Cassidy said:
Grunker said:
I think DA:O and ME2 are LEAGUES better than Risen
Seriously, go back to Gamefaqs or Bioware Social Forums please.
NO U!!!11!!!:
Since your main enjoyment seems to be a game with a rule-system almost as shallow ME2's, less legitimacy in the story-department and FAR, FAR less interesting characters.
Der_Unbekannte said:
Grunker said:
Sceptic said:
Grunker said:
It's just the one game that I think sucks so deep, it hurts me every time the Codex with its otherwise fine tastes give it praise.
So you're perfectly fine with all the praise that the 'dex gives to DAO, ME2 and fuck even MW2, but you get butthurt because a handful of people praised Risen?
Fuck you, I'm not gonna have that debat AGAIN. I've debated it at length with Roxor, Mikayel and Phelot. If you're really that curious I guess I could find you a link. But yes, in essence I think DA:O and ME2 are LEAGUES better than Risen - and it's not because I find DA:O or ME2 to be shimmering jewels if you get my meaning.
I would be greatly interested in these arguments. So post the link please.
Okay, let me try...
Shit, because of the Codex's shit search engine I can't find them, so let me instead give a summary of the arguments here:
1) If you're a combat-kindda-guy, and you get enjoyment out of Risen, I'm puzzled. The rules-system is extremely shallow, and extremely horrible. If you're playing this game for the combat - sure, go right ahead, but the RPG-part of combat is stats, no? Well, Risen's stats and rules are almost non-existant. Your spell-selection and weapon-skills measure down to almost nothing, being no more varied than the 9 different weapons you can choose in an FPS.
2) Killing stuff is about as interesting as playing a mini-game in ME2, at least in the first chapters. Enemies operate on sequence, so if you click the right sequence, you win. There's three different kinds of enemies: Those where that's easy, are all to easy. Those where that's hard are just annoying. Then there are the group fights, which require some measure of strategy.
3) The story is, I'm sure you'll agree, banal-shit-boring.
4) The characters are more flat than cardboard-cutouts. They have odd reasoning, and the writing made me cringe MORE than with DA's. DA's was just plan bad, but Risen's writing almost weren't there. It was almost always descriptive, and every character is characterized by arbitrary stuff such as "this is the guy who swears" or "this is the policeman-kindda guy." There are no differences between them otherwise, and those few with motivations are almost never delved into.
5) Tying in the class-selection with story is a trip to stupid-land. I understand the reasoning behind it, but the problem is:
When characters and story are banal-shit-boring, I'm left with only the combat to play this game for. The story-choice becomes irrelevant, and tying it in with the plot is a nuisance. It's only effect is making me choose story-line and alligiance based on which class I can play - not the other way around as was the intention.
6) The amount of stupid, uninteresting, yet sometimes HOUR-LONG FedEx-quests were jaw-dropping. Whenever someone praises Risen, I think back to my time solving the murder, sweeping rooms or any of the other quests involving just running the round doing nothing. And I think to myself: "What. The. Fuck."
7) Probably the most important one: I have a personal dislike towards games such as Daggerfall, Gothic and so on. "Hiking-simulators" as they are sometimes called. Often I find they have a shit rules- and combat-system, and shitty story and characters. To make up for this they have a "huge world" and exploration - but that's got nothing to do with being an RPG. This is a personal dislike, and I would never claim it held any merit in a discussion, but in Risen these exact faults are displayed so excessively it makes me want to scream. Risen's single, only, reedeeming feature is a nice jungle to explore.
Yeah, I guess. To bad the rest of the game-mechanics suck so bad any will I'd have to delve into the exploration is entirely slain.