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Preview Pillars of Eternity Gameplay Video, Previews and Interviews

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
Combat looks fucking terrible, boring and easy, and not at all like the Infinity Engine. Looks more like a Diablo 2 clone. What made IE combat so good was it's abstraction of movement. Characters didn't run around. They moved slowly. This abstraction of movement gave the combat a tactical, chess-like feel, where instead of just running up to enemies and bashing them like in Diablo 2 or Pillars of Eternity, you would instead maneuver and position them, taking advantage of the relatively slow walking speeds. Even with boots of speed, due to the very basic animations, combat still retained it's tactical nature.

Obsidiot has totally screwed this up.
 

Korron

Cipher
Patron
Joined
Apr 27, 2013
Messages
288
Serpent in the Staglands Shadorwun: Hong Kong
Combat looks fucking terrible, boring and easy, and not at all like the Infinity Engine. Looks more like a Diablo 2 clone. What made IE combat so good was it's abstraction of movement. Characters didn't run around. They moved slowly. This abstraction of movement gave the combat a tactical, chess-like feel, where instead of just running up to enemies and bashing them like in Diablo 2 or Pillars of Eternity, you would instead maneuver and position them, taking advantage of the relatively slow walking speeds. Even with boots of speed, due to the very basic animations, combat still retained it's tactical nature.

Obsidiot has totally screwed this up.
Fuck you. Play iwd and tell me the first 30 mins isn't an autocombat slog. I'm not defending that but the first few minutes does not a reliable representation of evolving higher level combat make.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Obsidian said they were making a game just like the old IE games. What were you expecting? Temple of Elemental Evil awesome turn based combat?
 

Maiandros

Learned
Possibly Retarded
Joined
Dec 26, 2012
Messages
296
Location
Infinite Space
though am unaware if it's age, way my life developed, or my (looong) list of complexes taking the better of me..
I falted previous games, watching this now however made me realise;
This Iso(tm) view of 5,4 or 6 meatbags that i gotta drag through everything, watch them fight, and scratch my balls while they do everything and i am Peeping-Tomming is way, way past me.

many thanks to Josh and team however, and i mean it. Pledge money well spent far as i am concerned.

a) it set a trend. For quality over quantity. Unlike most of you fuckers, i support quality even in types of RPGs i do -not- like. Shocking innit
b) that nostalgia induced smile on my face watching this vid..if only i could get back to that emotional/intellectual state once again..heh (slap the grin of my face)

This genre needs an alienation effect
/summoning Brecht
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
Obsidian said they were making a game just like the old IE games. What were you expecting? Temple of Elemental Evil awesome turn based combat?

This is not like the IE games. This is like Diablo 2.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
Fuck you. Play iwd and tell me the first 30 mins isn't an autocombat slog. I'm not defending that but the first few minutes does not a reliable representation of evolving higher level combat make.

That's not relevant to my criticism - the pacing of the combat is totally off. Rather than making combat abstract (and therefore tactical) like in the IE, this game has opted for kewl animeshuns! To the point that it looks totally absurd - characters are posturing with their weapons like enraged beasts even when there seem to be no enemies around.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,674
Location
San Diego
Codex 2014
What the flying fuck does it mean to say combat "looks easy"? How can any sane person make a judgment about difficulty without actually playing the fucking game?
 

Krash

Arcane
Joined
Nov 26, 2008
Messages
3,057
Location
gengivitis
Looks nice, but the characters definitely need to stand out more. Actually, everything seems kinda washed out.
 
Joined
Jul 8, 2006
Messages
3,023
This better not be the final version of the UI :what:

What's wrong with it?
most the time when people complain about shit like the UI I have zero fucking clue what they are whining about and even when they point it out it usually is something I would never notice, I can't understand most the things people complain about, this game looks fucking amazing, much better than DOS to my eye..much prefer the atmosphere, weapon and itemization, monster types and graphics..
 
Joined
Jul 8, 2006
Messages
3,023
whoever was making that character at the start was annoying the shit out of me and seems to be a complete moron. He just randomly clicked on shit and could not be bothered to read anything or even look at most of the options so I could pause and read it if i wanted to..fucking idiots and their ADD these days, he made a noble highborn barbarian from the most dominate culture ( this combination makes little sense)....he then proceeded to give him high intellect which affects area of effect spells (not something I imagine is very useful to a barbarian).... its like he could not stop to actually think about what he was doing and just wanted to get on with clicking the buttons at random like a thoughtless dipshit.

The game itself looks fucking amazing though, super excited about this
 
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Nikaido

Arcane
In My Safe Space
Joined
Sep 14, 2013
Messages
521
Location
9th Hell
The pathfinding at 22:27 on the ign video. RTWP + masterful pathfinding where your fighter can't even find his position against a mob facing him.. this is gonna be gud.

