Keep watching. They'll offer that as well.
Keep watching. They'll offer that as well.
I've watched the IGN video from beginning to the end (the one embedded on the OP doesnt work for me :/ ) and there was nothing like that interface thing I mentionend.
I don't really mind this since it's pretty zoomed out most of the time and the models look great from that distance ingame, displaying them very prominently at character creation and the big 3d paperdoll does make them look pretty sucky though. I would replace the model display with a portrait instead in the character creation and the inventory one with a 2d better looking generic character paperdoll drawing, that would be p. snazzy.3. As someone already said, the body models are kinda bland and ugly.
Several times. It's a sure feature now, so don't worryDid they mention if you can hide the skill check warnings?
This was the E3 demo video, not the backer beta video.Select all->auto-attack combat isn't the most inspiring demonstration you fuckers. I expect better results from backer beta videos.
But it's true. Also what he was supposed to do? Pause at random intervals and pretend to do some tactical maneuvers ?Select all->auto-attack combat isn't the most inspiring demonstration you fuckers.
90%+ of sales revenue via Kickstarter. 70% of sales revenue via Steam. Plus, some people are willing to pay a lot more than the standard purchase price on Kickstarter just to support the developer. Just have to avoid crazy physical rewards that end up costing you money/time in the end.They will go on Kickstarter anyway to get more money.
1) Tune Hard difficulty for IE veterans.But it's true. Also what he was supposed to do? Pause at random intervals and pretend to do some tactical maneuvers ?Select all->auto-attack combat isn't the most inspiring demonstration you fuckers.
I think your frame of reference might be off. These are the first 20 minutes of the game. I bet by this time in DAO you aren't doing anything else besides rightclicking whatever is there to rightclick in a given origin.1) Tune Hard difficulty for IE veterans.But it's true. Also what he was supposed to do? Pause at random intervals and pretend to do some tactical maneuvers ?Select all->auto-attack combat isn't the most inspiring demonstration you fuckers.
2) Demonstrate the game on hard.
The first battles of DA:O made RPG noobs scream bloody murder because it retained its "this is for pc rpg players" design. No auto-attack-to-win there (at least for the city elf origin).
I don't know why Absurdian repeated the same damn mistake Wasteland 2 did.
I don't really mind this since it's pretty zoomed out most of the time and the models look great from that distance ingame, displaying them very prominently at character creation and the big 3d paperdoll does make them look pretty sucky though.