YES!
Hi, I'm Roqua
- Joined
- Feb 26, 2017
- Messages
- 2,088
just tb ones with cd. and i should mention i'd be okay with a spell taking several turns to get cast, but not with the mind of the wizard overheating for one spell and casting another one right away. can you dig that?i'd care if ds wasn't already a crappy abomination of an rpg with its turn base + cooldowns and moronic spells like petrification that goes away after a few turns. to me ds is already streamlined decline and anything it does in addition to that doesn't deserve any more butthurt.Weird thread. Larian spend an entire year personally developing a console Enhanced Edition for D:OS after its release with a full-sized team and nobody except Roqua really gives a fuck. Now Obsidian are letting their publisher dump a third party console port on the market two and a half years after their game's release and people are biting their fingernails? Swen needs to teach the world his secret.
Good point. And I think there has to be at least one other person than me who cares. At least one. My online soulmate I have yet to meet.
as to poe... i don't care either. "balance" kind of broke it. you get a system that makes any class be viable with any combination of of stats and call that balance while everyone can equip a crossbow and shoot everything dead in the first round. where they don't have MMO cooldowns, they have MMO itemization with x% increases where the only difference between one weapon and another is how much more of the same thing it does.
this whole thread is a monument to the influx of newfags that want to fit in by pretending they are against streamlining of games that are already fucking streamlined.
I don't understand. Are you saying every rpg that is turn based is shit? Or just the TB ones with CDs? Are you somehow trying to equate CDs with streamlining?
no, i'm not equating cds with streamlining. not on their own at least. but what is the point of cds? when you go through the mental gymnastics required to introduce cds in a game (the foot of that fighter overheats for kicking the enemy's face but can still kick his ass) what is pushing you to go through with it instead of letting that fighter kick enemy's faces every turn? i'd say it's a combination of paranoid focus on balance with being too lazy for encounter design. but then i ask myself, why not go for casting times instead of cool downs? because casting time would require real tactical planning. and you can't have players think while playing your crappy game or else they might give it a bad review. so, yes, i'm equating cool downs with streamlining, bitch.
P&P systems have had cool downs of one form of another since the beginning. Look at limited spell slots and spell casts of D&D and AD&D (and all the rest of them). I guess they could have made level 9 spells take 9 turns to cast, and I think some actually take longer in some systems, like hours or days to cast. Or they could have made spells equal to melee damage so mages could use them every turn without limit, and remove all the component requirements and costs, etc. But I think the goal was to make magic spells powerful. And having a large opportunity cost by way of CDs is one of the ways.
I find it odd you don't complain about the real streamline issues or carebearing such as autohealing for free making potions useless, no down time, instant travel, saving during combat, way too OP crafting system, shitty chargen or chardev systems, way too easy combat, various "challenge levels" with the one the game was developed for being aimed at retarded people and no incentive to choose a higher difficulty because combat designed for retards does become good with some difficulty modifiers. Etc. D:OS and rpgs in general.
The best games, the cream of the crop, have no difficulty selection. The community has a shared experience and the stupids whine and the people with some sort of normal functioning brain win. Difficulty selection is the biggest and worst carebear feature ever invented. And just plain dumb for most games that are just completely and utterly devoid of challenge, such as the kotors and almost every other "rpg" designed for the console and now even the ones designed for the PC.