Excidium II
Self-Ejected
Many Obsidian devs ITT.
Nice try Adam.
And 38 million other people.
Dunno how this has any relevance to anything I said.Location: California
Dunno how this has any relevance to anything I said.
Many Obsidian devs ITT.
Josh Sawyer, Adam Brennecke and Brandon Adler were at PAX Prime yesterday, where they spoke about the development of Pillars of Eternity in a one hour panel .
- Brandon thinks releasing the game for Linux was not worthwhile, and in retrospect would have chosen not to support it. Only 1.5% of the player base uses Linux. Later on, it's explained that the problems with Linux support were more logistical than technical in nature. It's unclear if Obsidian will keep Linux compatibility for future projects now that they've already done the hard work, but you probably shouldn't bet on it
I liked the panel, but as expected, they didn't really acknowledge any major flaws in the game
Why? That is easy to figure out. Not only implementing all MCA's stuff would have taken more time, but Durance and Grieving Mother would stick out even more among the mediocrity of other companions, making them all look bad in comparison.I doubt he'll ever address MCA's cut content specifically and why they decided to cut it.
Seriously though, Hopefully they'll like the steam-controllers / steam-os combo enough to push on.
- That's it... I'm off the fanwagon.
Fucking producers, 'ey.
I didn't watch the panel, just read Infinitron's notes, and not that it affects me, but I'm disappointed that they didn't mention fixing the way they make characters (whether it's how they're set up in Unity [probably?] or something) so that they don't eat up as much of the CPU time to render.
Wizards are NOT crappy in PoE. The game has many flaws, but this isn't one of them.Status effects giving immunies. Bat shit boring encounters making up 75% of the game, boring cities with not half the sounds and population that Bg1 and BG2 had. Wizards being crappy and most spell effects being crappy and only being minor number changers. Bad pathfinding, crappy railroading (as showed at end of act 2). Bad itemization, small outdoor maps filled only with crappy boring copy pasta combat encounters.
There are more.
Even more disappointed that they are hell-bent on using Unity instead of ditching it for a non-shitty engine like UnrealEngine.
None of the other companions had dedicated maps. MCA's GM Mind Dungeon would have required one. Cutting that is a fairly logical thing to do.
Cutting the GM/Durance backstory, which could've been told through dialogs, is a different matter though. No technical reason for that. Maybe they just felt that it got too convoluted and wordy or something.
That's it... I'm off the fanwagon.
They are crappy when compared to options and effects of IE spells. YOu got a reading disability? You managed to miss twice where I said we don't need 30 different ways to apply -20 penalty to some stat?!Wizards are NOT crappy in PoE. The game has many flaws, but this isn't one of them.
Is there any information about the ETA of the next patch?Load times will be improved in the next patch, but according to Adam, it will take major refactoring to get them down to as low as he'd like, which can probably only happen in a sequel.
Not trying to be rude, but...They are crappy when compared to options and effects of IE spells. YOu got a reading disability? You managed to miss twice where I said we don't need 30 different ways to apply -20 penalty to some stat?!