Chris Avellone
Arcane
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Chris Avellone , based on your knowledge of Obsidian, its management, and game production in general, do you see signs of Deadfire not meeting expectations, and what expectations do you imagine had been set for it?
This’ll be vague, but I’ll try and be informative anyway:
First, there was a hope it would hit certain numbers, because the Director (?) of Marketing’s role at the company was based on Deadfire hitting those hoped-for numbers (this sales number was pre-established, as I understand it).
When Deadfire didn’t hit those numbers, his employment was ended not long after.
(I don’t think there was any drama in this because the sales target was understood going in, and I've spoken to him since re: other projects. Also, I don't know how much Versus Evil's and Fig's marketing pushes really helped, so he may have been hobbled from the outset.)
I'm a little biased on VE and Fig b/c I don't think VE did much do get Banner Saga 2's awareness up, for example, and even companies working with Fig have criticized how much the platform helps with awareness (esp. vs. Kickstarter awareness).
But the crux of your question: I don’t know what those exact hoped-for Deadfire numbers were, but the hope was there or else an expectation wouldn’t have been set.
If I were to guess, the hope was that Deadfire would perform at least as well as BG2 as compared to BG1’s sales, and critically as well. I don’t think the Steam leaked sales numbers were very good for the first few months of sales (and I'm not sure of this, but if it was based on those who "owned" it, then some of those sales had already happened in the crowdsourcing campaign, and then you have to take into account how much Obsidian put into the title outside of the campaign, etc, etc.).
So in short: I’d imagine the hope was DF would sell more than PoE in a ratio of sales comparable to BG2:BG1, have a higher Metacritic and Steam score (it came close to the original PoE's score with Metacritic, and Steam reviews aren’t bad) to about +5% for both scales.
I don't think it's a failure, and RPGs tend to have a long lifetime, so I think they’ll want to do a third, if only to finish the story arc since Deadfire seemed to stop at the beginning of that final arc to lay the foundation.