<3 xoxo
Thanks,
Randal
WTF is going on????????????
Now of course if we were to ever make a POE2
It could mean an additional six to eight new companions on top of those eight returning just so a full party can be managed.
Pillars of Eternity's quest & narrative design couldn't tell the difference between interesting and the back side of a barn.
* Concocts a fascinating formula in the form of Hollowborn ... then completely squanders it by never exploring it in-depth. The most we get is a fetch quest from Aufra, a few decorative Hollowborn NPCs in prison, and Grieving Mother having memories about delivering Hollowborn children a while later. The emotional, psychological, and potentially grimdark situational potential of the concept is lost almost entirely.
* Tries to insert RACSSCISM ISSUEZ in the form of discrimination against Orlan, Godlike, etc. But then the player character can do everything as any race anyways. All you get are a few flavor text here and there, no racial quests and very few racial choices & consequences.
* Sets up a situation where the player character can see his/her past lives, but makes almost every one of these past lives boring as fuck. Obsidian had full freedom to assign whatever crazy and twisted back story lives they wanted to the player character as well as his/her companions, but probably because it suddenly reminded them of how they were copying Planescape: Torment, they ended up only using it as a plot device.
Given how much they wasted the potential of the game world & ideas they came up with in 1, I can't possibly have high hopes for them in 2, regardless of how cool the game sounds on paper. Pillars of Eternity sounded awesome on paper, but it didn't follow through.
They'll just go the easy route and say "you have adventurers to recruit", that's so obvious it hurts.
What is the hard route? Making 16 companions with much less the number of writers so you can complain how bad the companions are afterwards? Tho I have a feeling no matter how good they will be you won't like them anyway. And yeah let's judge Obs like they have virtually unlimited resources to make a game.
You also fail to realize that they already have a working (barely) combat system and an engine they are familiar with, the only thing they need to do is paint pictures and write (hyperbole, but you get the idea).
Given how much they wasted the potential of the game world & ideas they came up with in 1, I can't possibly have high hopes for them in 2, regardless of how cool the game sounds on paper. Pillars of Eternity sounded awesome on paper, but it didn't follow through.
PoE is filled with wasted opportunities like this. It's like all the writers and designers made a fantasy world that had the potential to be a somewhat realistic and harsh place. And then someone in charge came in and said: "But, you know, don't make it too dark. Remember - this is a Baldur's Gate inspired game. Put in some kobolds. But don't call them kobolds. Yesiree, everyone loves kobolds."
If you mean by "realistic" and "harsh" as somekind of Game of Thrones crap, no fucking thanks.
I fucking loathe the tryhard "oh we're so edgay and grimdork and completely serious! hurr durr!".
I might be in the minority but I actually like the setting as such, places names actually sounds like they could be 'real'
instead of "I came up with this when I was 14 year old!" as in Derp Age with Thedas (THE Dragon Age Setting) and Ferelden (what the fuck name is that?!) and Orlais. Changing the names of some monsters is a bit silly though, like xaurips = kobolds and fampyrs = vampyrs/vampires.
You killed 3 bears on first try?I struggle to remember in story where i was to low level to tacke fight on.
You do get EXP filling the bestiary (which requires combat).I am wary of any project where Josh is the design lead. He is good at cleaning other people's shit but not good at building them. When PoE had no xp for combat his justification was "You need to fight not because of xp but because you like the combat." Looks like this retarded view is going to carry over into PoE 2 too.
I say Josh, if you like our job, you should do it for the sake of enjoying it and not for the paychecks your company scams from Kickstarter.
Yeah i like xp for murdering. That is the fundamental pillar of an RPG.
Also PoE failed to be interesting from storyfag and quest design point of view. Like it was said earlier in this thread...so much missed opportunities. What exactly will be better in PoE 2?