imweasel
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So POE2 just be the last isometric RPG made by Obsidian in near future.
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So POE2 just be the last isometric RPG made by Obsidian in near future.
Where's the Alien RPG? Where's Stormlands? Where's Dwarves? Where's Futureblight? All of those were also projects that "Obsidian actually worked on".For the last time, you should also take into consideration that Obsidian is actually working on other projects. PoE 2 only breaking even is not enough to sink the fucking studio. Not even close.For the last time, it doesn't matter whether the game breaks even eventually, it matters whether they have resources to stay afloat. They are not indies. They are medium sized studio with a huge payroll.I am also sure that the game will (eventually) break even, so Obsidian is not in danger
The combat is autistic? Maybe you are autistic. The combat is garbage. RTwP is cancer. You can larp all the complexity you want. The truth of the mater is that you can win every fight being a one-trick pony. Did all bounties by the way. Never gonna touchIt is true that even for self-admitted PoE likers (like me) it is a very weird experience to play it. I had never realized how deeply autistic PoE combat is until I recorded a bounty fight from PoE1 which I thought went "awesome" and uploaded to my YouTube, and when I started watching it I realized it was 9 minutes long (one combat!) and that 8 and a half of those minutes were spent in pause with me excitedly mousing over things, clicking one thing, pressing cancel button, clicking another thing, hitting spacebar to see it trigger and then immediately hitting spacebar again to re-read the combat log to confirm that what I thought was happening was actually happening, etc, etc. For anyone who isn't already invested it simultaneously looks boring as fuck and confusing as fuck.
And so this tester says, "You are fucking lying. You're so full of shit." He's like, "Show me – show me how you did it." So I load it in, and I started pre-buffing. And I had three casters going for five rounds pre-buffing, and people drinking potions. He's asks, "What are you doing?" "I'm pre-buffing." He's like, "What do you mean?" So I explained all the different bonuses that I got, and how they stacked with each other, and how I cast the longest duration spells first, so that by the time I got to my shortest duration ones, that they were at the end of sequence and all this stuff. And then I transitioned, and I went in, and I fucking just wiped out the whole map. And he was like, "That's how you're supposed to do that?" I'm like, "Yeah, that's how I do every fight."
And so this tester says, "You are fucking lying. You're so full of shit." He's like, "Show me – show me how you did it." So I load it in, and I started pre-buffing. And I had three casters going for five rounds pre-buffing, and people drinking potions. He's asks, "What are you doing?" "I'm pre-buffing." He's like, "What do you mean?" So I explained all the different bonuses that I got, and how they stacked with each other, and how I cast the longest duration spells first, so that by the time I got to my shortest duration ones, that they were at the end of sequence and all this stuff. And then I transitioned, and I went in, and I fucking just wiped out the whole map. And he was like, "That's how you're supposed to do that?" I'm like, "Yeah, that's how I do every fight."
I know the tester is to blame. But I think devs are to blame too. With Icewind Dale especially, I realized one thing: if you have never, ever played D&D or a D&D inspired cRPG before, you are going to have a bad time, even on Core rules. On the other hand, those who have done one of those, or both, will have a breeze. In my opinion, this is because you advance far too quickly, whereas real life tabletop sessions, I assume, aren't like that. It's too much info to take all at once. Those who are familiar with D&D may know every spell from memory. Those who aren't, like myself, usually use whatever information they know from less hardcore RPGs, most of which heavily rely on doing damage as opposed to buffing, debuffing, casting AoE spells and the like. It is a rather rare case where the "Normal" difficulty's only target audience are those who want to play the game as the game was intended to be played (which in IE games literally means "by the rules"), because everyone else either finds it a joke or too hard to be fun. To be honest, RTwP combat is shit anyways.
Heavy prebuffing and a good strategy make the difference between being horribly killed, and breezing through a fight, as both my experience with Trials of the Luremaster and Sawyer's comment show.
Feargus does not seem to be a learning animal, and believes that games like BG succeeded because of RTwP, not in spite of it.
I'm sure they all know RTwP is a problem, look at the amount of effort in PoE2 to make combat more readable.
It's just that you can't exactly ask people for money to make BG successor and make it turn-based.
Maybe players are having a hangover of isometric games after this avalanche of mediocre isometric games on steam? Just a thought. If they keep making more DCLs, it will only make things worse.
You mean, if you never played a cRPG in your life. This is basically a cRPG illiteracy problem. If you are used to play cRPGs, no character system screen will intimidate you, knowing the rules or not.But I think devs are to blame too. With Icewind Dale especially, I realized one thing: if you have never, ever played D&D or a D&D inspired cRPG before, you are going to have a bad time, even on Core rules.
This. How come the complexity of D:OS2 was not a factor? I think you guys spend too much time analysizing a bad BG clone and know you need to come up with some excuse to justify the lack of interest in this thing. It is too complex for the masses. Yeah, right. You discussed to death a bad BG clone and all your feedback will amount to nothing.I don't agree. The complexity of the game certainly is *a* factor. But finally in a game that is an IE clone banks most importantly on the writing and setting. While I completely agree with you that the mechanics are obfuscating, I feel that the real reason for the loss of interest in a banal story, badly written characters and a low T setting.
FWIW, PoE2 has now fallen to the second page of the steam global top sellers.
https://store.steampowered.com/search/?os=win&filter=globaltopsellers
Also, seems interest continues to wane in the current player user base:
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That interest is waning seems perfectly reasonable tbh. The people who got it on release have mostly finished the game by now
That interest is waning seems perfectly reasonable tbh. The people who got it on release have mostly finished the game by now
Doesn't that imply that there are very few additional sales? So you're saying the main bump in sales is basically over? If so, that would explain the dropping on global sellers list.
Or to ask for a refund after playing for 20 mins.People buy games and never play them all the time. I guess they could be waiting for patches.
This is fine.jpg.That interest is waning seems perfectly reasonable tbh. The people who got it on release have mostly finished the game by now and no sane person would play through the game before patches.
Was actually willing to support Ob on this, until J.S decided to bench warm - seems like clear protest(I already bought the season pass!).
Or to ask for a refund after playing for 20 mins.People buy games and never play them all the time. I guess they could be waiting for patches.
This is fine.jpg.That interest is waning seems perfectly reasonable tbh. The people who got it on release have mostly finished the game by now and no sane person would play through the game before patches.
Do you think anyone who enjoyed BG2 on release would stop replaying the game because of bugs? Of course not. The interest is waning because the game sucks.
They are correlated. When players are enthusiastic for a cRPG they try to convince their colleagues to buy and play. The game is supposed to offer replayability in the form of different builds, if nothing else. If players are not trying different builds is a sign that the combat is underwhelming.This particular part is "fine". That the post launch sales are bombing super hard is not.
Thread about to collapse due to hindsight bias overload.
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Blame it on the Germorons!
is there no real role play anymore? - Jan Wagner from Cliffhanger Productions (Shadowrun Chronicles: Boston Lockdown) discuss this in the new episode of DevPlay.
You mean, if you never played a cRPG in your life.
I agree that PoE2 still has far far too much breadth for mainstream players, especially at character creation -- made worse by so-called multiclassing feature being forced to happen at level 1 and locked in forever after. But even when the player enters the game they have to deal with 4 or 5 other party members, their skills, items, combat positioning, and constant bellyaching.
That's why he got rid of prebuffing in PoE ruleset I assume. Although there exists a degree of prebuffing in food and drugs in that as well. In any case yes I agree RTwP is bad for RPGs with complex character systems.
This is fine.jpg.That interest is waning seems perfectly reasonable tbh. The people who got it on release have mostly finished the game by now and no sane person would play through the game before patches.
Do you think anyone who enjoyed BG2 on release would stop replaying the game because of bugs? Of course not. The interest is waning because the game sucks.