Sensuki
Arcane
Kiste said:This is why, in my opinion, it is important in any RPG system that squishies stay squishy and that "tanks" retain their basic function of keeping shit away from the squishies. In order to do that, you need some sort of game mechanic that lets you maintain a "line of defense", as well as game mechanics that neccessitate such a line of defense in the first place. Not being protected by a tank must be a real threat to a squishy and that also means it can't be as simple as being able to simply move away.
What a load of shit. "Squishies" in Pillars of Eternity have low Deflection and lower Health, so if they get attacked they take high damage. Just because some problems exist in Pathfinder or 3E at high level play, that does not reflect what Pillars of Eternity should play like at the low to mid levels. The Melee Engagement system also does not facilitate 'tankiness' and it does not make it easier to form a line of defense. Furthermore, if every RPG followed that principle it would be a fucking boring world to live in. Also FTR, as you keep referencing 3E and Pathfinder - Baldur's Gate 1, Baldur's Gate 2 and Icewind Dale were based off the AD&D 2E ruleset. The only Infinity Engine game that wasn't was IWD2 and it was "Sawyerized", anyway.