That may be so, but Baldur's Gate isn't my only point of reference for determing what the "RPG norm" is. I guess it's a fair argument that it should be the main point of reference. But again I'm not saying that Pillars of Eternity's writing is "good". I'm just saying its amount of exposition didn't seem unusual or particularly exasperating to me. I'm willing to accept the charge that I've become accustomed to lower standards. ¯\_(ツ)_/¯
Frankly this aspect was the one that got stuck in my head after the first playthrough. The comparison with BG was and still is almost natural because of how the game was pitched and how the project was born.
Now I think you're not very honest with yourself Infinitron when you say it's among the average rpgs in terms of exposition. Pillars' npcs are all the way down there with bethesda's when it comes to
one-function-robots-pretending-to-be-real-persons. Bethesda kind of has an excuse - since they decided it was cool to have a fully voiced game. They can't really avoid giving the same lines to all npcs, resulting in this weird freak show in game.
In the case of Pillars - and that's why I brought that up back then - it really struck me. Did they really not want to give all these characters a semblance of characterization ?
Now, to the light of how development went, and how designers and artists alike were under pressure, I can understand their priority was elsewhere.
But still, it's pretty unusual for the genre.
Most people no longer want to engage in discussions about Pillars of Eternity's writing simply because, by now, we've poured more sentences into it than the fucking game, and that's an accomplishment. But I do like what you said about characterization, so I'll expand on it briefly.
Baldur's Gate 2:
"Greetings. I am Edwin Odesseiron. You simians may merely refer to me as 'Sir,' if you prefer a less... syllable-intensive workout."
Pillars of Eternity:
"I suppose introductions are in order after that little fiasco. Aloth Corfiser, at your service."
"I'm a wizard by training and an adventurer by necessity. I was born in the Cythwood, part of the mainland of the Aedyr Empire. Both of my parents served the nobility, which afforded me an education for which I'm grateful. However, there were no open positions in those houses, and so I decided to seek new means in a new land."
I ask you: which character has made a bigger impression within the first 10 seconds of the conversation? Which character has produced a larger emotional reaction?
I'm not talking about brilliant writing, here. Edwin Odesseiron is a walking cliche and in many respects, Aloth is actually a more complex character with better ties to the plot. But when it comes to
character, Aloth - and most of Pillars of Eternity's cast - have very little of it. They're the kind of boring people that you get bored by just being around, and most of their dialogue consists of information dumps and vapid small talk that reveal a core so empty of any stylistic passion, that you assume the writers must have been bored just writing about them.
I hate to make it an issue of talent, but I do think there is a decisive absence of talent or inspiration, here, which better writers, especially those trained in
screen writing, would know to avoid. Language is a window - and in text heavy games like these, THE window - into a character's soul, and when the writing covers it all up with cheap plastic dialogue, the character itself falls flat. How a character carries himself, how a character
expresses himself, is of utmost importance, and we shouldn't have to wait fifty hours for the plot to explain why this character is worth our while.