Has anyone tested the active skills yet? Alchemy, Sleight of Hand, Explosives, etc.?
I will create a rogue and look into it, although the crafting button seemed to have been moved.
Edit: I could not test alchemy or explosives, because I could not find the crafting button. On the tool-tip for explosives, it states that the stronger the explosive, the more risk of a "mishap."
As for sleight of hand, the toolkit states that you can, "plant evidence (or worse) on an enemy." I believe that implies you can plant explosives on enemies. From what NPCs I could pickpocket from, I mainly got money or crafting supplies (which I cannot do anything with). Some of the quests NPCs or vendors were impossible for me to pickpocket, because they were surrounded by other NPCs that have both a visual arc and circular noise/detection perimeters. Once you have a higher stealth score, I presume you can pickpocket those harder stealth situations.
Edit2: I randomly decided to massacre the village (for humanity!...). Compared to killing the monsters, it was very easy. After I killed everyone I released the fishmen from the cage and there is a short cutscene where you seem them run to the ocean. I wonder if there is a quest line where you save/free the fishmen to the detriment of the village. One humorous part is that I lost reputation for freeing the fishmen, but I did not lose any reputation for slaying the Chieftain, the Priestess, and everyone else.