Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
You're also going to hate Oblivion because little items aren't worth anything: http://www.elderscrolls.com/forums/inde ... pic=234428
35.Tintin said:How old are you?
Uh, no. Both are examples of strictly racial hate. The only difference is the race.That's like saying it's different if you're racist against black people than if you're racist against jewish people.There is a difference between overcoming a repetetive pattern or even a feature and overcoming the LACK of features.
Uh, no again, but nice try. These are very different problems. There is huge difference between something poorly done (repetition, although I disagree that that was the case) and something not done at all. Something vs Nothing. Am I getting through here, Tintin?A repetitive pattern is also in a way a lack of something in the game. Repetition and a missing feature are both problems...
Lumpy said:You're also going to hate Oblivion because little items aren't worth anything: http://www.elderscrolls.com/forums/inde ... pic=234428
It appears that casual gamers were annoyed of having to collect every single spoon from the dungeons they hack in. Bethesda fixed this.Thrawn05 said:Lumpy said:You're also going to hate Oblivion because little items aren't worth anything: http://www.elderscrolls.com/forums/inde ... pic=234428
And just when you think it can't get any worse....
There is huge difference between something poorly done (repetition, although I disagree that that was the case) and something not done at all
Levski 1912 said:Daggerfall was made quite a long time ago, though, so a lack of variance in cities/NPCs can't really be held against the game...Bethesda must've had a much bigger budget for Oblivion, and better development technology as well (terrain generators, Speedtree), so this argument shouldn't be applicable to Oblivion.
Levski 1912 said:Daggerfall was made quite a long time ago, though, so a lack of variance in cities/NPCs can't really be held against the game...Bethesda must've had a much bigger budget for Oblivion, and better development technology as well (terrain generators, Speedtree), so this argument shouldn't be applicable to Oblivion.
If you want to talk like a lawyer, twisting words until they fit your agenda, then there is no need to argue. I believe I've made my point and explained it sufficiently.Tintin said:There is huge difference between something poorly done (repetition, although I disagree that that was the case) and something not done at all
So then why can't you change the wording around and say that variation of NPCs or cities or whatever the guys complaint was, was not in Daggerfall? Then isn't that something not done at all too?
Lumpy said:It appears that casual gamers were annoyed of having to collect every single spoon from the dungeons they hack in. Bethesda fixed this.Thrawn05 said:Lumpy said:You're also going to hate Oblivion because little items aren't worth anything: http://www.elderscrolls.com/forums/inde ... pic=234428
And just when you think it can't get any worse....
What drives him on to not only relentlessly defend a crap game
but to relentlessly argue every single imaginable point possible?
If you want to talk like a lawyer, twisting words until they fit your agenda, then there is no need to argue. I believe I've made my point and explained it sufficiently.
Tintin said:What drives him on to not only relentlessly defend a crap game
Oh I see - willingly admitting a game's faults but not bashing it to death is relentlessly defending a crap game.
but to relentlessly argue every single imaginable point possible?
...so now arguing about criticizing TES fans for doing something (which I openly also said was stupid - I'm such a relentless defender) but not doing it for someone else who does the same thing is defending a point about Oblivion now. Interesting....
*sigh* I thought I clearly explained my position. Anybody else is having problems understanding it? Just curious.Tintin said:You accuse me of "talking like a lawyer" yet here you are coming up with all sorts of excuses to defend Twinfalls but at the same time criticize the TES fans. There are two problems prsented, one in DF and one in OB. Both responses were "use your imagination" and "you're not playing it right". But you only criticize one. And you gave your little explanation there.
All your words are rnning together into...?
*sigh* I thought I clearly explained my position. Anybody else is having problems understanding it? Just curious.
bryce777 said:What in the hell is wrong with tintin, exactly?
What drives him on to not only relentlessly defend a crap game, but to relentlessly argue every single imaginable point possible?
Both "little" and the content of your post implied that you dismissed it completely. Which is why I stopped arguing and ignored the second part.Tintin said:Right. That's why I said " And you gave your little explanation there." That usually means acknowledging an explanation. Just in case you didn't see it.
Of course, there was second part to that post that went ignored......
I've yet to see him post an original thought that wasn't a (in his mind) counter-point
Both "little" and the content of your post implied that you dismissed it completely. Which is why I stopped arguing and ignored the second part.
Twinfalls said:Secondly, and more importantly - you fail to understand the whole point of how Daggerfall is to be enjoyed. The 'repetition' in DF must be considered in the context of the sheer vastness of the game world. If any game is to be played with a 'live another life' and 'you are there' mindset, it is Daggerfall, and not Morrowind.
Play it with a 'I am really here' outlook, allow your imagination to fill in the unique details that you need, and realise that the game facilitates a huge experience, one that Morrowind simply gives up on, right from the outset.
Firstly, this is not quite true - rooms are not 'identical' in DF, there are different NPCs in every room. There is more variety overall, when you look at regional differences between architecture and people, than in MW.
I'd say that's more for the obsessive-compulsive completionists (Who must find TES games nightmarish) than for genuine casual gamers, who probably wouldn't even notice.