Have talked to him, before Maerwald, and after Maerwald he has no update on the topics.Has someone the answer to this spoiler question below about Eder?
The Eders quest: Fragments of a scattered believe. Is there a solution for this quest after Maerwald is killed? Because Eder had no chance to speak to him, but this quest is still open. Is this a bug?
Talk to him. When NPCs want to speak to you they get a little talk icon on their portraits. Talk to them by clicking them and cliccking talk butotn on the hotbar. If you haven't done this already there should be quite a few conversations you should catch up on.
Have talked to him, before Maerwald, and after Maerwald he has no update on the topics.Has someone the answer to this spoiler question below about Eder?
The Eders quest: Fragments of a scattered believe. Is there a solution for this quest after Maerwald is killed? Because Eder had no chance to speak to him, but this quest is still open. Is this a bug?
Talk to him. When NPCs want to speak to you they get a little talk icon on their portraits. Talk to them by clicking them and cliccking talk butotn on the hotbar. If you haven't done this already there should be quite a few conversations you should catch up on.
As I said, some things have to be tried out. This is an example. When you actually start a monk, you'll see that he'll have 2 attacks in the character screen/inventory. (Why OE? Why do I have to start a new game to see this? Why not give me a character screen in the character creation part?!) If you give him a shield, it'll go down to one attack. Of course that still doesn't tell you anything about wound threshholds, whether it counts as dual-wielding for talent purposes (though I would assume it does) or how the unarmed attacks scale with level.I'm a bit disappointed with parts of the game's documentation. Trying to figure out how the monk works is a nightmare - nowhere the game explains what a "wound threshold" is, or if fighting unarmed counts as "dual-wielding".
And there are various items with unique enchantments that have no description whatsoever. It's even more annoying as the rest of the game has a great documentation, with tooltips everywhere... hope they add more in future patches.
Try to escape BEFORE you lose so much endurance that an engagement hit would kill you. Don't wait until the last moment. Problem solved.Engagement is an idiotic mechanic. You can't try and escape a life or death situation or rotate your melees, you only make it a death or death situation. I understand AOO, but this is several levels of risk above it and restrains decition making.
DON'T double-click items to equip them!!! Link
They need to fix this asap....
Yeah well maybe it gets better as the story progresses, I admit I haven't played much yet. It's a minor issue anyway.I kinda liked developer's commentary, actually. Especially Jorge Salgado - dat voice! Girls are nice too (can't remember their names). It's a nice feature overall, though there are some minor spoilers.
DON'T double-click items to equip them!!! Link
They need to fix this asap....
Adam Brennecke: We do have a fix for this, and I'm trying to make it retroactive, so it will fix any save games that have this problem.
Fingers crossed.
Other than that - really cool game.
DON'T double-click items to equip them!!! Link
They need to fix this asap....
Adam Brennecke: We do have a fix for this, and I'm trying to make it retroactive, so it will fix any save games that have this problem.
Fingers crossed.
Other than that - really cool game.
I hope the fix will be retroactive. I don't want to restart just to see if my character previously had passive bonus.