Not for no reason. Such details are often the difference between appreciation and scorn. Generally, players appreciate a game world when they discover a small detail that makes sense in a larger context. If a detail requires the designers to come up with an explanation, then something's wrong.Are you talking about Adra itself or the images? It's definitelly accounted for in those images (though of course they aren't so well done currently), and lore/quest wize Josh has been talking about Adra since the beginning of the kickstarter, so it seems like it would come up in quests/etc.The 'adra' is a lore detail, one that sounds like a patchwork. Considering they have trouble accounting for it just in those screens, it's probable it won't be accounted for properly in the rest of the game.
I just see people whining for...no reason i can discern?
I think it would be nice with an MCA/Ziets update for a change. It's only been art and Sawyer's numbers for a long time now.
If a detail requires the designers to come up with an explanation, then something's wrong.
I know that. Doesn't mean he couldn't contribute to a lore-ish update.I think it would be nice with an MCA/Ziets update for a change. It's only been art and Sawyer's numbers for a long time now.
George Ziets hasn't been employed on Pillars of Eternity for a long time now.
It would be nicer still if Ziets is hired full time as project lead for Obsidian's next kickstarter...George Ziets hasn't been employed on Pillars of Eternity for a long time now. An update by Eric Fenstermaker would interesting, though.
Clearly, some people didn't expect adra means anything goes in architecture. So Sawyer assured us all after the last update that that is indeed the case.If a detail requires the designers to come up with an explanation, then something's wrong.
wat
that reminded me of the NGI Ultima Online forums and stuff:asd:
The point is that having 'adra' is not enough to handwave the stupidity of these ruins. What the fuck happened there? Somebody cast a 'vanish' spell to the roof, but missed these random bits and now they still hang on by motha fucking adra? It's a ridiculous explanation and paints rest of the world in a silly light as well.Are you talking about Adra itself or the images? It's definitelly accounted for in those images (though of course they aren't so well done currently), and lore/quest wize Josh has been talking about Adra since the beginning of the kickstarter, so it seems like it would come up in quests/etc.The 'adra' is a lore detail, one that sounds like a patchwork. Considering they have trouble accounting for it just in those screens, it's probable it won't be accounted for properly in the rest of the game.
I just see people whining for...no reason i can discern?
It's definitelly accounted for in those images
The point is that having 'adra' is not enough to handwave the stupidity of these ruins. What the fuck happened there?
Do you think it's good lore that that magic mortar fails right in the center of arches? There's no explanation for that.
Just fucking live wit the fact that Sawyer made up this shit to explain some artist mistake.
You know that you can't simultaneously believe that Sawyer is a detail-obsessed maniac bent on fixing everything according to his master plan and that he's making shit up on the fly. Pick one.
The problem with these explanations is that they are dumb as fuck. Sure, maybe in the PoE world rocks are all fundamentally different than ours, their sun is somehow totally different than what we have, gravity functions in a different way. But why would you introduce such things for apparently no reason, just to be able to have ruins that look silly?Maybe the sun wears out the adra, leaving the top parts more exposed, and the process occurs unevenly due to the tree canopy shielding the structure from the sun.
Or maybe the top parts are just somehow more vulnerable to gravity (ie it's not really a proper arch)
Damned if I know if Sawyer explicitly asked for crap architechture or if he was trying to cover for someone elses mistake. Neither scenario paints him in a good light - he's deliberately drawing attention to this shit with his hacky explanations, if you want to cover up something stupid you try and sweep it under the rug and not try and bullshit your audience that shit slurping is actually cool.Just fucking live wit the fact that Sawyer made up this shit to explain some artist mistake.
You know that you can't simultaneously believe that Sawyer is a detail-obsessed maniac bent on fixing everything according to his master plan and that he's making shit up on the fly. Pick one.
In such a case, he should simply say that the ruins are like that because they wanted something cool/wacky looking. If he gives a serious explanation, it will be criticised accordingly.But wacky, impossible-looking architecture DOES look aesthetically cool to many people. That's why he's doing this.
He said that impossible-looking architecture was the plan from the get go, but he doesn't like to hand wave problems, so he came with an explanation why it happens. He didn't plan for the aspies obviouslyIn such a case, he should simply say that the ruins are like that because they wanted something cool/wacky looking. If he gives a serious explanation, it will be criticised accordingly.But wacky, impossible-looking architecture DOES look aesthetically cool to many people. That's why he's doing this.
In such a case, he should simply say that the ruins are like that because they wanted something cool/wacky looking. If he gives a serious explanation, it will be criticised accordingly.
I doubt the adra bullshit makes it cooler in anybody's eyes. If it was just stupid ruin formations I could just shrug and proceed, but with the man trying to convince me that it actually makes sense is just insulting the audiences intelligence.
Most of the fanbase of these types of games LOVES it when wacky stuff is justified in a pseudo-realistic plausible fashion
Most of the fanbase of these types of games LOVES it when wacky stuff is justified in a pseudo-realistic plausible fashion
infinitron went all bethesda, somebody call a doctor
Most of the fanbase of these types of games LOVES it when wacky stuff is justified in a pseudo-realistic plausible fashion
infinitron went all bethesda, somebody call a doctor
Excuse me? Do you really not agree that typical RPG nerds just love obsessive lore detail, especially lore that happens to dovetail with the genre conventions that they love?
A more sophisticated example of this is what they've done with the Monk class in this game. By introducing the Wounds/flagellation mechanic and justifying it within the game's lore, they've invented a rational premise for the classical unarmored monk archetype. The kind of people that like RPGs tend to find things like that to be exceedingly clever.
I do too, although at the same time I'm self-aware enough to see that it's all a bit silly.
while the rest of the structure somehow collapsed anyway