- Joined
- May 29, 2010
- Messages
- 36,939
Absurdian can't into resource management
Josh can. It's their players who can't.
Absurdian can't into resource management
Well, it kind of feels like a new thing for this kind of game. For all we know, it will be enough of a game-changer to justify having it be the new per-rest resource. Like at low-level having the electric grasp jump to three enemies instead of zero could make a fight much easier.I just don't get what's so cool about "empowerment"? Anyone here is excited with being able to cast more powerful versions of the same spells 3 times between rests? Doesn't it sound like just a gimmick added for rest incentive?
I'm thinking injuries should be nuff incentive & they should hurt to be so.
Josh can. It's their players who can't.
Get on with the times you grognard 8D.I don't approve if that's what you're suggesting.
If you can somehow manage to never, or very rarely, have injuries then not really.
Any of you guys managed to find good ways to fuck the eyeless up? I managed to do okay using aloth's magic missle that shoots in an aura around him. That really really just rapes.
Can someone explain to me how Brisk Recitation works exactly? The chanter's ability reducing chanting time with levels.
Can someone explain to me how Brisk Recitation works exactly? The chanter's ability reducing chanting time with levels.
Passive that speeds up the time to complete each phrase in your chant, meaning you should be able to fire off invocations more frequently.
Someone on Steam said:Just so you know, there seems to be this strange community of people that spends all their time finding more ways to complain about Pillars of Eternity.
They are still patching PoE1? Lol.
Patch 3.06 is now live on Steam, GoG, and Origin (Mac store should be coming next week).
This is a small patch addresses 3 issues:
- Fixed the assign/recall button on the Stronghold Adventure UI.
- Fixed Nightshroud missing its DR reduction. This fix will only work on games that haven't acquired the weapon.
- The White March Part II instruction popup will no longer be shown after the first save-load in a new campaign.
That's what they want you to believe.Over a gigabyte update...for minor fixes
Pretty sure that got fixed in Unity 5 though.