CH Kim: I had a chat with Japanese reporters, and they said that it’s such an incredible feat considering the title is PC based. However, as you know, the console market in Japan is 10 times bigger, and most of them are PlayStation gamers. I’m not certain if it’s because PUBG is being released exclusively on Xbox One, but I was told that the PC and Xbox One markets in Japan are growing significantly. They are also running out of Xbox One Xs, I heard.
Turok?Shitty flavour of the month shooter like DayZ or that dinosaur one. It will be replaced by something else soon when the autists get bored or the devs have bought enough islands and stop development.
Do we have a resident Chinese poster here who can explain why this hot garbage is so popular over there?
Generally anything goes when it comes to China, but PUBG was potentially the first ever game in which chinese players could play on steam instead of a third party service or a localized service such as chinese owned WePlay or whatever the fuck it's called.The true point of the game however, is selling 200$~500$ priced digital miniskirts and schoolgirl outfits, so that makes your purchase 100% more worth it.
PUBG I found a bit unfun due to 3rd person camera and bit too much rushing to next circle.
Now Escape from Tarkov is THE SHIT. Made by russians, inspired by more realistic game like ARMA. Focuses on realism as much as it can get away with.
Your raids are not about rushing to that next circle but getting out alive and with lots of loot. And best loot is on the other players you kill.
Ash (a couple months ago) said:Top games by current player count
2,291,190 PLAYERUNKNOWN'S BATTLEGROUNDS
638,204 Counter-Strike: Global Offensive
751,216 Dota 2
117,795 Warframe
71,947 Team Fortress 2
67,707 Middle-earth™: Shadow of War™
58,452 ARK: Survival Evolved
60,394 Rocket League
66,015 Grand Theft Auto V
49,643 Garry's Mod
The problem is that there generally can only be one or two multiplayer games per genre that can command such attention.
Jason Liang claims to be but I don't know how to mention people by name on this site so someone else will have to do it. If I had to guess the company who holds publishing rights in China, Tencent, really marketed it to high heavens.Do we have a resident Chinese poster here who can explain why this hot garbage is so popular over there?
I don't think you can force someone out of business that already earned a fuck ton of money like PUBG did. Those devs can just invest that into some other game even if somehow every stops playing PUBG.. and they will not because Fortnite is not a same game. It looks and plays differently.
(although unlikely, Taiwan kids are into heroin and ecstasy, not pc games).
I take it you preferred it when Dream Daddy was the first game to dethrone PUBG?And it's some old as fuck weaboo trash and a nostalgia clone of a 16 year old medal of honor game
PUBG is the third highest earning game ever on Steam, according to Gabe Newell
Newell connects Valve's investment in technology to PUBG's success.
At a roundtable interview at Valve's studio in Bellevue, Washington today, Valve founder Gabe Newell noted that the company created a "hole" by not shipping any new games after Dota 2 (and says they're going to start doing that again), but also took a little credit for a game Valve didn't make.
Valve's hardware and technology research has been an "investment in the future," said Newell, one which he connects to the incredible success of PUBG. "[That investment] does help do good things for the gaming industry. So you can have a relatively new game like PUBG, and because they can capitalize on all the other multiplayer games, the technology, the fact that China is now a huge market for anybody who does PC game development—So PUBG can come out of pretty much nowhere and become the third largest selling game in Steam's history. Their gross revenue over all time is already number three in fairly short order."
That's the first we're hearing of PUBG's lifetime Steam revenue compared to other games on the platform, though we'd obviously assumed it was up there. Newell didn't say which games were in the number one and two spots, though Valve's own Dota 2, Team Fortress 2, and CS:GO are certainly high on the list. Naturally, PUBG was included at the top of Valve's year-end list of the highest-earning Steam games of 2017.
Newell didn't specify more about how Valve's non-game development efforts helped PUBG come along and earn its top three spot, though as it released on Steam and is the most-played game on the platform by far, Valve's huge userbase and Steamworks API were obviously factors. We can only speculate as to how PUBG might of fared in a world without CS:GO and without Steam.
And Newell wasn't just patting Valve on the back, noting that the company's focus on technology and hardware (such as the Steam Controller and SteamVR sensors) and "investment in being worried about where the gaming industry is going" has meant that it hasn't been shipping games. That is set to change, with multiple new Valve games planned.
Of those new games, the only one we have details on is the recently-announced Dota 2 card game Artifact. Incidentally, that was the reason for our visit to Valve HQ this week, and we'll have more on it from Tim soon.