- Joined
- May 29, 2010
- Messages
- 36,757
If you pick it up you mean.
I already have my DRM-free 1.04 installed, it's just a matter of choosing a time.
If you pick it up you mean.
It's the save that's getting longer, it autosaves during (nearly?) every load screen. As you get further in to the game, save file gets larger, save time gets larger. I just finished it again and decided to count the time of my final save before activating the machine: 40-50 seconds (and that's just the save, so when it loads that is on top of a (for me) ~30 second load screen). Compared to ~10 when just starting.The longer I play the worse the load times get, I'm at about 30 hours in and the load times are now reaching up to about 40 seconds. I assume this is going to get worse before it gets better.
I don't recall this happening in the base game, and it's the main thing putting me off finishing the game, particularly as I'm right in front of the Adra dragon and that means either trying to kill it, with however many reloads it takes to get a good RNG, or leaving, which is just more loading screens.
When I took the plunge in to the endgame pit I got the WOULD YOU LIKE IT TO BE HARD OR FACEROLL popup, which had me excited for different enemy types or more adds with Thaos. Nope. Just a stat buff for Thaos and his two mates as I saw it, didn't even seem to apply to the trash leading up to him. Shame.
Oh yeah, could be it. I also grabbed it before placing them, can't resist shiny loot.Rivmusique, about the sigil in Durgan's Battery:I *think* you place the sigils before you take the soulbound weapons there, it's possible that the sigils turn off some of the traps and shit that spawn when you take the weapon. That's my theory at least as I grabbed the weapon before the sigils
So, I loaded up my save file after the latest patch, and all, or basically all, of my characters equipment is gone. One of the characters, Pallegina, is now in their original armor, but all of the weapons and accessories are gone. Some characters have one or two items left but everything else is gone, Aloth has his grimoire but can click to learn the spells in it, all of the soulbound weapons are gone.
I had deleted all of my save files just before noticing this, the load times are terrible and I had been told that deleting a lot of the saves had made them better for a few people. So now I have only one save file and none of my characters have any weapons or armor.
The weird thing is is that I can see all of the item enchantments along the right of the character icons, but when I put something else into the slot the enchantment goes and the item it's off does not reappear.
Anyone else had this?
Turns out a lot of my abilities are gone and my Cipher can no longer bring Focus over 0.
Anyways, wait for the next patch, this one's a bit fucked up.
You could've said that about every patch since March.
Gotta keep their reputation alive.How do you fuck up a patch release when you have patch betas?
Well whatever the problem is there, it isn't lack of bug reports or QA staff acknowledging them, the bug reports forum at least used to be p. active when I checked for more lulzy stuff. Lost count of all the things that could possibly break with every save-reload.Not enough people playing, not enough people reading the reports, not enough people fixing mid- and low-priority bugs.
Not enough people playing, not enough people reading the reports, not enough people fixing mid- and low-priority bugs.
As I said, I didn't use the retrain option from inns, as I am almost certain it will break something . I was not aware of any option to level companions from 1 on recruitment, will have a look for it next time I play. Though this playthrough is with a high level party and my PC is already Mech focused, so shouldn't have the same issue.Did you respec your character Rivmusique (there is an option in the menu that lets you level up each companion from level 1 when you find them). I used Durance as my mechanics guy also but when leveling up the Devil from start I could push her mechanics higher.
Not enough people playing, not enough people reading the reports, not enough people fixing mid- and low-priority bugs.
Did Obsidian touched the frequency of party banter in some patch (or maybe it was bugged originally)? I'm at Defiance Bay and party banter triggers quite frequently, something I didn't experienced when I first played it. Hell, only about 3 hours doing quests and stuff in the city and I already heard a lot of party banters that never triggered in my first playthrough.
I doubt the game will be in a good condition before TWM2. You can't focus on both making new content and fixing bugs at the same time.Anyways, wait for the next patch, this one's a bit fucked up.
Currently in an expansion area which has a bunch of dudes who are only weak to electricity damage (weak to electricity and corrode damage is a recurring theme in the expansion), and for some reason my AOE lighting spells are bugged and won't cast. All my other spells are fine. Oh boy.
I assume choosing to level scale when you first start the expansion just increases the size of mobs, because some have been huge so far.