I'm sympathetic to complaints against it because it does encourage a very different organisation of space than IE games. In IE games you were working with spaces you can see, the environment, while that kind of space management is almost impossible in POE's engagement (and stealth / combat initiation). I do think POE system as it stands makes some interesting space management impossible, though I think "gangbang vs. tactical use of space" is an exaggeration, since POE has its own space management.
I do think some of the grumbling is overrated. I've disengaged from people when I've needed to on Hard and it hasn't been suicidal. It is sometimes suicidal, which is the point. If I built a character with talents for disengaging etc. I expect it will be even easier. Enemies too move out of your engagement sometimes, and not to their death. After all, in that particular aspect, it is similar to NWN2 / 3rd edition and its attacks of opportunity, which were a factor but never suicidal.
hiver, I haven't read what you've suggested about engagement elsewhere so you may have covered it, but you mean giving it to literally only the fighter class? I mean, if we were to give it to all melee oriented classes it wouldn't make much of a difference in how the game plays, and if really only the fighter had it it would make them pretty powerful, no? Similarly, would bandits, zombies, and other "melee basher" creatures be expected to have engagement, in which case again, it wouldn't work so much different from how it is now? Because in most cases, players choose to utilise engagement with their front-line characters, and enemies as well. If you have a weak mage 'engaging' you it's not that big a deal to disengage.
It is a suicidal move for the most of engagements, especially when it comes to the party members. Some enemies can survive one disengagement - that they almost never do because Ai is paralyzed by this extreme overblown version of engagement - but thats only because of HP bloat.
Gangbanging from one enemy to the next is what you will be doing for approximately 95% of time in combat.
Player dont choose anything - because it just happens automatically without any player input or control.
Yes, i would give the full engagement capabilities only to fighters. One Paladin/Barbarian type of build could have that as a talent - but only the basic version of it. - because it should be a fighter specialty.
Almost all creatures should have it removed.
Yes, that would make fighters much more valuable - which was one of the main design themes since the start.
All other classes have their own capabilities and so should fighters and this is perfect for them.
Out of other creatures and enemies in the game only those that would go through heavy military training - which this kind of engagement actually needs and is - should have it too, but only in basic form.
Bandits should not have it, unless they are some sort of army deserters. Zombies should not have it because zombies dont have brains, DUH.
Ordinary creatures and animals should not have it because such capabilities require long years of training, discipline and knowledge.
It does not make any sense whatsoever and it plays out as something completely senseless that negatively affects several big features of the game.
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ill make a thread with full description sometime later today.
Attacks of opportunity are good. Being able to turn your back and walk away from the guy stabbing you with zero consequence was stupid in the IE games.
This isnt attack of opportunity and you are not turning your back to anyone, least of all " a guy stabbing you".
Every pig, wolf, sprite, brainless zombie, troll or whatever else is doing it and the Ai is paralyzed because of it. As much as you are, as a player.