Sranchammer
Arcane
Will a 2d graphics mod be released soon?
A review on Steam best sums it up:
"Dear Baldur's Gate fans,
welcome home."
It's been a long wait but it was worth it. Obsidian released a masterpiece.
yeah, from what I have read here, I don't think that is quite accurate. In fact, I think some BG fans would be quite pissed if you were to categorize it as such. Considering your post count, I get highly suspicious of you being a plant.
http://www.rpgcodex.net/forums/inde...-go-to-new-thread.93694/page-401#post-3805836Monks are very high damage when not using any armor, they are not mobile enough because their defense is not good and they dont seem to have an option to break engagement so far. They also have the most retarded concept of all the classes in poe, one that is shit at the start of combat, cant take many hits but taking hits is how he powers his abilities, and that you actually have to PAY a talent point to be able to hurt yourself to power your own abilities more safely.
PoE monks:
Honestly i found them a pretty shit class overall and the one that made it should rethink his life. They are not appealing to people that like playing martial characters, they are not appealing to people that like playing glass cannons, they are not appealing to people that like playing tanks.
Honestly i found them a pretty shit class overall and the one that made it should rethink his life. They are not appealing to people that like playing martial characters, they are not appealing to people that like playing glass cannons, they are not appealing to people that like playing tanks.
When a monk gets hit, only part of the damage is inflicted on him or her immediately. The rest is redirected to a Wound, which is an effect that causes damage over time to the monk. They can get rid of that Wound by using special attacks.
Description
A percentage of damage done to the monk, after Damage Threshold, is converted to Wound damage. Wounds are "buckets" of damage, so the monk needs to have that amount filled before they gain the Wound resource. They start with a limited number of Wounds, they can carry at one time. Once that limit is hit, additional damage goes straight through.
Advancement
Monks can gain room for more Wounds, so they can have more of them at once to use at the same time for an extraordinarily powerful attack or use them across multiple special attacks. Monks can also change how their Wounds function. For example, they can choose to have their Wounds do less damage at the start and more at the end, so getting rid of them faster is advantageous. Monks can also choose to do their damage sequentially, letting the monk build up a lot of Wounds to fuel a crazy powerful ability and not take much damage for doing so.
No, it wasn't. I tried it in the full game (by leveling my monk through console commands) and it works as well as it did in the beta. It's even bugged so that it hilariously triggers immediately at the start of combat.Battle Forged was nerfed
A review on Steam best sums it up:
"Dear Baldur's Gate fans,
welcome home."
It's been a long wait but it was worth it. Obsidian released a masterpiece.
yeah, from what I have read here, I don't think that is quite accurate. In fact, I think some BG fans would be quite pissed if you were to categorize it as such. Considering your post count, I get highly suspicious of you being a plant.
No, it wasn't. I tried it in the full game (by leveling my monk through console commands) and it works as well as it did in the beta. It's even bugged so that it hilariously triggers immediately at the start of combat.
Where do you find the Grieving Mother? She is the only party member that I still want to collect.
Some people will never be pleased I guessed. No problem, if genre flourishes we might get another "true" spiritual successor to BG (released by another company).
I'm really not sure if I should be tackling Raedric's hold right now.
I'm also crashing when I try to exit the Hold. So I think I will have to go to defiance bay anyway. Like it or not.I got inside using the vines and made good progress cleaning out the dungeons. But I lack the skills needed to bypass a few chests and doors. As well as lacking the stats to get pass the priestess in the sanctuary. At which point everything turns into a bloodbath.
So what's the point of all the times you can reach the soul of random named NPCs?
You can't interact with most of them, and there are way too many of them for just being flavour.
A review on Steam best sums it up:
"Dear Baldur's Gate fans,
welcome home."
It's been a long wait but it was worth it. Obsidian released a masterpiece.
yeah, from what I have read here, I don't think that is quite accurate. In fact, I think some BG fans would be quite pissed if you were to categorize it as such. Considering your post count, I get highly suspicious of you being a plant.
Some people will never be pleased I guessed. No problem, if genre flourishes we might get another "true" spiritual successor to BG (released by another company).
I'm really not sure if I should be tackling Raedric's hold right now.
I'm also crashing when I try to exit the Hold. So I think I will have to go to defiance bay anyway. Like it or not.I got inside using the vines and made good progress cleaning out the dungeons. But I lack the skills needed to bypass a few chests and doors. As well as lacking the stats to get pass the priestess in the sanctuary. At which point everything turns into a bloodbath.Did you put on the robes by the stand well? After that, all you have to do is avoid/sneak away from the high priests (they have a intellect check(
On further testing, a Moon Godlike Monk can just slaughter everything until the first town on PotD without even pausing the game during combat - just charge at the nearest enemy and keep hitting them. The healing is terribly OP at low levels and the wounds supply the damage. I assume it scales very badly, but it definitely makes for a very easy and simple/boring build at the start.
So what's the point of all the times you can reach the soul of random named NPCs?
You can't interact with most of them, and there are way too many of them for just being flavour.
Kickstarter reward.
Then you have roshan complaining that spell VFX are too glowy and flashy while simultaneously complaining that a chandelier only lights a small section of the wall instead of casting bloom all over the place.
No it isn't, it's just you.
Yeah, but do you know what would happen if they made a game with a totally new, and alien setting? The Codex would love it, great. But what if most of the gamers wouldn't like it? Sure, it wouldn't be a financial disaster, because the game was already funded, but if the game flops, and gamers don't like it, then you can say goodbye to RPGs like this forever, because Obsidian would see that it doesn't sell. Obsidian is a profit oriented company, they won't make games that has no market appeal just for passion.Played a bit.
One does wonder what's the point of a new setting if most things feel like "D&D Reskined". Have fun re-learning all prists and mages abilities again! I mean, there are certantly interesting plot points (particulary in regard to the main quest), but also getting a feeling "been there, done that".
Like JES said, it is relatively risk free to go with a generic fantasy setting because somehow people just like humans, elves and paladins. More obscure setting might scare potential customers away, vice versa I doubt many who find generic fantasy settings boring would not buy it if the game is cool.
I dunno, it's kickstarter and this is Obsidian, if ever there was a place for a more unique setting, it's this.
No, this was the way to go. Use a more generic setting for the first time, which people dig, and if the game is a financial success, and Obsidian pulls itself together financially, then they might try out some more interesting settings.
I'm really not sure if I should be tackling Raedric's hold right now.
I'm also crashing when I try to exit the Hold. So I think I will have to go to defiance bay anyway. Like it or not.I got inside using the vines and made good progress cleaning out the dungeons. But I lack the skills needed to bypass a few chests and doors. As well as lacking the stats to get pass the priestess in the sanctuary. At which point everything turns into a bloodbath.Did you put on the robes by the stand well? After that, all you have to do is avoid/sneak away from the high priests (they have a intellect check(
Yup. I did that part.
But since I have the crash on attempting to leave the keep it nagates the whole attempt eitherway. Thankfully I have a earlier save so I can focus elsewhere until its fixed.But there is one in the hallway near the siege platform exit that I was unable to get past.