Brayko
Self-Ejected
Now THIS looks like a winner. Let's hope the variety, intricacy of character progression, and replayability holds up. Real time with pause is NOT a major offense provided the rest holds up. Hence PS:T.
I'm a bit surprised at this sudden outpouring of praise. I mean, all of this game's screenshots look great, not just these new ones.
Hopefully, the plants are all biologically sound.Just wait until someone spots some unrealistic architectural element.
This game is so beautiful I want to have sex with it.
Not really, that would be kind of creepy.
I'm a bit surprised at this sudden outpouring of praise. I mean, all of this game's screenshots look great, not just these new ones.
I don't remember there ever being much negativity about the visual quality itself (pretty rooms are pretty), only about impossibly shaped ruins/arches, an oddly pristine dragon skeleton, a severe lack of trees at supposedly long abandoned sites in the (somewhat) woody wilderness, an abundance of trees right next to your stronghold's walls and an extremely oversized bonfire.
More round rooms.
Round rooms are very IE though. BG2 had A LOT of them.
Round rooms are very IE though. BG2 had A LOT of them.
I understand. But there just aren't that many round rooms elsewhere in fantasy games, stories, movies, other literature. They get a little passé, no?
And maybe some Zweihänders-wielding Doppelsöldner, Schwarze Reiter, and Schattenjäger.Gorgeous. I'm really happy with the semi-historical look of that plate armour. Now let's hope for a Riefelharnisch and some Landsknecht gear.
Und some Bratwurst, ja?And maybe some Zweihänders-wielding Doppelsöldner, Schwarze Reiter, and Schattenjäger.Gorgeous. I'm really happy with the semi-historical look of that plate armour. Now let's hope for a Riefelharnisch and some Landsknecht gear.
Round rooms are very IE though. BG2 had A LOT of them.
I understand. But there just aren't that many round rooms elsewhere in fantasy games, stories, movies, other literature. They get a little passé, no?
If there aren't that many, then how exactly do they become "passé?"
Yeah. This probably isn't the worst looking game in the world. I wonder how long that hut on the edge of the beach will survive, though. I'm guessing it wasn't planned as permament accommodation.
Josh Sawyer said:Xaurips live life on the edge, literally and figuratively.
Josh Sawyer said:Adra!
Josh Sawyer said:Xaurips live life on the edge, literally and figuratively.
Fixed for massive inclineJosh Sawyer said:Xaurips live close to the edge, down by a river.