Does this one work in Doom Retro, or just GZDoom?I wish these games had a vanilla or MBF21 port available. They seem interesting, but GZDoom is such a shitty, bloated engine that anything made for it tends to crash, while the Helion Engine runs like smooth butter and is much lighterweight by comparison.
Just GZDoom.Does this one work in Doom Retro, or just GZDoom?I wish these games had a vanilla or MBF21 port available. They seem interesting, but GZDoom is such a shitty, bloated engine that anything made for it tends to crash, while the Helion Engine runs like smooth butter and is much lighterweight by comparison.
I understand that some custom elements aren't possible. But custom weapons and enemies are in fact doable in the MBF21 format. "Ad Mortem", a Halloween-themed hack released in 2021, showcases this fairly well, and there is an entire expanded bestiary set that wadders can use. I just dislike the fact that a lot of cool wads are reliant on GZDoom, rather than modifying or cutting back on certain elements to make it playable on better source ports.This wouldn't be possible in MBF. I also never had any performance issues with the Ashes games except for one map in Afterglow (but running in 4K).
Damn.Just GZDoom.Does this one work in Doom Retro, or just GZDoom?I wish these games had a vanilla or MBF21 port available. They seem interesting, but GZDoom is such a shitty, bloated engine that anything made for it tends to crash, while the Helion Engine runs like smooth butter and is much lighterweight by comparison.
Ashes isn't just Doom maps with custom enemies and weapons. The entire scripting, dialogue, weapon upgrades, level continuity, vehicles, dynamic lighting, and probably a lot more stuff I can't think of, requires GZDoom. This isn't even Doom anymore.I understand that some custom elements aren't possible. But custom weapons and enemies are in fact doable in the MBF21 format. "Ad Mortem", a Halloween-themed hack released in 2021, showcases this fairly well, and there is an entire expanded bestiary set that wadders can use. I just dislike the fact that a lot of cool wads are reliant on GZDoom, rather than modifying or cutting back on certain elements to make it playable on better source ports.This wouldn't be possible in MBF. I also never had any performance issues with the Ashes games except for one map in Afterglow (but running in 4K).
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).I too recently finished it. Super hyped for thisLooks like I picked the perfect time to finish Afterglow.
Was a bit disappointed with the first level, as it consists of kinda empty-ish and same-ish rooms.
I think it could be salvaged by adding some unusual elements. Such as, having part of the school destroyed by battle/explosion/crashed plane/etc. Maybe add more environmental storytelling, so it could be possible to figure some details of that recent battle (who fought who etc).Was a bit disappointed with the first level, as it consists of kinda empty-ish and same-ish rooms.
Yes, I have never liked “high school” levels. Indeed later levels like the farm one are much better.
I was there when id Software, a hollow shell of a company at that point but with a prestigious past record attached to its name, dropped the turd that was Rage. Doom 3 had already disappointed people by being System Shock 2 light with better graphics but now the company had reached stages off ass hitherto unseen. It met a poor response and Bethesda did the Altman scam scheme and bought up id for cheap, I don't think the game sold very well.Ashes isn't just Doom maps with custom enemies and weapons.
imagine being this wrongI was there when id Software, a hollow shell of a company at that point but with a prestigious past record attached to its name, dropped the turd that was Rage. Doom 3 had already disappointed people by being System Shock 2 light with better graphics but now the company had reached stages off ass hitherto unseen. It met a poor response and Bethesda did the Altman scam scheme and bought up id for cheap, I don't think the game sold very well.Ashes isn't just Doom maps with custom enemies and weapons.
The Doom (more like TrooN) modding community after having had free reign with the source code for decades now spent all this time to built up to the same shit that doomed id Software. A dull collectathon in one of the most over-saturated genres besides zombies, the post-apocalypse, where you collect literal junk and drive a terribly janky vehicle in large empty maps. Piece by piece they've built another Rage with the sole difference being that the faux-Build presentation giving Codexers a soygasm where Rage left them dry.
Yeah, it's not Doom anymore, it's Rage, it's Fallout 3, it's poor man's Metro, it's all the reasons for why I hate modern shooters made manifest like a cancer on an old game that was good once. Downloading the stand-alone package even bloom is on by default. All roads lead to the same decline it seems, whether professional game dev or amateur modding. Ashes is the worst thing that happened to Doom since Brutal Doom, which managed to shit up the reboot somehow, not that it would have been much better without stealing wholesale from the mod. Given enough time we'll see Doom modders go for the troon-neon of Rage 2 complete with open world Ubishit outposts. At the end of the day Ubislop, Bethesda garbage and the rest of modern AAA is what gamers, modders and Codexers want, while FPS fundamentalists like myself are in the absolute minority.
I understand why the mechanic can be annoying at times, but scarcity was what made the original Ashes stand out to me — specifically, severe scarcity in ammunition.I'm in the Outskirts, at the abandoned amusement park. Gotta say, I like it so far although the battery system is kinda irritating.
No need to be upset, there are a lot of free maps and episodes for Doom that keep the same vibe of the original ouvre. We live in the age of abundance mods/expansions wise.Yeah, it's not Doom anymore, it's Rage, it's Fallout 3, it's poor man's Metro, it's all the reasons for why I hate modern shooters made manifest like a cancer on an old game that was good once.