Sensuki
Arcane
I don't think I'm going too far - it has a serious pacing issue, it's very swingy, it's rote (strings of per encounters), the party formation and positioning is always the same, there's no counterspelling and it's a bit tedious. Then there are the problems with the leveling, balance and encounter design. Pathfinding in combat is also atrocious.
There's not really much I can say that is good about the combat (or the exploration, really). I would continue my playthrough if I actually cared about the story/writing ... but unfortunately I'm disappointed there too, and I already know spoilers about the game anyway so meh, I may not even bother finishing it.
There's not really much I can say that is good about the combat (or the exploration, really). I would continue my playthrough if I actually cared about the story/writing ... but unfortunately I'm disappointed there too, and I already know spoilers about the game anyway so meh, I may not even bother finishing it.