KevinV12000
Arcane
I don't like seeing Obsidian get hurt by a lack of sales, but, at the same time, I'm pleased to see my judgment that there was zero appetite for "more of the same but with PIRATES and written by O.C. girls!" was correct.
So, right now, Deadfire is not selling and Obsidian dont have any new game scheduled until Indiana (2019-20...?)?
Congratulations, Feargus! You really know how to manage a business.
You seem to be forgetting that the original, non-enhanced DOS1 had minimal voice acting and went on to outsell every other Kickstarter RPG despite zero launch day reviews and almost no pre-release buzz or attention from the press.
Yep, I noticed. Will it be enough though? No way to tell.
So, right now, Deadfire is not selling and Obsidian dont have any new game scheduled until Indiana (2019-20...?)?
Congratulations, Feargus! You really know how to manage a business.
Wrong. Deadfire on consoles will be released later this year. One might count the DLCs as releases as well and the eventual Definite Edition that some people will wait for before buying the game.
How would you fix the issue? They can't really hurry Indiana. They have a fixed budget for it, paid by Private Division. It takes a certain time to finish the game. You can't create a project out of thin air. They've gone from Pillars of Eternity/AW/Tyranny/Pathfinder to Tyranny/Deadfire/Deadfire DLC's/Indiana/and maybe that ½ of project they mentioned.
Meaning there's a cycle to releasing games. When at least 2/3 of your workers are working on two projects Deadfire and Indiana, it doesn't leave very much room to maneuveur.
One thing I would criticize Feargus is on, not releasing smaller indie games that are more experimental when it comes to setting, theme and/or gameplay. He is stuck to this idea that their games need to be big enough (with the exception of Pathfinder, so maybe there's hope) that they wwill be looked down upon as petty indie developer that creates games that no one plays if they end up releasing games that don't have millions of dollars spent on them.
Isn't a developer called Red Cerberus handling the console port?
One thing I would criticize Feargus is on, not releasing smaller indie games that are more experimental when it comes to setting, theme and/or gameplay. He is stuck to this idea that their games need to be big enough (with the exception of Pathfinder, so maybe there's hope) that they wwill be looked down upon as petty indie developer that creates games that no one plays if they end up releasing games that don't have millions of dollars spent on them.
You don't have to sell massive amount of copies if the original budget isn't huge to begin with. You want your company creating a steady stream of revenue that isn't controlled by publishers. But you can't have that if you release one such game every 2 years, even then with the help of a publisher.
One can blame Tim Schafer for a lot of things, but he did a great job with converting Double Fine into a small-medium studio which is always working on a few smaller indie games, and occasionally a bigger project. Obsidian should have tried something similar a long ago.One thing I would criticize Feargus is on, not releasing smaller indie games that are more experimental when it comes to setting, theme and/or gameplay.
Not sure such a thing is feasible, although I am judging by how other industries work. For one, in moderately big companies everyone wants to work on the biggest budget projects, with very few exceptions. Also, smaller hardcore projects probably won't bring enough revenue to cover the salaries at Obsidian, unless they work with interns. Finally, if they have people with talent that want to go the AoD/Underrail route, such people would be better off creating such games outside of Obsidian (or any biggish company) anyway.
In short, I wouldn't hold my breath.
I wouldn't blame Feargus for full VO. I'd blame Larian.
DOS1&2 have had such an unprecedented success that it has become a defacto standard for the genre and it sets the expectation for the entire market. Any game that is in some ways below that standard will be automatically considered technologically dated or lacking in gameplay. And that's a problem because you will have reviewers knocking down points.
Unless Paradox completely twisted their arm on the Tyranny deal they have Pillars 1, Tyranny, Pathfinder and Deadfire creating income. Yes, it's not lot and won't definately feed the whole studio, but it shouldn't have to with Private Division paying for Indiana.
Project Indiana is almost certainly a multiplatform action game with geometry instead of stats trying to make their own Skyrim/New Vegas 2. How much more casual can you get?Isn’t this setting Obsidian up for a make it or break it situation on Project Indiana? If so, they might feel the itch to casualize it to maximize sales. It’s not necessarily a great sotuation for them.
You seem to be forgetting that the original, non-enhanced DOS1 had minimal voice acting and went on to outsell every other Kickstarter RPG despite zero launch day reviews and almost no pre-release buzz or attention from the press.I wouldn't blame Feargus for full VO. I'd blame Larian.
DOS1&2 have had such an unprecedented success that it has become a defacto standard for the genre and it sets the expectation for the entire market. Any game that is in some ways below that standard will be automatically considered technologically dated or lacking in gameplay. And that's a problem because you will have reviewers knocking down points.
Unless Paradox completely twisted their arm on the Tyranny deal they have Pillars 1, Tyranny, Pathfinder and Deadfire creating income. Yes, it's not lot and won't definately feed the whole studio, but it shouldn't have to with Private Division paying for Indiana.
Isn’t this setting Obsidian up for a make it or break it situation on Project Indiana? If so, they might feel the itch to casualize it to maximize sales. It’s not necessarily a great sotuation for them.
Sure if you are only joining the company as a stepping stone to move onto Blizzard you will want to work on the bigger projects. But if you have that already down, being project director or lead would be a huge benefit for some to get them further along their careers both at Obsidian and elsewhere.
You want a limited budget for the game and not make it too hardcore so that no one buys it. When you have team of 10-20 people making a game the amount of copies they need to sell (even at a lesser price) isn't huge to cover their expenses.
#Tim Cain's gone senile; #Obsidian shovelware factory; #I don't support Feargus children; #Narrative designer is not a job title; #Most dangerhairs in game development are from Commiefornia.Project Indiana is almost certainly a multiplatform action game with geometry instead of stats trying to make their own Skyrim/New Vegas 2. How much more casual can you get?
So, right now, Deadfire is not selling and Obsidian dont have any new game scheduled until Indiana (2019-20...?)?
Congratulations, Feargus! You really know how to manage a business.
Please let this be real. XD I'd be laughing myself to the grave.So, right now, Deadfire is not selling and Obsidian dont have any new game scheduled until Indiana (2019-20...?)?
Congratulations, Feargus! You really know how to manage a business.
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Clearly you haven't seen this image doing the rounds![]()
Yeah, probably. The Obsidian logo also looks pretty weird. It's like it spells OBSDAN.Oh, come on, you know that's not real.