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Safav Hamon
Self-Ejected
![Village Idiot](/forums/smiles/titles/village_idiot.gif)
![The Real Fanboy](/forums/smiles/titles/fanboy.png)
- Joined
- May 15, 2018
- Messages
- 2,141
I will give this DLC praise for its encounter design. It demands from the player...
- Extensive knowledge of the game systems
- Knowledge of the environment
- Knowledge of different enemy types and their weaknesses
- Using different party synergies, equipment, and consumables.
- Being adaptable and changing strategies mid-fight
I often say that Pillars of Eternity 1 had some of the worse encounter design of any RPG, but SSS has some of the best. Most of the fights were designed by a junior level programmer too.
- Extensive knowledge of the game systems
- Knowledge of the environment
- Knowledge of different enemy types and their weaknesses
- Using different party synergies, equipment, and consumables.
- Being adaptable and changing strategies mid-fight
I often say that Pillars of Eternity 1 had some of the worse encounter design of any RPG, but SSS has some of the best. Most of the fights were designed by a junior level programmer too.