Be Kind Rewind
Dumbfuck!
You would have to imagine, polecuck, because in reality and factually I'm right.imagine being this wrong
I did play through the entirety of Metro 2033 and Last Light, so I'm not saying that Ashes is the worst shooter experience I've ever had, but I am saying that what was good about Doom gradually got lost in the modding scene. Ashes is the current peak of straying from the simple but very well put together core design principles of Doom into modern goyslop. Whether you are into that or not is a matter of taste, which most Codexers lack.
Unlike the "people" cowardly rating my previous post without having anything to say to the contrary I can argue my position, so I will elaborate a bit. Since people have built up a cult following around this mod it might seem that I'm acting the contrarian or "trolling", but I'd have the same opinions if you'd have asked me about Doom a decade ago.
Doom was a very focused game, with every single part of the game feeding into this singular experience, but id Software, modders and the large parts of the audience disagree with what was established. To understand this conflict of views we must go back to 1994, to Edge's April issue and that much ridiculed review of Doom, here posted in full.
I'll quote choice parts for the ADHD reader and convenience to demonstrate this early rejection of the pure shooter.
That said, though, there are problems with the game (Edge has no intention of joining the rabble mindlessly praising Doom beyond its worth). Yes, it is good in fact it’s a very, very technically impressive piece of programming but where's the genuine 3D (look up and down) of Ultima Underworld? Where’s the variety in the gameplay (it’s all just kill, kill, kill)? And looking at it coldly, what is there really in Doom (apart from the graphics) to set it above even the most average, most highly repetitive and tedious 2D shoot ‘em up?
Okay, there are some visual touches in this game that will literally blow your mind like the scaling and parallax on the distant mountains - but then everyone said much the same about the hi-res images in The 7th Guest. They may look great, but what do you do with them? You don't ever get to explore those distant mountain ranges - they’re really little more than impressive padding (as in The 7th Guest, you’re just meant to watch them - in awe).
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As it is, once the power of Doom's graphics has worn off (they're amazing, so give that at least a week or two), you’lI be longing for something new in this game.
lf only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances... Now, that would be interesting.
Here we find, even in 1994, the drive towards the mess of elements that would become the shooter genre later on, the open world, conversation, why not shove in some RPG elements? A hunt for money and an in-game store, and weapon upgrades, and more shit to give your brain those goodfeels that you get when numbers go up? Attach more narrative, perhaps a turrent segment, large vehicle section, anything but the purity of shooting enemies in maze-like arenas, because the act of shooting is dull, or so the opposition, that is you, Roxor, seem to think.
There was a time when Doom fans took issue with the reloading of guns, because it cut into the rhythm of Doom, and in Ashes all gun require reloads. Just like in Rage you collect junk, smash boxes, and there are the large empty sections there simply to take up space. Just like in Metro ammunition is so rare that stealth kills, that absolute cancer on the genre, is encouraged. Press V to takedown. There is a dedicated key for melee and the knife is not a selectable weapon. Just like in Metro there are hubs when you get to read badly written conversations and buy things with your limited supplies. Even the shitty torchlight from Doom 3 makes a return in the rechargeable lantern.
12 years ago someone that appreciated Doom for its greatest qualities made a video to mock the cinematic shooter trend, but this is more or less what Ashes plays like.
There is even a scoped rifle with zoom to cover the large empty maps, along with the scripted cinematic events, and you're encouraged to walk slowly to not alert monsters just like in the parody above. Doom modding is now exactly what people used to mock. The supposed peak of Doom modding is undeniably an amateur version of Rage or Metro, and you can be a hypocrite about that if you want, disliking one and not the other, but when you now have a dedicated jump button and platforming sections it's a matter of fact that the experience of Doom is something very distant from this. In the end that reviewer won, dull conversations and "sidequests" are now a part of Doom, scavenging junk like Fallout 3 is now a core game loop. Not to mention that the storyline has completely taken over this porno.
After this dose of reality, Darth Suxxor, you can go back to your imagination where the Polish video game industry is worth a damn and modders aren't busy reinventing AAA goyslop in the original Doom engine.