nikolokolus
Arcane
- Joined
- May 8, 2013
- Messages
- 4,090
An Antediluvian, Swords & Sorcery Campaign in an Alternate Earth
-A continuation of a Swords & Wizardry Play-by-post game, converted to Chaosium's Magic World/Elric!/Stormbringer rules-
-A continuation of a Swords & Wizardry Play-by-post game, converted to Chaosium's Magic World/Elric!/Stormbringer rules-
Rules & Mechanics
Magic World is a restatement of the Chaosium Elric! and Stormbringer rules that went out of print in the 1990s. It is a classless, skill-based game that is part of the D100/BRP family of games (RuneQuest, Call of Cthulhu, et al.). Everything you need to know about Character creation is on the campaign wiki, but a short overview is provided in the (free) Magic World Quickstart rules; enough to get you going at least. For characters that want to use Magic, this compiled Sorcery List will probably be especially useful. Character sheets are available as form-fillable PDFs and are stored in Google Drive (Install Backup & Sync from google and edit the sheet with a PDF reader like Adobe DC or Foxit Reader (not tested with other readers).
Campaign Wiki
- Everything you need to play can be obtained from the campaign's Obsidian Portal website.
- All of the rules and rules variations related to creating characters can be found here.
- If you don't want to dick around with the Wiki, then this PDF summarizes a majority of the information found there (when in doubt the Wiki takes precedence).
The game is currently pretty full at six players, however people come and go so if you are interested in playing, drop me a PM and I'll see what I can do to accommodate you. The only requirements are a willingness to post every couple of days (or let me know if you're going to go dormant for awhile).
Posting is done in-character. Out of character chatter or questions should be wrapped in a 'spoiler' tag (or sent to me via PM), it can be helpful to highlight spoken words from your character in colored text.
Posting is done in-character. Out of character chatter or questions should be wrapped in a 'spoiler' tag (or sent to me via PM), it can be helpful to highlight spoken words from your character in colored text.
The campaign wiki has the most in-depth and up-to-date information, but in a nutshell, Theia bears a resemblance to the Mediterranean of Earth's antiquity -- the late Bronze Age and early Iron Age. However, it differs in several respects:
- The world is gripped by a deep and abiding Ice Age.
- Cultural and linguistic groups similar to Earth's, but migration and settlement patterns are sometimes very different.
- Magic is real, but is perceived as a seductive, dangerous, and corrupting force of Chaos and Shadow.
- Humankind is dominant, but all of the mythical creatures from Greek, Celtic, Egyptian, and Mesopotamian tales, as well as the mega fauna from the Pleistocene might be found in the wild places of the world.
Literature, Games, & Artistic Influences . . .
Lord Dunsany, Clark Ashton Smith's Hyperborean cycle, Robert E. Howard's Bran Mak Morn and Kull stories, Michael Moorcock's tales about Corum and Elric, The Mabinogion, 1,001 Nights, plus Jeffrey Talanian's "Astonishing Swordsmen & Sorcerer's of Hyperborea", and Morten Braten's "World of Xoth;" all have bits of their DNA mixed into Theia.
Lord Dunsany, Clark Ashton Smith's Hyperborean cycle, Robert E. Howard's Bran Mak Morn and Kull stories, Michael Moorcock's tales about Corum and Elric, The Mabinogion, 1,001 Nights, plus Jeffrey Talanian's "Astonishing Swordsmen & Sorcerer's of Hyperborea", and Morten Braten's "World of Xoth;" all have bits of their DNA mixed into Theia.
Map of the Known World
Travelouge
After the Fall -- The aftermath of Talorc's Death
Ymae's Scrying -- An old companion of the sorcerer Koren Ghul tries to locate the missing girl Una
Into the Wilds -- The troupe follow their only lead in search of the Brule's niece and head into the hinterlands of Pictland
Into a Mountain of Madness -- Ascent of Goron Torri and strange staircase inside a ruined hilltop broch
Flight From the Darkness -- The troupe decides discretion is the better part of valor
The World Tree -- A tree of unimaginable size is spotted in the distance. What could it be?
Swamp Monster -- A character meets a bad end in a foul swamp
Deadwood -- A strange dead forest
A Pictish Village and a Surprise -- Una's trail stops in Dinas Dardanii
Solon "The Bold" -- A new puzzle-piece to Koren Ghul's past is revealed
The Gates of Otherworld -- Passage beyond the world of men, but to where?
A Man of Goatish Mien -- First contact with a "man" of Otherworld
A Cat with a Cheshire Grin -- Talking goatmen and now a talking cat in a waistcoat, armed with a smallsword. What's next?
Lankshorn -- A strange town where goat-headed men lord over hard-pressed men
Flight through the Swamps -- Another town, another catastrophe, and another hasty exit
Harridwn's Hospitality -- Green-skinned men take their toll on the road to Dreg
A River Runs Through It -- Arrival in the rough and tumble river town Dreg, and passage sought
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