"Gamers' choice!"Currently below BattleTech on both Top Sellers and Global Top Sellers, although its reviews (and Steam reviews) are better.
Aren't you their boss? Fix it.Yeah, it's not just that sales are poor, the user score has been consistently tanking since release. And hilariously it's all those changes that were meant to make Deadfire more digestible for mass market, that are universally met with bad reception and negative reviews.
The news of the 1.1 beta patch have caused an increase in concurrent players, returning to the levels of the last week of May: http://steamcharts.com/cmp/560130
Still, a huge proportion of owners are waiting for patches. Hardly anyone is playing. According to steamspy:
Playtime in the last 2 weeks: 12:18 (average) 08:01 (median)
Playtime total: 20:12 (average) 15:14 (median)
Still, a huge proportion of owners are waiting for patches. Hardly anyone is playing. According to steamspy:
Playtime in the last 2 weeks: 12:18 (average) 08:01 (median)
Playtime total: 20:12 (average) 15:14 (median)
The median is better than PoE's stats which is really something (it's currently Playtime total: 24:15 (average) 08:48 (median) which is actually better than it was even a month ago; Deadfire's release is getting PoE new fans). The audience is smaller, but they're sticking around longer.Playtime total: 20:12 (average) 15:14 (median)
Woo! Page 37, Deadifre has now sold more copies than Mafia III and Battletech on GOG. Though Battletech is now chasing Deadfire. Tune in tomorrow for an another update! (please don't)
This reminds me that the first DLC is coming out around the time of the Summer Sale. Who is doing marketing for this game, ffs?Woo! Page 37, Deadifre has now sold more copies than Mafia III and Battletech on GOG. Though Battletech is now chasing Deadfire. Tune in tomorrow for an another update! (please don't)
Page 36. Still climbing at a really slow pace, but climbing anyways. It passed DOS2: Eternal Edition (it contains all Divine games afaik). I imagine 2nd patch and the 1st DLC will bump it up a bit more, unless Steam sales drain everyone's wallets.
Season pass is on page 46 and the Obsidian Edition (containing Deadfire and the Season pass) is on page 43.
This reminds me that the first DLC is coming out around the time of the Summer Sale. Who is doing marketing for this game, ffs?
The longer you postpone the launch, the higher the returns you need in order to come out in the green.
LoL i didn't expected the game to be so dead. The DLCs will sell like shit,i can't imagine that Obsidian will keep supporting the game after the first DLC. It will be pretty big lose for them. There may be a lot of people waiting for patches here,but the codex is a hardcore rpg forum. Not many people will come back to play it after all the patches and DLCs. People don't buy games so they could play it 6 months later.The news of the 1.1 beta patch have caused an increase in concurrent players, returning to the levels of the last week of May: http://steamcharts.com/cmp/560130
Still, a huge proportion of owners are waiting for patches. Hardly anyone is playing. According to steamspy:
Playtime in the last 2 weeks: 12:18 (average) 08:01 (median)
Playtime total: 20:12 (average) 15:14 (median)
LoL i didn't expected the game to be so dead. The DLCs will sell like shit,i can't imagine that Obsidian will keep supporting the game after the first DLC. It will be pretty big lose for them. There may be a lot of people waiting for patches here,but the codex is a hardcore rpg forum. Not many people will come back to play it after all the patches and DLCs. People don't buy games so they could play it 6 months later.
You just explain it to yourself. People that bought the game day one wanted to play it in the week,not wait half a year waiting for the real release. Also the game sold rely poorly,most of the people that bought it,played it already. Most people will forget about the game in month time. We will see the numbers after the first dlc hits the shelves.LoL i didn't expected the game to be so dead. The DLCs will sell like shit,i can't imagine that Obsidian will keep supporting the game after the first DLC. It will be pretty big lose for them. There may be a lot of people waiting for patches here,but the codex is a hardcore rpg forum. Not many people will come back to play it after all the patches and DLCs. People don't buy games so they could play it 6 months later.
How do you explain the massive backlogs of games, everyone has on Steam? People don't buy games on Day 1, to play it 6 months later. When the game is on sale, they will buy it to play it "some day".
You just explain it to yourself. People that bought the game day one wanted to play it in the week,not wait half a year waiting for the real release. Also the game sold rely poorly,most of the people that bought it,played it already. Most people will forget about the game in month time. We will see the numbers after the first dlc hits the shelves.
As i said before,this a hardcore RPG forum,it is only natural that many of people from the codex that bought the game are going to play it later. Most of the people know what bugsidian is.I am talking about the other people....the normalsYou just explain it to yourself. People that bought the game day one wanted to play it in the week,not wait half a year waiting for the real release. Also the game sold rely poorly,most of the people that bought it,played it already. Most people will forget about the game in month time. We will see the numbers after the first dlc hits the shelves.
Granted I might be a dumb asshole, but I bought the game day one to support Obsidian and have it ready to play once it gets patched once or twice. I'm currently finishing up a couple other things before starting.
As i said before,this a hardcore RPG forum,it is only natural that many of people from the codex that bought the game are going to play it later. Most of the people know what bugsidian is.I am talking about the other people....the normals. No more than a thousand codexians have bought the game,maybe half of them are waiting for the whole game. It is pretty insignificant amount when it comes down to statistics.
Pre-release comments made it fairly clear they expected it to sell more than Pillars 1. There's no doubt at all it's selling worse than expected; what's not certain is if it's selling worse than their worst-case scenario
E: That said, there were what, 35k backers? It's for sure sold 100k copies to non-backers, which is surely enough to recoup the additional development costs