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Eternity Pillars of Eternity II Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Thonius

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Sep 18, 2014
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Pro-Tip Corporation.
D:OS2's relative mainstream success was unprecedented and the hope that the lightning will strike twice by clumsily clopping through the now-beaten path is an empty one.
D:OS2 just clicked for some reasons with "mass" market. And it's not like a total hit! Nu X-Com is way more popular. So yeah agree trying to catch this stream might be costly and futile.
 
Joined
Aug 21, 2014
Messages
294
Pillars of Eternity 2: Deadfire
Obsidian announces collab with Critical Role:

—Codex: THE END IS NIGH!!!!!!!

—Rest of Internet: Pretty Cool

Obsidian announces full VO:

—Codex: [Begin planning the 4th Crusade to rid the earth of California]
—Rest of Internet: IT’S THE RAPTURE!!!!

***Lest anyone get me wrong, there is a reason I hang out on the Codex instead of the rest of the Internet.
 

Infinitron

I post news
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Messages
98,127
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Doesn't make VO content / story / dialogue creation way less flexible?

It also makes it less likely to be loredumpy. >_>

But yeah, I wonder how they deal with patching dialogue in the future and stuff like that.

In games that are known to be voice acted from the beginning, you often see stuff like quest details that might change getting relegated to non-voice acted journal entries and notes. But I'm guessing that PoE2 is more like D:OS 2 where they decided to add the VO near the end of development.
 

Sentinel

Arcane
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Nov 18, 2015
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Ommadawn
You can dislike VO, but realize that from a cost-benefit perspective it's not much different from investing in better graphics - which is this game's true budget sink, btw. All those character models and spell effects, remade from scratch.
That wasn't so much graphics but new engine + fixing the mess that was combat readability in PoE1. It's a "well, we have to do this anyway... might as well redo them" kind of situation.
I didn't knew that it was on a new engine. Is it fully new or just an updated version of the old one? The old one seemed decent but with problems.
It's on Unity 5, an upgrade from Unity 4 which was PoE1's engine. Same shit, but this time with perfume so it doesn't smell as much.
 

Delterius

Arcane
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Dec 12, 2012
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Location
Entre a serra e o mar.
This really is the spiritual sucessor to Baldur's Gate. The thread even reminds me of the BSN circa 2011.

That said, everyone is freaking out at VO in general while I'm here, realizing that the production company behind the VO is a webseries made up of 6 people.

EDIT this is just in, voice acting leak for Deadfire:

 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
940
Strap Yourselves In
My point is that I highly doubt Obs forked enough bills to pay for professional voice acting and we can expect the same quality voice acting as that of PoE. Californian English with minimal range mixed with faux Maori and faux Italian.
 

IHaveHugeNick

Arcane
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Apr 5, 2015
Messages
1,870,322
Jewbacca has it right though - it's feature parity with DOS2 that they want. For better or worse Larian's brainfart has become a de-facto standard in this genre and everyone else has to measure up to it. It is what it is.
 

Thonius

Arcane
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Pro-Tip Corporation.
You can dislike VO, but it's not much different from investing in better graphics - which is this game's true budget sink, btw. All those character models and spell effects, remade from scratch. Nothing kept from PoE1.
Eh FX is not that time consuming nowadays... There is a wonderful software SideFX Houdini which is got neat features for game engines (Unreal Engine integrated really well with Houdini but I don't know if that's the same with Unity) . You just generate shit for example explosion... make template and just iterate seed... boom! You got presets with totally different explosions. Spam them all you want..
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
I think most are forgetting the bigger issue. The problem is not with voice Acting if it is done right. Either you do it right and fork over those bills to hire professional voice actors with range or do not do it at all. Going halfway is the worst of both worlds and will yield to you the terrible results you see in PoE and probably PoE 2. Hiring a bunch of people from cafes or using your own staff is just lazy ass work and low effort and does not cut it anymore.

Critical Role: "Voice actor Matthew Mercer leads a group of fellow voice actors on epic Dungeons & Dragons campaigns. "

:nocountryforshitposters:

Matthew Mercer - voiced 65 games
Marisha Ray - 47 imdb voice credits (among them Metal Gear, FF, Persona, Lego Star Wars...)
Liam O’Brien - voiced 60 games
Travis Willingham - voiced 78 games
Laura Bailey - voiced 120 games
Sam Riegel - voiced 39 games
Ashley Johnson - voiced 17 games (and many more TV shows and movies)
Taliesin Jaffe - voiced 21 games (and a bunch of anime)

I've never heard of any of them, but in what way are they not professional voice actors?

edit: LOL, how is this Fake news? :roll: I just found and counted their individual credits. They're not just some random people doing a podcast, ffs.
 
Last edited:

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
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Bulgaria
Obsidian announces collab with Critical Role:

—Codex: THE END IS NIGH!!!!!!!

—Rest of Internet: Pretty Cool

Obsidian announces full VO:

—Codex: [Begin planning the 4th Crusade to rid the earth of California]
—Rest of Internet: IT’S THE RAPTURE!!!!

***Lest anyone get me wrong, there is a reason I hang out on the Codex instead of the rest of the Internet.
Would join such a crusade,that place is in dire need of some purging and crucifixions.
 

Jezal_k23

Guest
Well, if anything, it could be worth it for them (probably will) and be a mainstream success like DOS2 as long as there is not too much narration mixed in with the dialogue. That stuff was clumsy in PoE. DOS2 for example never mixes dialogue and narration, and I think for good reason.
 

Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
This really is the spiritual sucessor to Baldur's Gate. The thread even reminds me of the BSN circa 2011.

That said, everyone is freaking out at VO in general while I'm here, realizing that the production company behind the VO is a webseries made up of 6 people.

EDIT this is just in, voice acting leak for Deadfire:


The most egregious part of that was the frail lady not dying in one hit from that big ass magic sword.
 

Roguey

Codex Staff
Staff Member
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Joined
May 29, 2010
Messages
36,069
I can't understand why any of you thought you were in the fringes of Deadfire's target audience when I figured out that I wasn't way back during the Fig campaign.
 
Joined
Jan 18, 2018
Messages
1,301
Grab the Codex by the pussy
I can't understand why any of you thought you were in the fringes of Deadfire's target audience when I figured out that I wasn't way back during the Fig campaign.
The most effective form of trolling is being realistic when the truth hurts people's feelings.
 

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