Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity II Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,660
Codex 2012 MCA
Hey shilltron, which were actually great or memorable quests in PoE? Raedric's Hold and that's it pretty much, and White March was improvement. What actual usage of the skills and ablities were there? Citation needed. There were some in dialogue , but they were mostly very meh.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,464
Location
Bulgaria
How is the quest design in PoE 2 beta, is it any better than in the first one? IIRC most quests in PoE were boring and barely had anykind of alternate ways of solving them using skills or ablities.
Most of the old games are like that to. Also the slave one was pretty cool.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hey shilltron, which were actually great or memorable quests in PoE? Raedric's Hold and that's it pretty much, and White March was improvement. What actual usage of the skills and ablities were there? Citation needed. There were some in dialogue , but they were mostly very meh.

Hey, all I did was parrot. :MI guess I see what you mean but "barely any" is too strong.

As for PoE2, the beta is too small a section of the game to really say, but there have been some comments in this thread, eg: http://www.rpgcodex.net/forums/inde...-coming-april-3rd.119184/page-27#post-5386881
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Anyone know why they went with the name 'Deadfire' and if it has anything to do with Guido Henkel's "DeathFire"?

Infinitron

Guido had the same question:

qrdBKro.jpg
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,494
Pathfinder: Wrath
There are like 2 quests in the beta that aren't the 'main' one, but both of them can be completed in several ways and with several outcomes. One of them requires you to pass a check to expose the real culprit, so that's incline. The other does kinda have a skill check attached to it for an alternate solution, but I doubt any party wouldn't be able to pass it. The main quest requires you to make a choice and you can pass a check for the fight to be a bit easier. None of them are particularly interesting tbh, but one of them has an investigative aspect to it. The main quest itself could've been handled better, as it stands now it's a bit impotent and "whatever".
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,479
It's interesting why he'd use a Gaelic "traditional" song (I looked it up and I was right, the song was written by Sìne NicFhionnlaigh in the 18th century) for a game/setting based on Polish myths.

Because the setting at its foundation is actually based on traditional western mythos and stories, and it was only awkwardly peppered on top with Slavic references to give it that exotic vibe.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,464
Location
Bulgaria
It's interesting why he'd use a Gaelic "traditional" song (I looked it up and I was right, the song was written by Sìne NicFhionnlaigh in the 18th century) for a game/setting based on Polish myths.

Because the setting at its foundation is actually based on traditional western mythos and stories, and it was only awkwardly peppered on top with Slavic references to give it that exotic vibe.
Most European myths and legends are very similar,you may recognize some them as part of your culture the same way i recognize most of them as part of my culture. It is really hard to find the actual roots of some myths and legends. There are similar legends through out the world. Vampires are met in every culture around the world. In the Europa they come from Bulgaria.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,494
Pathfinder: Wrath
Vampires are met in every culture around the world. In the Europa they come from Bulgaria.

We've been over this. Neither the concept of undead drinking blood nor the etymology of the word is "Bulgarian". Old Church Slavonic (тоест старобългарски по нашенски, но това име е поставено от идеологията, не е интернационално признато и фактуално въобще) maybe, but that's not "Bulgarian". Here is where we've talked about this at length.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,479
It's interesting why he'd use a Gaelic "traditional" song (I looked it up and I was right, the song was written by Sìne NicFhionnlaigh in the 18th century) for a game/setting based on Polish myths.

Because the setting at its foundation is actually based on traditional western mythos and stories, and it was only awkwardly peppered on top with Slavic references to give it that exotic vibe.
Most European myths and legends are very similar,you may recognize some them as part of your culture the same way i recognize most of them as part of my culture. It is really hard to find the actual roots of some myths and legends. There are similar legends through out the world. Vampires are met in every culture around the world. In the Europa they come from Bulgaria.

Myths are often similar, correct, but the culture is not. And it just so happens that Witcher draws heavily from tales and legends that are uniquely tied to western culture, tales that have already existed at a time when Slavs were still living on trees.

