IE mod v4.3 patch notes.
Added a checkbox in Options -> IE Mod: Disable Movement Recovery Penalty as per Sensuki's request.
Added a checkbox in Options -> IE Mod: Autosave Before Transitions. Makes autosaves happen before transition, rather than after.
Fixed ~10 mod related bugs. (some were borderline major)
New console command "DisableRedCursor true/false" - allows you to disable the red disengagement cursor even if you're not using a "disable engagement" mod as per Sensuki's request.
New console command "DisableTooltipOffset true/false" - when you're using a custom frame, the large enemy tooltip in the upper left corner of the screen is automatically displaced 150 pixels to the right to accommodate for a possible left bar. However, Karkarov's frame doesn't have a left bar. So if you don't want it in its original position, type
DisableTooltipOffset false. Also per Sensuki's request.
New console command that allows you to respec yourself or your party members (drops them to level 0 and allows you to relevel them up), or you can do the same thing, but also change their class.
The console command is ChangeClass <name> <Class>
As always, you must find the ingame name of your characters using the "FindCharacter command".
So let's say you want to respec your "BB Wizard".
Type in "
FindCharacter Wizard". You'll get something like Companion_BB_Wizard(Clone)_4 in the console. This is the name you should use.
Now do
ChangeClass Companion_BB_Wizard(Clone)_4 Wizard - your companion will fall down to level 0 and you'll be able to level him up differently from how he was.
Or type
ChangeClass Companion_BB_Wizard(Clone)_4 Fighter - and he'll turn into a level 0 fighter instead.
Warning: do not attempt to transition/quit/save game while your character is level 0. You need to level him up first.
Also of note that this console command removes all abilities from a character, including their racial bonus. It will be back though - just level him up, save the game and reload, the racial bonus will reappear.
Another thing to consider is if you get some kind of special ability during the game that isn't accessible during leveling up, you will most likely lose it if you attempt to respec yourself.
Exercise caution with this console command, consider it experimental.
New a console command to allow you to rename creatures. This is important for when you respec into a Ranger, because your companion will be called something like BearCompanion.
So again, find your companion's ingame name, then use RenameCreature ingamename newname
Example:
RenameCreature Animal_Companion_Wolf(Clone) Wolfie
Added a checkbox in Options -> IE Mod: Fix Backer Names. I've already talked about it here, so here's what you can expect instead of original backer names...
After reading Josh's post about races, cultures and names, I made some generalizations and took some shortcuts, but long story short:
- Humans and Dwarves are mostly from Dyrwood, Aedyr Empire, Old Vailia - these cultures use Old English/Anglo-Saxon and Scottish names.
Males Females
- Humans and Dwarves also live in Vailan Republics, which use Italian "romance-y" names:
Males Females
- Elves and Orlans are mostly from Eir Glanfath, where names are Cornish, Welsh and Irish:
Males Females
- Hearth Orlands also have Nahuatl names, which is Aztec, but I said fuck it and didn't bother with that.
- Aumaua use Inuit/Icelandic names, as well as Maori (native new zealanders):
Males Females
Not all elves are Glanfathans, some Orlans are Aedyrians, etc, but there will be no minorities in this mod
The thing is, I'm not sure there ARE backers of those races at all, because from what I've been told about the press release version's chapter 1, there are only human backers or humans and elves (it's hard to distinguish). Well whatever, I made lists for other races anyway, just in case.
I tried to filter them as good as possible, removing Geralts, Merrys and Pippins, Andrastes, Lindsay Lohans and that sort of thing (god... so many... i literally saw half of thrones' names), as well as things that sounded modern to
me. However, I'm no linguist, so if you see some bad names, you have a few days to voice your concerns.
And seriously, if you don't like these names, say it.
Also Karkarov included a few more resolutions, as well as multiple atlases for you to chose from:
(simply go in Managed\iemod\buttons and place the version that you like the most in this folder)
Hopefully this is not final, because Sensuki and I asked for the classic one to have a green rectangle with right angles, instead of rounded ones.