Fryjar
Augur
- Joined
- Sep 6, 2005
- Messages
- 176
Well since no good Rpgs are released nowadays and because I was bored I started Planescape once again. And even though Ive already finished the Game once this time I found so many new twists and aspects that I was just as amazed as in the first time.
If theres really one game in which it is worth to do every single side quest then its this one.
But when reading over some reports from other players I found one similiarity that disturbed me: Apparently MANY have played through Planescape as fighter and although they were satisfied I dont want to imagine just how much more thrilling their experiences with the game would have been if they would have chosen to become a mage.
Well mind you diversity and having multiple options to solve a task or play a game are one of the most important parts of rpgs for me (and thats why I love P:T that much too). But honestly in this singe case its different when it comes to your charakter build.
Planescape is all about the dialogues and the story and primarily not about combat (altough in my opinion even this part is sooo much better than the one of most other rpgs) and therefore your game experience is more or less defined by the way you react in these conversations and especially what you can actually read(!) and understand (or the nameless one in the latter case).
But as a fighter you simply wont have the diversity dialouge wise and moreover wont be able to understand the more demanding twists (and nearly every side quest has one) so that you will never UNLOCK the most interesting incidents/ conversations.
For instance:
Spoiler alert Spoiler alert
-The twist with the silent king (I always make myself king once...I can never resist )
- The 7th and 8th ring of Zerth and its effects on you and Daakon - just fantastic.
- The informations about your former companions.
Well in this case I really only stumbled about this HUGE revelation by coincidence---I accidentally asked Daakon to translate Fells speech about the tatoos of your arm that you can find in one of the crypts instead of translating everything myself.
Please try that if you havent done that before : This part in which you will learn SO MUCH about Daakon and your former companions is worth another play through itself.
Btw you can find Xachariahs (one of these companions) at the bottom of the mortuary as a Zombie. But you can talk with him when you use the "talk with the dead" ability which you learned from Mary and gain many insights in your former life and about your friends...
Spoiler alert over
So please do me a favor: Only raise your intelligence, wisdom and charisma and neglect the other 3 abilities. Playing through Planescape without these 3 stats maxed is like negotiating with the hell spawns from doom instead of shooting them.
If you havent done that in the past I can only tell you one thing: Its more than worth another play through
If theres really one game in which it is worth to do every single side quest then its this one.
But when reading over some reports from other players I found one similiarity that disturbed me: Apparently MANY have played through Planescape as fighter and although they were satisfied I dont want to imagine just how much more thrilling their experiences with the game would have been if they would have chosen to become a mage.
Well mind you diversity and having multiple options to solve a task or play a game are one of the most important parts of rpgs for me (and thats why I love P:T that much too). But honestly in this singe case its different when it comes to your charakter build.
Planescape is all about the dialogues and the story and primarily not about combat (altough in my opinion even this part is sooo much better than the one of most other rpgs) and therefore your game experience is more or less defined by the way you react in these conversations and especially what you can actually read(!) and understand (or the nameless one in the latter case).
But as a fighter you simply wont have the diversity dialouge wise and moreover wont be able to understand the more demanding twists (and nearly every side quest has one) so that you will never UNLOCK the most interesting incidents/ conversations.
For instance:
Spoiler alert Spoiler alert
-The twist with the silent king (I always make myself king once...I can never resist )
- The 7th and 8th ring of Zerth and its effects on you and Daakon - just fantastic.
- The informations about your former companions.
Well in this case I really only stumbled about this HUGE revelation by coincidence---I accidentally asked Daakon to translate Fells speech about the tatoos of your arm that you can find in one of the crypts instead of translating everything myself.
Please try that if you havent done that before : This part in which you will learn SO MUCH about Daakon and your former companions is worth another play through itself.
Btw you can find Xachariahs (one of these companions) at the bottom of the mortuary as a Zombie. But you can talk with him when you use the "talk with the dead" ability which you learned from Mary and gain many insights in your former life and about your friends...
Spoiler alert over
So please do me a favor: Only raise your intelligence, wisdom and charisma and neglect the other 3 abilities. Playing through Planescape without these 3 stats maxed is like negotiating with the hell spawns from doom instead of shooting them.
If you havent done that in the past I can only tell you one thing: Its more than worth another play through