We're Funded!
POSTED: 01/27/2017
We. Are. Funded! Thanks to the support of all of our backers, investors, and our wonderful community,
Pillars of Eternity II: Deadfire has achieved and then exceeded its funding goal in less than 24 hours, exceeding all of our expectations. Our fans are the best in the world, and it's thanks to you that we're able to make games we love. Thank you so much, sincerely. In this update, we're going to answer some of your most asked questions, give you some key details about the game, and share our progress so far.
First, here's a personal video message from
Pillars II Design Director Josh Sawyer, thanking you on behalf of all of us here:
But we're not done yet! Since we funded so quickly, there's still a long way to go,and we've got some awesome stretch goals available to help make
Pillars II even better. First among these is sub-classes, which we'll reach at $1.4 M in funding.
We asked Josh to give us some more details on the upcoming subclass stretch goal (and some other exciting stuff):
Hail and well met, elves. It's your buddy, Josh, with some info on subclasses and importing your character from PoE1.
Subclasses are similar to kits in 2nd Edition AD&D (featured in Baldur's Gate 2). Our focus has been to give a different flavor to a class through specialization. We want each subclass to do something cool and distinctive that also has a built-in trade-off compared to the base class and other subclasses. For example, if you remember Zahua from The White March, you may recall that he was a drug-addled/enlightened monk of the Nalpazca. If subclasses are funded,you may select the Nalpazca as one of two Philosophies (monk subclasses). The Nalpazca gain greater benefits from using drugs, but their Wound threshold is increased while under the influence.
One of the most popular ranger subclasses on the team is the Ghost Heart Lodge. All Ghost Hearts travel the wilds of Eora alone, their animal companions having died at some time in the past. However, the bond between the ranger and their companion is so strong that the soul of the animal remains tethered to the ranger through the Between. While a Ghost Heart does not have their companion available at all times, they may be summoned as a ghostly Spirit during combat for a short duration. This companion is not considered a Beast, so spells like a druid's Charm Beasts and Hold Beasts will have no effect on it, but a paladin's Abjuration can badly damage or even banish it immediately.
Now, on to importing your PoE1 character! At the start of Deadfire, you will have the option to import a special end of game save from Pillars of Eternity. This will import your Watcher and the choices that you made in the Dyrwood, including quest states, conversation choices, and how you personally dealt with your companions, friends, foes, and orlan babies. The save game is cross platform compatible, so you will be able to import from Mac to Linux, Gog to Steam, etc. This is the first time that the Obsidian team has the freedom to explore this type of cross game reactivity and progression, and we are very excited to add long term choice and consequence to Deadfire.
To address three common questions:
- What if my dear friend Aloth "fell" into a Skaenite blood pool?
If you directly or indirectly got a companion killed or never recruited them in your save game, they will not be present in the Deadfire. However...
- What if I never played Pillars of Eternity or I want to start a new game with different story states?
During the introduction to the Deadfire, you will be able to establish choices from Pillars of Eternity as though you had played through the game. Importing the save directly is not a requirement for establishing story states.
- Am I still 11th/14th/16th level?
As you saw in our intro video, Eothas is very hungry and your soul is delicious. Your Watcher begins again as a level 1character.
--
Thanks Josh!
Now, sub-classes aren't the only thing we've got coming. More gameplay depth, world-building detail, and customization for players all over the world lies ahead in
Pillars II's stretch goals, waiting to be revealed...
Of course, for those who've been unable to keep up with the press flurry (and who can blame you?) the campaign been featured in a whole bunch of publications:
And now, some FAQ's. You've had some questions for us, we want to provide you with answers. We’ve collected the most common questions from our forums, Fig's comments, and other communities, and summarized some answers for you here.
FAQ
Q: When we will have access to PayPal?
A:
We are currently looking into how we can offer PayPal to our Backers and will have more information on that at a later time.
Q: Any chance we can get the first
Pillars of Eternity Collector’s Edition through this campaign?
A: Unfortunately, no. However, you can purchase the entire Pillars of Eternity collection for $79, which gives you a digital copy of Pillars I, both White March DLCs, and a digital copy of Pillars II.
Q: Will there be multiplayer?
A:
At this time, we have no plans for multiplayer.
Q: Will the Guidebook Volume II go up as an add-on or on Amazon like the first one?
A:
We are currently looking into how best to service fan demand for the Guidebook Volume II. We know you want it, so we're going to find a way to give it to you.
Q: I want the boxed edition, but have no intention of touching the disc inside it (nor do I own a device that can read a disc of any type). How can I play the game if I purchase the physical box?
A:
Purchasers of the box copy will receive their digital code both in the box and via email on release day (same code, you won't get two different codes). You will not have to open the box at all, if you don't want to.