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Game News Pillars of Eternity Kickstarter Update #71: The Heavy Hitters: Rogues and Rangers

Jasede

Arcane
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Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I'm not trolling but when I played EQ2 (A MMORPG) people cried out in disgust at the idea that mages and warriors might have their damage determined by the same stat.
Might my ass. This is the dumbest things I ever heard. Why do the stats and classes have to be so discrete?
 

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,040
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
Isn't it more indicative of a passionate palladin vagina in your roster? Palladins do tap the power of their souls via Zeal. Maybe Pallengina is filled with Zeal about her Vagina. Maybe she is a feminist?

Oh yes that makes all the sense. Thanks for pointing that out.

"As the mighty Warrior and the mighty Mage approach the body of their fallen mighty friend, they notice that his mighty sword is missing."
 

Dr Schultz

Augur
Joined
Dec 21, 2013
Messages
492
Oh boy and i had forgotten all about the races. The godlike has to be my favorite.:roll:
Boring and unimaginative is how i would describe most of this game.
For example, the name of one of the companions is Pallegina. Can you guess what class she is? Yeah, a Paladin.
I can really tell the time they spent around this character.
"Oh so she is a Paladin and her name is going to be... Paladina! Oh no... thats too obvious. Maybe Palagina?"

No way the setting/races/lore of this game can be more boring than Forgotten Realms's. Fact.
 

Shadowfang

Arcane
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Messages
2,040
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
Fact
something that actually exists; reality; truth.
Opinion
a belief or judgment that rests on grounds insufficient to produce complete certainty.

I would say it can since its borrowing most of it.
 

I_am_Ian

Arbiter
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507
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The United States of America
Oh boy and i had forgotten all about the races. The godlike has to be my favorite.:roll:
Boring and unimaginative is how i would describe most of this game.
For example, the name of one of the companions is Pallegina. Can you guess what class she is? Yeah, a Paladin.
I can really tell the time they spent around this character.
"Oh so she is a Paladin and her name is going to be... Paladina! Oh no... thats too obvious. Maybe Palagina?"

Like in Idiocracy when Fuddrucker's inevitably becomes Butt:Fuckers.
 

Dr Schultz

Augur
Joined
Dec 21, 2013
Messages
492
Fact
something that actually exists; reality; truth.
Opinion
a belief or judgment that rests on grounds insufficient to produce complete certainty.

I would say it can since its borrowing most of it.

Hyperbole (/haɪˈpɜrbəliː/hy-pur-bə-lee;[1]Greek: ὑπερβολήhyperbolē, "exaggeration") is the use of exaggeration as a rhetorical device or figure of speech. It may be used to evoke strong feelings or to create a strong impression, but is not meant to be taken literally.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
some members on the codex are still butthurt that the best RPG in a year of great RPGs will not be turn based.

I don't think any of the last years qualifies...
...so i take it he meant 2014-15
 

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,040
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
Fact
something that actually exists; reality; truth.
Opinion
a belief or judgment that rests on grounds insufficient to produce complete certainty.

I would say it can since its borrowing most of it.

Hyperbole (/haɪˈpɜrbəliː/hy-pur-bə-lee;[1]Greek: ὑπερβολήhyperbolē, "exaggeration") is the use of exaggeration as a rhetorical device or figure of speech. It may be used to evoke strong feelings or to create a strong impression, but is not meant to be taken literally.

Oh so you used a figure of speech to make you appear dumber than you really are?
I beg your forgiveness then. I really thought you were one of those idiots that call their opinions facts.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,957
some members on the codex are still butthurt that the best RPG in a year of great RPGs will not be turn based.

I don't think any of the last years qualifies...
...so i take it he meant 2014-15
And you have M&M X and blackguards, they are far better games than PoE has ever been. Because they are and PoE still isnt.
 
Self-Ejected

Excidium

P. banal
Joined
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Third World
tumblr_mctxw3Z7Rh1rzq3b5.gif
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
Maybe if it was called something else, like "power".
It's called "Might"
The abstraction feels a bit wrong, still. It makes it feel like a "heavy hitter" mage will always be a huge, muscular type.
:lol:
might 1 (mīt)
n.
1. The power, force, or influence held by a person or group.
2. Physical strength.
3. Strength or ability to do something. See Synonyms at strength. See Regional Note at powerful.
 

Monty

Arcane
Joined
Mar 24, 2012
Messages
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Location
Grognardia
Last time I checked this thread there were complaints that the discussion on unfeasible ruins and adra was typical Codex 'sperging. Yet some of the same people who complained have now filled a page with definitions and links to dictionaries and wikipedia.

At least we got away from that 'sperging.
 
