those resolutions.
If Seari's gonna do it, he probably should, cause Kark has already done all the heavy lifting and if he's gonna make each resolution for each of his frame, he may burn out much sooner than he would've otherwise. If somebody's offering help, it's good.
 

J_C

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I use an old 1440x900 monitor and I absolutely have to use this mod. I'll follow the instructions you provided with the mod and I'll pm you if something is unclear.
You better ask Karkarov for a psd.

What about 1680x1050 resolution Bester? It is quite popular, could you mod it in?
5% of the mod site's visitors had this resolution. Not exactly what you call popular. Anyway, I'm not involved with the Kark's frame, he decides on what resolutions to provide, I don't make them.
Well it's the 4th most popular resolution, more popular than 720p and 1440p, which have mods. But if it is not that difficult, maybe we can do it ourselves.
 

agris

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Bester does Karkarov's solid UI work correctly for 16:10 resolutions such as 1920x1200? I'd imagine that since the width is identical to the 1920x1080 version, and only the height increased, it should work correctly.
 
Vatnik
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Funnily enough, wife played PoE beta a little and asked me to make a... an interesting mod... She's a purist and usually plays IE games w/o mods, but is considering to use the ie mod if I fulfill her unusual request.

She said those backer names were ruining her immershun, because "Vasily Roskolnikov - a russian dude, Hiro something - a jap, Reirnu Halxijrei - some weaboo fag... if I wanted to meet all these people, I'd go to a naruto forum". And so she proposed I find a pool of good fantasy names and replace the backer names with the names from the pool, randomly.

I'm considering it, as an optional mod ofc, but I'm a bit concerned at the backsplash of butthurt it might cause on the obsidian forums. :D

Bester does Karkarov's solid UI work correctly for 16:10 resolutions such as 1920x1200? I'd imagine that since the width is identical to the 1920x1080 version, and only the height increased, it should work correctly.
No, of course not, you will need to adjust things in the .png and in the related text file.
 

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