It's a credit to Sapkowski's skill as a writer that his setting still seems coherent to people, despite the fact that it's actually a poorly put together, random mix of Tolkien's fantasy and western mythos, peppered with Slavic terminology and barely holding together with bandaids and duct tape.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,464
Location
Bulgaria
It's interesting why he'd use a Gaelic "traditional" song (I looked it up and I was right, the song was written by Sìne NicFhionnlaigh in the 18th century) for a game/setting based on Polish myths.

Because the setting at its foundation is actually based on traditional western mythos and stories, and it was only awkwardly peppered on top with Slavic references to give it that exotic vibe.
Most European myths and legends are very similar,you may recognize some them as part of your culture the same way i recognize most of them as part of my culture. It is really hard to find the actual roots of some myths and legends. There are similar legends through out the world. Vampires are met in every culture around the world. In the Europa they come from Bulgaria.

Myths are often similar, correct, but the culture is not. And it just so happens that Witcher draws heavily from tales and legends that are uniquely tied to western culture, tales that have already existed at a time when Slavs were still living on trees.

It's a credit to Sapkowski's skill as a writer that his setting still seems coherent to people, despite the fact that it's actually a poorly put together, random mix of Tolkien's fantasy and western mythos, peppered with Slavic terminology and barely holding together with bandaids and duct tape.
Buahahahahah,you for real mate?! You do know that Slavs are one of the oldest culture group and that they have protected their heritage and culture,unlike most of the west? Go and read a little bit of history,particularly the Danube civilization.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,494
Pathfinder: Wrath
I'm still bitter about that weapon. If it isn't automatically in your inventory when you start a new game, like Gaun's Pledge/Obsidian Cloak/Star Piglet from P1, but you have to find it somewhere in the game, I'm fine with it. But I know it will be and it gets my panties in a twist. It grinds my gears. It rustles my jimmies. It rusts my sword?
 
Last edited:

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,473
It looks like a weapon 90% of players are going to give to Eder as soon as the game starts.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,494
Pathfinder: Wrath
I'm going to throw it overboard (i.e. delete it from the inventory) when I get my ship "The Gendered Noun".
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
There is one thing that i don't get.

They said Poe2 size will be comparable to Poe1, but aren't lot of islands + cities and villages supposed to be bigger than Poe1 map?

Should we consider Caed Nua too in the overall count? (it was about 30% of the game, 15 maps)
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,494
Pathfinder: Wrath
Most islands don't have actual maps and when they do they are catastrophically small, like smaller than the main hall of Caed Nua.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,464
Location
Bulgaria
Vampires are met in every culture around the world. In the Europa they come from Bulgaria.

We've been over this. Neither the concept of undead drinking blood nor the etymology of the word is "Bulgarian". Old Church Slavonic (тоест старобългарски по нашенски, но това име е поставено от идеологията, не е интернационално признато и фактуално въобще) maybe, but that's not "Bulgarian". Here is where we've talked about this at length.
It is a thread about the linguistics and the etymology of the word fampyr. It is not about the origin or the myths. I haven't met a person that calls them vampires,most of them call them "плътник" or "бродник". The come to be if some animal jumps over their body or something is passed over them,that is why there is a night watch before the funeral. In the legends they are kind of ghosts that suck energy from people for the first three months,after that they become "resurrected" in their form and begin to thirst for blood,mainly animal.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,494
Pathfinder: Wrath
it is about the origin of the word vampire, PoE just started the discussion. Demons or revenants, or undead beings that drink blood or eat flesh are seen in many pre-Slavic peoples, like Mesopotamians, Persians, Indians, Babylonians, Assyrians, etc.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,494
Pathfinder: Wrath
You just have to adjust your expectations. The island hopping is mostly on the overland map, at least in the beta, but I don't think it's going to be much different in the full game. Very rarely are there maps that you transition to with your party, there are a bunch of islands in the beta, but only 1 has maps, which are smaller than the main hall of Caed Nua. Most of the time, you get resources for crafting from the islands, sometimes there's gear. The whole ship thing does kind of feel like an afterthought tbh, at least the sailing around and buying supplies for it, so don't expect the sailing to be very exciting. I predict there are going to be scripted encounters from time to time that will break up the monotony, which is fine. It makes the world feel big, though, the whole overland map thing does, so that's incline, but the sailing is not a "core gameplay feature" if you get what I mean.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom