Yes. It's a game that we know how to make. I guess the thing is though, going all the way back to Icewind Dale ... I worked on Icewind Dale, and then I was the lead on Icewind Dale II, and ... In QA there was such, at Black Isle, there was an enormous gulf in player capability. And a lot of it depended on system mastery. And I was someone who, I grew up playing D&D, I played a tonne of it at university, too much at university, and I kind of just assumed that everyone understood how to play D&D, and so I designed combat and counters that were just ruthless, and brutal, and psychotic.
I remember one experience in particular, where we had a QA tester come up to my office and he said, "This is impossible. This fight is ridiculous, I've been trying to get through this for two and a half hours. What in the world were you thinking?" And I'm like, "What fight?" And he told me the fight, and I turned to my office mate who was also really good at these sort of games, I was like, "How many tries did it take you [to beat that fight]?" He's like, "I think I got through it on the first try." I'm like, "Yeah, I got through it on the first try too."
And so this tester says, "You are fucking lying. You're so full of shit." He's like, "Show me – show me how you did it." So I load it in, and I started pre-buffing. And I had three casters going for five rounds pre-buffing, and people drinking potions. He's asks, "What are you doing?" "I'm pre-buffing." He's like, "What do you mean?" So I explained all the different bonuses that I got, and how they stacked with each other, and how I cast the longest duration spells first, so that by the time I got to my shortest duration ones, that they were at the end of sequence and all this stuff. And then I transitioned, and I went in, and I fucking just wiped out the whole map. And he was like, "That's how you're supposed to do that?" I'm like, "Yeah, that's how I do every fight."