Joined
Nov 19, 2009
Messages
3,144
Maybe if it was called something else

Simulationism: the semantics of game design

Oooh, I'll bite. I don't think there's a lot of people (except this guy apparently) who care whatever the hell it's called. The point is that the system prevents you from choosing between a weakling mage with potent spells and a strong fighter/mage type. I think it's an interesting choice that gets taken away this way, apparently just because it's too hard to make an INT/WIS stat useful for a fighter and thereby balance the system (I still think D&D was already on the right track with having mental saves governed by such a stat, as having a moronic fighter that continually has morale failures or gets itself charmed would be a real pain, and Sawyer could have found other ways to make it more interesting).
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Oooh, I'll bite. I don't think there's a lot of people (except this guy apparently) who care whatever the hell it's called. The point is that the system prevents you from choosing between a weakling mage with potent spells and a strong fighter/mage type. I think it's an interesting choice that gets taken away this way, apparently just because it's too hard to make an INT/WIS stat useful for a fighter and thereby balance the system (I still think D&D was already on the right track with having mental saves governed by such a stat, as having a moronic fighter that continually has morale failures or gets itself charmed would be a real pain, and Sawyer could have found other ways to make it more interesting).
A mage with low health and defense would still be a weakling mage with strong magic.
 

Grunker

RPG Codex Ghost
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Messages
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Copenhagen
Maybe if it was called something else

Simulationism: the semantics of game design

Oooh, I'll bite. I don't think there's a lot of people (except this guy apparently) who care whatever the hell it's called. The point is that the system prevents you from choosing between a weakling mage with potent spells and a strong fighter/mage type. I think it's an interesting choice that gets taken away this way

Really? The IE games straight out just arbitrarily said "YOU CANNOT WIELD A SWORD." You think that's a better mechanic?

My intention was only to troll because I think nihil (and the few guys who agree with him) who are just arguing over names are pretty obviously arguing semantics. But I call bullshit any day when you tell me any iteration of D&D was better at making alternative stat distribution worthwhile.

There is a slight edge to the argument that the old system was a tad better at attempting to look like it simulated some kind of reality. There is 0 argument to postulating that the new system actually deny opportunities (based on what little information we do have).
 
Joined
Nov 19, 2009
Messages
3,144
Oooh, I'll bite. I don't think there's a lot of people (except this guy apparently) who care whatever the hell it's called. The point is that the system prevents you from choosing between a weakling mage with potent spells and a strong fighter/mage type. I think it's an interesting choice that gets taken away this way, apparently just because it's too hard to make an INT/WIS stat useful for a fighter and thereby balance the system (I still think D&D was already on the right track with having mental saves governed by such a stat, as having a moronic fighter that continually has morale failures or gets itself charmed would be a real pain, and Sawyer could have found other ways to make it more interesting).
A mage with low health and defense would still be a weakling mage with strong magic.

What, you mean the way you could take lower CON and DEX? My only point was that choosing between a strong or weak (fine, not-strong) mage feels like a more meaningful choice than whether I have one with large or small AoE's. And even if you think that is an interesting choice, I don't see what's lost by having the strong/weak choice as well (and that I'm pretty sure can still be balanced).

Really? The IE games straight out just arbitrarily said "YOU CANNOT WIELD A SWORD." You think that's a better mechanic?

What? Where did I say that? I was talking about separating spell and melee damage, that's all.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Oooh, I'll bite. I don't think there's a lot of people (except this guy apparently) who care whatever the hell it's called. The point is that the system prevents you from choosing between a weakling mage with potent spells and a strong fighter/mage type. I think it's an interesting choice that gets taken away this way, apparently just because it's too hard to make an INT/WIS stat useful for a fighter and thereby balance the system (I still think D&D was already on the right track with having mental saves governed by such a stat, as having a moronic fighter that continually has morale failures or gets itself charmed would be a real pain, and Sawyer could have found other ways to make it more interesting).
A mage with low health and defense would still be a weakling mage with strong magic.

What, you mean the way you could take lower CON and DEX? My only point was that choosing between a strong or weak (fine, not-strong) mage feels like a more meaningful choice than whether I have one with large or small AoE's. And even if you think that is an interesting choice, I don't see what's lost by having the strong/weak choice as well (and that I'm pretty sure can still be balanced).

Really? The IE games straight out just arbitrarily said "YOU CANNOT WIELD A SWORD." You think that's a better mechanic?

What? Where did I say that? I was talking about separating spell and melee damage, that's all.
Spell and melee damage aren't separate, but spell casting ability and melee fighting ability are.

So the concept of a mage who isn't good at fighting in melee but is usefull at launching spells still exists.
 

Sunsetspawn

Arcane
Joined
Feb 10, 2013
Messages
1,113
Location
New York
The stat should be named "Muscle Fighty Power" for melee classes and "Whizzzurdry" for spellcasters. This way it's the same stat but nobody's butthurt.
 

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