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Game News Pillars of Eternity delayed to early 2015

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Do you have 20-20 vision?

I can read text from a very long distance away, very useful at train stations in Melbourne.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Adding in minor bestiary, exploration, lock, and trap XP rewards to increase the regularity of XP rewards across the game.

Does this mean there is kill xp now?

Sawyer has truly lost to the grognards.
 

Athelas

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Jun 24, 2013
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4,502
They're minor XP rewards meant to 'trick' the players into thinking there's kill XP. :P
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Not a big deal since almost all locks in IE games are on chests, not doors, where there's no real "alternate path" - every player is going to want to open every chest.

Traps are a bit eh though, maybe it should be restricted to trapped chests.
 

Roguey

Codex Staff
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But the reward you get for opening a chest is the loot inside. Disarming traps gives you the trap. Making a number go up in addition to that seems silly to me.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
But the reward you get for opening a chest is the loot inside. Disarming traps gives you the trap. Making a number go up in addition to that seems silly to me.

Yeah, it's silly, but at least it doesn't create much perverse incentives. "Let them eat cake"
 

Athelas

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Jun 24, 2013
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When PoE is finally released, someone wil probablyl discover a hidden algorithm in the code that subtracts any bestiary/trap/lock xp you gained from your quest xp. :troll:
 

Duraframe300

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Dec 21, 2010
Messages
6,395
When PoE is finally released, someone wil probablyl discover a hidden algorithm in the code that subtracts any bestiary/trap/lock xp you gained from your quest xp. :troll:

From a few weeks ago

To elaborate, our XP is all derived out of a relatively small table. We establish tiers of quests (by character level) and allocate a total amount of XP to be spread among all quests marked for that level. In turn, each quest is marked with a given level and as major, standard, or minor. The major/standard/minor classifications determine relative proportion of XP share that the quest gets when all quests are taken into account. So if 28 quests are marked as level 4 and level 4 quests only have 1000xp allocated for them, the per-quest reward is really tiny. We mostly just adjust the allocated XP in each tier and what quests are classified as, level-wise. To accommodate additional sources of XP, we start by determining those fixed-pool allocations and subtract them from the total quest XP. The exploration-related XP is a) not large and b) easy to quantify. The bestiary-related XP is also relatively easy to quantify because we associate total XP per bestiary entry, of which there are a fixed amount. We still have to tune after that basic estimation, but it's not a hard or time-consuming process overall.

We currently track within 1 level of our expected targets for XP acquired over the course of the game, so I'm not too worried about it.
 

set

Cipher
Joined
Oct 21, 2013
Messages
940
What Sawyer says is reasonable. You can't ask for a delay without quantifying the necessary delay time, otherwise you are wasting money fixing a game which in the end won't be fixed.

PoE looks pretty unfixable.

And yeah, persistence is a pretty big issue. People who bashed SRR really had no idea how complex that can grow...
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Late to the party, but I am glad that the game got delayed. I predicted they will actually make it this year, because it seemed realistic, but if they can afford prolonged development, I am all for it. Hopefully these additionalmonths will allow them to bump PoE from 'good' to 'great' tier.
 

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