Lycra Suit
Prophet

I know 5.
and it ends.
lol, gaming journalismPillars of Eternity 2 director Josh Sawyer has an enviable list of credits to his name, from Icewind Dale to Neverwinter Nights 2, Fallout: New Vegas, and Tyranny
Sweet. Can't wait for you to name them.I know 5.
Yep. PoE1 was so shit it salted the land for any sequel to come. That much is obvious.Sure some of those things might have influenced the poor sales, but the main reason why D:OS2 was success and POE2 is a flop is because D:OS was a good game or a atleast a decent game with potential and POE was a boring piece of shit that only Obsidiantards with low standards and shit taste enjoyed.
Looking at how extremely low PoE1's achievement %s are - only 43% finished Act 1 - it probably suffers from the same issue as Legend of Grimrock: a lot of people bought it blindly due to the hype but found out that they don't like IE-style games.
Or they don't like Obsidian's take on it, at least.
and it ends.
lol, gaming journalismPillars of Eternity 2 director Josh Sawyer has an enviable list of credits to his name, from Icewind Dale to Neverwinter Nights 2, Fallout: New Vegas, and Tyranny
You will be remembered for Tyranny, Josh.
and it ends.
lol, gaming journalismPillars of Eternity 2 director Josh Sawyer has an enviable list of credits to his name, from Icewind Dale to Neverwinter Nights 2, Fallout: New Vegas, and Tyranny
You will be remembered for Tyranny, Josh.
And so this tester says, "You are fucking lying. You're so full of shit." He's like, "Show me – show me how you did it." So I load it in, and I started pre-buffing. And I had three casters going for five rounds pre-buffing, and people drinking potions. He's asks, "What are you doing?" "I'm pre-buffing." He's like, "What do you mean?" So I explained all the different bonuses that I got, and how they stacked with each other, and how I cast the longest duration spells first, so that by the time I got to my shortest duration ones, that they were at the end of sequence and all this stuff. And then I transitioned, and I went in, and I fucking just wiped out the whole map. And he was like, "That's how you're supposed to do that?" I'm like, "Yeah, that's how I do every fight."
I know the tester is to blame. But I think devs are to blame too. With Icewind Dale especially, I realized one thing: if you have never, ever played D&D or a D&D inspired cRPG before, you are going to have a bad time, even on Core rules. On the other hand, those who have done one of those, or both, will have a breeze. In my opinion, this is because you advance far too quickly, whereas real life tabletop sessions, I assume, aren't like that. It's too much info to take all at once. Those who are familiar with D&D may know every spell from memory. Those who aren't, like myself, usually use whatever information they know from less hardcore RPGs, most of which heavily rely on doing damage as opposed to buffing, debuffing, casting AoE spells and the like. It is a rather rare case where the "Normal" difficulty's only target audience are those who want to play the game as the game was intended to be played (which in IE games literally means "by the rules"), because everyone else either finds it a joke or too hard to be fun. To be honest, RTwP combat is shit anyways.
Heavy prebuffing and a good strategy make the difference between being horribly killed, and breezing through a fight, as both my experience with Trials of the Luremaster and Sawyer's comment show.
From Blood, Sweat, and Pixels:Deadfire's budget was expected to be 40%-50% higher than Pillars of Eternity's even before later unexpected expenses.
Pillars of Eternity's budget was at least 5m.
Source:
http://www.gamebanshee.com/interviews/118557-pillars-of-eternity-ii-deadfire-interview/page-3.html
With additional backing they received on PayPal and the Obsidian backer website, their final budget was around $5.3 million.*
*Fulfilling and shipping Kickstarter rewards like T-shirts and portraits would drain hundreds of thousands from that sum, so the actual budget was closer to $4.5 million.
Delaying the game to March 2015 would ultimately gobble up an extra $1.5 million of the studio’s money, according to Urquhart, but it was the right move.
Not really, the so called Onyx "engine" is really just middleware cobbled together, and and Obsidian had to pay a small fortune in licensing costs for each game they used it for.What the fuck? Did they burn the Onyx source code at Obshitian or something?Trying to get a rise outta OBS in their discord:
![]()
They HAVE their own engine.
Even if it goes a bit better than currently expected, I see no reason for a sequel from a business point of view. It would make more sense to take the risk and develop a brand new IP. Now, if PoE2 reaches a cult status in the far future after heavy patching and modding, then it's different.
Sweet. Can't wait for you to name them.I know 5.
Baldur's Gate 3 with the PoE Engine and without (D&D and Baldur's Gate hater) Sawyer as director...Maaaybe they should de-own someone and get D&Ds licence.
Final fantasy XIII, Final fantasy XV.Name a game in this style that looks better.