Sounds like they copied the infinity engine so well they had to replicate all the bad stuff too. Uninspired tripe.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
What the flying fuck does it mean to say combat "looks easy"? How can any sane person make a judgment about difficulty without actually playing the fucking game?
What, you can't see difference between BG1 (walk out of the city, engage wolf, get crit for 10 hp, your fighter has 10 hp, rekked lol), and this - get out of caravan, left click 2 wolves (that are more of a size of a horse), kill 2 bandits (including an archer who just shot arrow after arrow into the backside of 1st level char - "glance! 0.5 hp damage"), kill more bandits, kill whole enemy party 3 on 3, kill oozes, more oozes, kill giant spiders...
All with suboptimal party of 2, then 3 characters - hurrah for regenerating hpstamina.
In IE trying to kill a bunch of enemies like that straight on with just 2-3 characters is death sentence, you had to use entangle/sleep/heal/bows/pots/oil of speed... use something.
Here NPC fighter just tanked everything that's all. "yeah you can get knocked down (fighter loses 5% hp), you can get badly beaten (fighter loses 10% hp)". :M
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
What, you can't see difference between BG1 (walk out of the city, engage wolf, get crit for 10 hp, your fighter has 10 hp, rekked lol), and this - get out of caravan, left click 2 wolves (that are more of a size of a horse), kill 2 bandits (including an archer who just shot arrow after arrow into the backside of 1st level char - "glance! 0.5 hp damage"), kill more bandits, kill whole enemy party 3 on 3, kill oozes, more oozes, kill giant spiders...
All with suboptimal party of 2, then 3 characters - hurrah for regenerating hpstamina.
In IE trying to kill a bunch of enemies like that straight on with just 2-3 characters is death sentence, you had to use entangle/sleep/heal/bows/pots/oil of speed... use something.
Here NPC fighter just tanked everything that's all. "yeah you can get knocked down (fighter loses 5% hp), you can get badly beaten (fighter loses 10% hp)". :M
In IE games you would just chug potions between each fight or rest.

Wow such hard. So strategy.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
After IWD2 & FNV sawyermod I think we can be sure that Hard will be reasonably but not amazingly difficult. I'm OK with that, real difficulty has to come with mods in most games.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
In IE games you would just chug potions between each fight or rest.

Wow such hard. So strategy.
In IE you would chug potions and rotate characters even during single encounter from the beginning of the game, not just facetank everything.

After IWD2 & FNV sawyermod I think we can be sure that Hard will be reasonably but not amazingly difficult. I'm OK with that, real difficulty has to come with mods in most games.
Sure. It's just a demo. Can't have the guy die in first encounter and reload all the time like in IWD2. But they could have done it a bit differently. Liek, the thief could have been the guy who escaped and they could allow healing him. Then maybe in 3 vs 3 guy could have rushed one enemy with barbarian, while opening on another one with thief using hide in shadows. That would at least demonstrate viewers that positioning and using abilities is important. That they don't just "randomly sometimes happen" like knockdown/enrage.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"How can any sane person make a judgment about difficulty without actually playing the fucking game?"

I bet you judge games ALL THE TIME before playing them. And, don't lie.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,674
Location
San Diego
Codex 2014
What, you can't see difference between BG1 (walk out of the city, engage wolf, get crit for 10 hp, your fighter has 10 hp, rekked lol), and this - get out of caravan, left click 2 wolves (that are more of a size of a horse), kill 2 bandits (including an archer who just shot arrow after arrow into the backside of 1st level char - "glance! 0.5 hp damage"), kill more bandits, kill whole enemy party 3 on 3, kill oozes, more oozes, kill giant spiders...
All with suboptimal party of 2, then 3 characters - hurrah for regenerating hpstamina.
In IE trying to kill a bunch of enemies like that straight on with just 2-3 characters is death sentence, you had to use entangle/sleep/heal/bows/pots/oil of speed... use something.
Here NPC fighter just tanked everything that's all. "yeah you can get knocked down (fighter loses 5% hp), you can get badly beaten (fighter loses 10% hp)". :M
In IE games you would just chug potions between each fight or rest.

Wow such hard. So strategy.

Not to mention it is a fucking demo meant to show off the game. How do we know the game isn't set to SUPER HARD MODE but he's played it so many times it looks easy? That could very well be the case, making the complaint "That looks easy!" completely fucking dumb. I guess benching pressing 300 pounds also "looks easy!" if you are a dumb fuck watching some guy who regularly benches 300 pounds do it. But if Mr. Easy tried to do it, I can only hope the bar would fall on his weakling manlet chest and kill him, thus improving the gene pool.

tl;dr it is the dumbest fucking thing in the world to claim something looks easy when you have literally never fucking done it before.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,674
Location
San Diego
Codex 2014
"How can any sane person make a judgment about difficulty without actually playing the fucking game?"

I bet you judge games ALL THE TIME before playing them. And, don't lie.

Great post!
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Sure, it was a stupid as ass idea to show off the combat by going Select All + Spam Left Click on enemy most of the time. Sadly, it's something most people seem to do in these things. But hey, game journalism. If I ran the business the first thing I would do was fire all these 'interviewers' and let the dev talk.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Potions in combat in the IE games were fine because they took an entire turn to consume. There'll be stamina potions in this too, but you can't recover Health.

Btw I think the reason he's left click / auto attack to begin with is because level 1 characters only have a couple per-encounter & per rest abilities.

He used his knockdown, wild sprint and shit when he needed to.
 

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