Woa talk about sand in the vagina. First of all, the targeting mechanic may be unfortunate for trolls but for everyone else - and in many cases for the trolls as well - them targeting weaker enemies is a problem for you. So the AI is clearly smarter than in the IE.
You kind of defeat your own argument when you try to "disprove" that IE enemies doesn't swap targets. I mean say you're correct, and they do swap to the nearest character sometimes... That character is almost always a tank. So just sending your two or three tanks and a summon in front of you will e-z tank everything and the dumb enemies will usually not bother to go for the back row. Engagement system wins, again.
Removing tactical options from the equation only makes the combat more banal. It just isn't fun, unless you like doing the same thing every encounter over and over again, which is pretty much what I've done since about half way through Act 1.
Says who? Anyone who can attack in melee gets a free AoO in melee engagement. Makes sense for me. I am not saying it cannot be improved, but there has to be punishment from moving around melee opponents.No, he is trolling you.Let me guess, you prefer turn-based games?
Anyway, the engagement is a problem for more things then you look at.
While it may serve some purpose to have it all disabled that doesnt really improve things as Engagement could if it was an actual skill the player had control over and options about how to change and improve, through talents and so on.
And if it was an ability only a specific class had, not every creature in the game.
... there is still people repeating how its all "ah you cant turn your back on a guy you know...?" or "you caen turn ye back on a Lion!"
But thats not what is actually happening in the game. In the game its just this automatic invisible hit you get from every single thing if you try to move in any way while "engaged" and you are engaged with everything, because just everyone have that ability. There is no such specifics or details about it to make it only happening when its a "guy" or if "you turn your back", or against "some animals"
It doesnt make any sense whatsover for every creature to have this ability, not if you look at it fro internal PoE setting and lore logic point of view, or if you look at it from an actual natural realism point of view.
With delay, according to rules. So that is not a direct punishment.You know you can attack moving targets right? Moving targets aren't attacking you back, either.
Disengagement attack should only happen if the enemy is between actions, ie. no disengagement attack if they're casting spell or already hitting someone else.
I don't get it, what is exactly the problem?
I don't get it, what is exactly the problem?
How about you fucking read what I say, instead.
http://www.rpgcodex.net/forums/inde...engagement&o=date&c[node]=96&c[user][0]=15843
jagged-jimmy said:Seriously, i didn't see a single one 100% valid argument against it. Just subjective opinions, which Sensuki seems to suggest is the only truth. With proper positioning it's almost never an issue. And for times where someone engages your casters, well tough luck - handle it.
Says who? Anyone who can attack in melee gets a free AoO in melee engagement. Makes sense for me. I am not saying it cannot be improved, but there has to be punishment from moving around melee opponents.No, he is trolling you.Let me guess, you prefer turn-based games?
Anyway, the engagement is a problem for more things then you look at.
While it may serve some purpose to have it all disabled that doesnt really improve things as Engagement could if it was an actual skill the player had control over and options about how to change and improve, through talents and so on.
And if it was an ability only a specific class had, not every creature in the game.
... there is still people repeating how its all "ah you cant turn your back on a guy you know...?" or "you caen turn ye back on a Lion!"
But thats not what is actually happening in the game. In the game its just this automatic invisible hit you get from every single thing if you try to move in any way while "engaged" and you are engaged with everything, because just everyone have that ability. There is no such specifics or details about it to make it only happening when its a "guy" or if "you turn your back", or against "some animals"
It doesnt make any sense whatsover for every creature to have this ability, not if you look at it from internal PoE setting and lore logic point of view, or if you look at it from an actual natural realism point of view.
So far most arguments I've heard against engagement system per se seem boil down to "doesn't belong into a realtime game" (why?)
but there has to be punishment from moving around melee opponents.
Time to banish the fucking lies in this thread.
AoOs are a mechanic designed for a turn-based game and they do not work in real-time games. AoOs in NWN1 and NWN2 were fucking terrible. The NWN2 implementation was definitely the worst of the two, and IMO Engagement is just as bad, if not worse than that.