Melcar
Arcane
I laughed at the sys. reqs. for the game. I mean, you have to.
lolI'm a storyfag, how is the plot in this game? Compelling? Interesting characters / villains?
I'm a storyfag, how is the plot in this game? Compelling? Interesting characters / villains?
I'm a storyfag, how is the plot in this game? Compelling? Interesting characters / villains?
That settles it, you're out of your fucking mind.BG1 had a better plot.
That settles it, you're out of your fucking mind.BG1 had a better plot.
The writting is good so far, with lot of text, lot of insight, well-defined companions/characters, great introduction, but the gameworld itself seems less dynamic than BG1. Can't complain about being a dead world as dead has a lot of relevance in the games, but most npc feels static and there isn't many npc to interact with (at least in Gilder Val/Cad Nua). I recall that in BG1, all the way between the first few town, you met ton of people in the road, not just people to recruit there, but also people that might re-appear later, random travelers, assassins, etc.. It felt like not only the town, but also the roads were lively. In POE, you meet way fewer people in road/towns, those are much more static. On the other hand, most of them are living encyclopedia.
BG1's plot is simpler, and it works just fine. Pacing is good. Player motivation is clear and reinforced very well throughout the game.
BG's main content has nothing to do with the motivation of the player character, that was my point. The player character isn't actually allowed to pursue the murderer of his foster father, you have to investigate the Nashkel mines and Cloakwood bandits for...reasons. Until you stumble upon said murderer entirely by accident.and what does side content have to do with the main plot?
You mean the player motivation that consisted of 'your foster father just got murdered, go kill random wildlife for the next few dozens of hours'.
The player character stumbles upon Sarevok entirely by accident.
So your argument is that if the player doesn't accept Jaheira and Khalid in the party, the player motivation completely falls apart? I disagree - it doesn't hold up well under scrutiny even if you accept them in the party. Again, the player has no reason to care about these things. These things are disconnected from the main plot concerning Sarevok, the murder of Gorion and your mysterious lineage (hindsight knowledge can't be applied as a justification from the perspective of the protagonist). Competently narratively structured, this isn't.No, your foster father got murdered and you seek help from the people he told you to in the case of emergency
See my reply to Sensuki above - the critical path in BG is also disconnected from player motivation.Random wildlife is side content
Oh shit.I think if you enjoyed New Vegas, which also was a Sawyer-Fenstermaker project, chances are you will enjoy this one too (even though, weirdly enough, I found New Vegas' dialogue and narrative a bit more compelling overall).
So your argument is that if the player doesn't accept Jaheira and Khalid in the party, the player motivation completely falls apart? I disagree - it doesn't hold up well under scrutiny even if you accept them in the party.
Again, the player has no reason to care about these things.
These things are disconnected from the main plot concerning Sarevok, the murder of Gorion and your mysterious lineage (hindsight knowledge can't be applied as a justification from the perspective of the protagonist). Competently narratively structured, this isn't.
The writting is good so far, with lot of text, lot of insight, well-defined companions/characters, great introduction, but the gameworld itself seems less dynamic than BG1. Can't complain about being a dead world as dead has a lot of relevance in the games, but most npc feels static and there isn't many npc to interact with (at least in Gilder Val/Cad Nua). I recall that in BG1, all the way between the first few town, you met ton of people in the road, not just people to recruit there, but also people that might re-appear later, random travelers, assassins, etc.. It felt like not only the town, but also the roads were lively. In POE, you meet way fewer people in road/towns, those are much more static. On the other hand, most of them are living encyclopedia.
Yeah I dunno if any or many of the area designers have played BG1 and noticed this or remember this. A lot of the new ones are younger than me, so they may have never played them.
I can't agree about pacing. I mean it's extremely difficult to rate pacing in complex RPGs with a lot of optional content, but since I'm generally a completionist, by the time I reached Baldur's Gate I had completely forgotten what the main plot was about. And most of the side quests weren't very story heavy.BG1's plot is simpler, and it works just fine. Pacing is good. Player motivation is clear and reinforced very well throughout the game.