nikolokolus
Arcane
- Joined
- May 8, 2013
- Messages
- 4,090
Commiserating with the Bard done, Borric stands by the door, maul at the ready to ambush the Chieftain if needed.
As a matter of curiosity, how are you setting the difficulty of our fights nikolokolus?
Mostly gut instinct to be honest. That said, I don't put my finger on the scales once I've set an encounter. The shapeshifters were created some time ago and I didn't nerf them just because you guys didn't take the time to rest and heal up. Frankly, you got a bit lucky with some rolls and did very well in rousing the townspeople to your aid. Also, killing Syelle Ru before he could get a spell off saved all of your asses and left the remaining three bodyguards without a leader, which in turn forced a morale check that they failed. So in summary, I leave a lot to chance. When it comes to random encounters I roll on a table that has a wide range of threats, some would TPK you all in a heartbeat, but they are rare, only coming up on the table about 2-5% of the time.
My style of GMing has always been to lay out challenges and obstacles that are purely optional and let players decide how far they want to push their luck. For instance at no point in this adventure have any of you been forced to help the village. You could have very easily told them to fuck off and went your merry way or even sided with Talorc. That said, I try to keep the party's general capabilities in mind when setting the chess board (so to speak).
Another way to look at it: I don't believe in forcing fights (although some are inevitable) and I try to allow for more than one approach around obstacles.
My style of GMing has always been to lay out challenges and obstacles that are purely optional and let players decide how far they want to push their luck. For instance at no point in this adventure have any of you been forced to help the village. You could have very easily told them to fuck off and went your merry way or even sided with Talorc. That said, I try to keep the party's general capabilities in mind when setting the chess board (so to speak).
Another way to look at it: I don't believe in forcing fights (although some are inevitable) and I try to allow for more than one approach around obstacles.
Cormac inspects the body of Syelle Ru.
The wolfish form looks like a weird cross between man and beast. Little frost crystals have started to form on the tips of its fur, which strikes you as odd. The afternoon spring day isn't exactly warm, but it's well above freezing.
Marcán forces a smile, accidentally putting a little more emphasis on certain words. "Yes, hello miss Ymae. You look... great. It's relieving to see a familiar face, and I'm certain you've come for our agreement, but if you cannot already tell I am battered from the battle and need some time of rest. After which you may get what we agreed upon and leave it all behind."
Marcán is selectively thinking over what kind of mead he's going to drown himself in.
Ymae's mouth curls into the faintest smile and her eyes flash something else unreadable. Pity?
"Oh lad, I know it must seem I'm not long for this world and impatient, but alas I have other business here." She reaches up and pats Marcán on the cheek in a motherly way. "You there," she points at Ker and Mab, "come hold my hands for a moment. There is still work left undone and I'm not as strong as I used to be."