Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Pillars of Eternity Kickstarter Update #79: Graphics and Rendering (and E3)

Dr Schultz

Augur
Joined
Dec 21, 2013
Messages
492
Dr Schultz said:
I strongly suspect that everything you know about Shadowrun came from wiki...

Your assumptions about my P&P experience is becoming real boring, real fast.

Ok, I stop assuming right know. Explain the reasons behind a statement that, in the eye of a long time SR player, looks like a gynormous bullshit. I'm all ears...

In the games I've played, roughly all characters fall within the adept/magic-user/tech-savvy/gun-specialist roles, because these are explicitly supported by the system. Rather than complete open-ness, you get variations over these themes, or, at the most, hybrids.

Well, in the games I (and I suspect everyone else in the world) have played, to cover more than a base with your character is the smarter thing to do. Aside from that, there isn't a single rule in Shadowrun/Arcanum that encourage specialization, except, of course, for the magic/tech stuff.

Anyway, that's my last comment on the system-debate since:

Grunker said:
Sorry bro, but this discussion just isn't interesting to me. I think it's completely meaningless to call these systems similar in the same way that calling a flat-screen and CRT monitor similar is missing the point. We can go back to debating the flaws of Arcanum or PS:T, but discussing whether Shadowrun and GURPS are similar isn't particularly enticing to me.
Yeah, probably is the best thing to do...
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,785
This is like that thing I was talking about with the Europeans and their cargo cult understanding of role playing games.
 

Dr Schultz

Augur
Joined
Dec 21, 2013
Messages
492
This is like that thing I was talking about with the Europeans and their cargo cult understanding of role playing games.


Don't mean to be rough, Rogey, but having a different understanding of role-playing games than you, here, is condidered a badge of honor from Americans and Europeans alike :asd:...
 
Last edited:

Dr Schultz

Augur
Joined
Dec 21, 2013
Messages
492
Well, I admit that if the popular opinion in the 'dex were the kind of delusions I've heard about Shadowrun, I'd be glad to stay in the minority group... Still a long run to Rogey, though :asd:...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom