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PoE plot analysis.

Gord

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I have to say that i liked the idea of the big twist, but the execution was not done in a good way imho.

It kinda forcefeeds you the appearent atheistic views of the writer. You learn that the engwithians disproved(!) the existence of any god. How did they disprove it? How can you disprove the universal nonexistence of something? What of the soulpower, where does it come from etc usw if there is no higher deity?

I think there is still room for this deeper debate. Iovara isn't a 100% reliable narrator, but the real focus is her discoveries about the gods that are being worshipped.

The player just doesn't have real reason to get into a deep debate about the possible existence of some other as-yet unknown god.

The Engwithans effectively convinced themselves that the pantheon then worshipped was false. They creates their own. To further bolster Iovara's confidence in her assertion, there was no action by any "true" god to interfere with these new artificial gods. No one cared to strike down their Tower of Babel. If there is some true god, it's seemingly not one that has revealed itself to anyone or takes any interest in the affairs of Eora.

Yes. It might well be that the writer holds atheist beliefs, and in a way PoE has a a kind of "religion for atheists" with the artificially created "gods".
But indeed the Engwithans only disproved the existence of gods of the kind they expected to find, which seems to be the classic pantheon of more-or-less anthropomorphic and relatively "tangible" gods. Personally I would say that there is indeed some ambivalence to the generality of their findings that could also be used as a potential future plot-hook.
 

ArchAngel

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After finally finishing the game I cannot say I am overjoyed with the main story. The best part of the game were some gray sidequests.
I found it funny when you catch up to Thaos and he comments on your drive to chase him around looking to be saved or something and I was thinking "yea, the game didn't really explain why I am doing all that chasing earlier".
There were some cool philosophical conversations during the game but overall plot is below BG1.
 

Brancaleone

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The underlying assumption seems to be that Obsidian actually spent a lot of time talking and discussing the plot.

I think they actually spent most of the time talking to their lawyers about copyright issues:

"Ok, we cannot call them Kobolds. Can we call them Xobolds?"
"What about Saurians?"
"And Xaurians?"
"And Xauriafggh?"
"Xaurips! Xaurips it is! High five! One less creature to go!"
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
I have to say that i liked the idea of the big twist, but the execution was not done in a good way imho.

Somewhat agree.

It kinda forcefeeds you the appearent atheistic views of the writer. You learn that the engwithians disproved(!) the existence of any god. How did they disprove it? How can you disprove the universal nonexistence of something? What of the soulpower, where does it come from etc usw if there is no higher deity?

Okay, now you're getting confused.

First off, it's an imaginary universe. You're still as free to believe in gods, tooth fairies and ghosts in our world as you were before PoE.

The Engwithans "disproving" the existence of gods in Eora says nothing about gods in our universe. OK?

Now the part where we are informed that the Engwithans came to believe that there were no gods is VEEERY hazy. In my mind a thousand red sirens went off, warning that what I just read was not the entire explanation.

We don't know if the Engwithans simply came to believe there was no god in the same way as our society, if they were goaded into concluding that by people who themselves were rabid atheists (Thaos) (IMO the most likely alternative), or if their culture simply had a very narrow definition of "god" which they thought they had disproved.

Remember that throughout our history there has been a lot of absurd "proofs" of the existence of a god, which has been held as true by scientific consensus at the time. It's very reasonable that the Engwithans' disproof of god was similarly a false one.

None of those questions are answered, the nonexistence of gods is absolute and out of debate, without any logical backup. Your character cant even question that revelation, let alone distrust Iovara, and the same goes for all companions even the ones who devoted all their life to their gods (durance)

IIRC you can distrust Iovara.

But you are right in that there's too little to let these revelations "sink in". Since it happens at the end of the game there's only a few lines and that's it. It would have been better if it had been revealed at the start of act 3, or end of act 2. Then you could have had multiple companion conversations about it, and talk about it with other people, et.c..

This whole god-disproval stuff is also absolutely not needed for the story hook or the delivering of the big twist. Its just strapped on artifically and in my opinion weakens it.

I think it's good, I only question how it's delivered.
 

Doktor Best

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I think you got me wrong, i am not insulted in my beliefs (i am agnostic myself and couldnt care less). I just think that in the way the twist is delivered it is too absolute and without enough room for interpretation/questioning, which is also shown in the protagonist's and companions dialogue choices.

I also think that fantasy themes are almost always a projection of realworld topics and the way this particular part of the story was told felt to me as if the author was projecting this beliefs. Now theres nothing wrong with that because it opens up the plot for plenty of very interesting elaborations of religious/philosophical topics, but as soon as that potencial was shown to the player the debate was already ended, because the game ended and didnt give you the opportunity to work it through.

And yes you are right you can surely question this disproving of the gods, but for me it is not present in the current game, atleast not with the dialogue options i chose although i tried really hard to question her. (although i surely might be wrong about that since i played the ending only once). But well maybe we will see more of this in the next POE games, because one thing the ending did pretty well, it hooked me for moar ;)
 

ArchAngel

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I think you got me wrong, i am not insulted in my beliefs (i am agnostic myself and couldnt care less). I just think that in the way the twist is delivered it is too absolute and without enough room for interpretation/questioning, which is also shown in the protagonist's and companions dialogue choices.

I also think that fantasy themes are almost always a projection of realworld topics and the way this particular part of the story was told felt to me as if the author was projecting this beliefs. Now theres nothing wrong with that because it opens up the plot for plenty of very interesting elaborations of religious/philosophical topics, but as soon as that potencial was shown to the player the debate was already ended, because the game ended and didnt give you the opportunity to work it through.

And yes you are right you can surely question this disproving of the gods, but for me it is not present in the current game, atleast not with the dialogue options i chose although i tried really hard to question her. (although i surely might be wrong about that since i played the ending only once). But well maybe we will see more of this in the next POE games, because one thing the ending did pretty well, it hooked me for moar ;)
These Gods are no less real than those in D&D settings. In FR Gods can lose their godhood, die or mortals become Gods both by Mortal doings and by God decisions. Only true Gods are those that are so mysterious you need true faith.
 

ArchAngel

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Were Biawacs ever explained in the game? I don't remember.
Could it be a manifestation of one of the Gods? And that God deciding to spare you.
 
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Atchodas

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Untill i read it on RPGcodex i always thought that Biawac is some kind of creature or something ... oooh the shame ( to you obsidian ofc )
 

Angthoron

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Were Biawacs ever explained in the game? I don't remember.
Could it be a manifestation of one of the Gods? And that God deciding to spare you.
A Biawac is a plot convenience that decides to move the story forward. Once it is no longer needed, it figures it should fade into irrelevance.

Some speculate it is one of the incarnations of Wael, the god of not giving a fuck, but I personally think that doing anything would require too much giving of a fuck by Wael. Perhaps it is a result of using the soul machines, since you arrive to the show when one dude is already vaporized, and once the other two vaporize as well, the second biawac occurs.
 

Grokalibre

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There was a plot? I kinda stopped paying too much attention when my character decided to track the evil dude who turned him into the kid from the 6th sense.
That made as much sense as deciding to go to a casern instead of an hospital after being wounded by a gunshot.

I was also hoping the elf mage was some sort of tranny afflicted by Tourette pretending to have a 2nd soul making him go randomly apeshit.
But hey the writing was great, game has "fampyrs" instead of your cliché vampires, whoever came up with that is a genius.
 

ArchAngel

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I was also hoping the elf mage was some sort of tranny afflicted by Tourette pretending to have a 2nd soul making him go randomly apeshit.
The game presents these things opposite. Aloth is a split personality case in our world due to trauma when he was young (his father being abusive), but in Eora one of his past lives awoken as a result, the one that dealt with such abuse in a more aggressive and direct manner. All mental illnesses are soul afflictions in Eora.
But hey the writing was great, game has "fampyrs" instead of your cliché vampires, whoever came up with that is a genius.
If only their vampires or trolls were as interesting as in old games. Even Guls don't hold you anymore but just give you a pathetic penalty.
 

Xorazm

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Pillows of Eternity story is the result of a bunch of people meeting and on all those meetings not a single time there was someone that cared or knew how to do editting and was willing to cut bullshit... and ohh boy... the plot of this game smells like first draft that was ever analysed. The story is too unfocused and epic for its own good.

...

I was yawning with "super awesome old civilization made super awesome stuff and disappeared.", that had been done quite a few times on books, tv shows, games and the list goes on and on. I expected they twisting a little to make it more interesting but they twisted the story indeed, the problem was that the twist is even more uninteresting "the gods were made by super awesome civilization." by some guy... right... anyone that truly get impressed by this bullshit must be 12 years old because only that explain people getting excited by so base cliches with nothing to make them fresh just plain and predictable cliches.

...

Anyway... I'm tired of discussing PoE. As a policy, all next Obsidian games are going to be handleled as radioactive waste by me until I have enough proof they were actually well done.

Are there many other pieces of fantasy literature that work with this theme? I can't say I'm terribly well read outside the traditional canon, but if this has been explored to the point of cliche I'd be surprised.

Personally I thought this was the strongest, most original part of the game. Perhaps I'm reading too much into this, but there's something very compelling to me about an ancient civilization tunneling into the secrets of the divine only to uncover ....a void. A great, meaningless black void. A great hole in the heart of things. No gods, no purpose. Just silence.

Instead of sharing that discovery and confronting the world with the great, yawning abyss of meaninglessness that lurks just beyond the horizon, they decide instead to sacrifice themselves in order to create deities, thereby imposing an order, a sense of meaning and purpose, that the universe lacks. They conclude that mankind must have something to worship, something to follow, and that the abyss of sheer infinitude and freedom is too much for the soul to bear. They make gods, they make rulers - but out of compassion? Do they rule us because we cannot live without a ruler?

This is precisely the same concern which has animated significant thinkers throughout the last several hundred years, as society grapples with an age of religious decay. It's what prompted Voltaire to write "If God did not exist, it would be necessary to invent him." It's the same concern that runs through the famous passage of the Grand Inquisitor (I can't imagine the name is a coincidence) in Dostoevsky's Brothers Karamazov, when the Grand Inquisitor imprisons Christ, insisting that mankind must be subdued by religious dogma in order to be happy. It's the same concern that Nietzsche puts into the mouth of the satyr Silenus in the Birth of Tragedy, that the best thing for man was never to be born at all, and thus never confront the grotesque absurdity of his existence. A lot of Nietzsche's work and most of existentialism grapples with precisely the question posed in this scene - can we truly live with the meaninglessness of a godless world? The Birth of Tragedy argues that we must invent myths in order to shield ourselves from the primal horror of existence. Perhaps we must invent gods as well? Or create them?

Again, I may well be overthinking this and reading depth where there isn't any, and I'll surely be the first to grant that PoE has a very frustrating tendency to disguise its best bits beneath mounds of fussy details and clunky exposition. I can't think of another video game that had worse problems with pacing. At the same time, though, I also can't think of a game I've played anywhere in recent memory that made me lean back and think "boy ...that sounds a lot like the Birth of Tragedy" and for that I think it deserves credit, even if they did sometimes make getting to that point an unbearable slog.
 

DeepOcean

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Hmmm... to me the idea of me sacrificing myself to make gods so in the future people would feel happy about it seems very far fetched to me and unless the old civikization had REALLY good motives to do that, sacrificing themselves to create gods because they didn't find a god is silly, especially on our world there is alot of people that are just fine don't believing on something. It is double silly because there is reincarnation on PoE and everybody knows this thanks to Awekened souls, meaning sacrifcing to become a god makes even less sense on a sorta trying to preserve something of yourself after death. Unless reincarnation only started after the gods were created but in that case, if the old civilization had ways to create gods and they could make people reincarnate, they could just remake bodies and transfer peoples souls from bodies to bodies and stopping them dying for real. People only care about divine things because one day they will die, if they can't die, who cares?

Anyway, it isn't worthy to especulate much about the end of PoE or you just notice that the writer had a cool concept but didn't stop to think some ramifications of his ideas that pretty much made the whole story concept questionable.
 
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Irenaeus

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But didnt Iovara say that the Engwithians actually discovered that there are no gods at all in their pursue to find them through animancy? Maybe i have gotten some lines wrong, im not a native speaker, but it appeared pretty clear to me.

I mean didnt they invent the gods to masquerade the truth they felt was so horrible?

I just assumed Iovara was retarded.

I actually agreed with Thaos's conclusion that a world without gods would lead to mayhem and shit. He even flinched when I said that, but we still had to fight tho. I told him his way was not the best way to keep the charade. Basing on the ending slides, Edér seems to know how to deal with it without being a sociopath.
 
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hiver

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Are there many other pieces of fantasy literature that work with this theme? I can't say I'm terribly well read outside the traditional canon, but if this has been explored to the point of cliche I'd be surprised.
Malazan book of the Fallen is done precisely on this kind of idea and it does it so much better it isnt even funny. Its just fucking sad.

Perhaps I'm reading too much into this, but there's something very compelling to me about an ancient civilization tunneling into the secrets of the divine only to uncover ....a void. A great, meaningless black void. A great hole in the heart of things. No gods, no purpose. Just silence.
What the fuck, fuckety fucking meaning can be "discovered" in something meaningless?
Except that its all meaningless?

If anything, thats a great example of the usual codexian moronic self defeating thinking.


Instead of sharing that discovery and confronting the world with the great, yawning abyss of meaninglessness that lurks just beyond the horizon, they decide instead to sacrifice themselves in order to create deities, thereby imposing an order, a sense of meaning and purpose, that the universe lacks.
How does that achieve anything but exactly the opposite? Since everyone would know those are not gods but just some stupid people playing pretend on a bigger scale.

And as DeepOcean says it doesnt make any fucking sense in a setting where reincarnation is everyday ordinary fact of life.

Unless you know, neither souls or reincarnation mean anything like they do in our world - which makes those ideas vacuous and non applicable to any kind of philosophy we developed about our versions of it all. Which i tried to explain to a fucking imbecile few posts ago but it did not work. Amazingly.

This is precisely the same concern which has animated significant thinkers throughout the last several hundred years, as society grapples with an age of religious decay. It's what prompted Voltaire to write "If God did not exist, it would be necessary to invent him." It's the same concern that runs through the famous passage of the Grand Inquisitor (I can't imagine the name is a coincidence) in Dostoevsky's Brothers Karamazov, when the Grand Inquisitor imprisons Christ, insisting that mankind must be subdued by religious dogma in order to be happy. It's the same concern that Nietzsche puts into the mouth of the satyr Silenus in the Birth of Tragedy, that the best thing for man was never to be born at all, and thus never confront the grotesque absurdity of his existence. A lot of Nietzsche's work and most of existentialism grapples with precisely the question posed in this scene - can we truly live with the meaninglessness of a godless world? The Birth of Tragedy argues that we must invent myths in order to shield ourselves from the primal horror of existence. Perhaps we must invent gods as well? Or create them?

A load of bullshit. Huge enormous stupid shit.

And all of it based on a single fucking strawman argument, - putting "meaningless" into the words of the universe.

How do fuck any of those knew that the lack of Gods (as humans invented them) means everything is meaningless?

How does that fucking idiot logic work?

I understand why those people were inclined to think as they did, as products of their times. But to impose those "ideas" are actual TRUTH? Without a micron of any kind of evidence or proof? And then base further assumptions based upon that idiocy?
Inventing one silly distorted limited fantasy, and then whaling that everything is meaningless when first proofs that the fantasies are not really real? Just because your first idiotic idea you pulled out of your scrawny humanoid ass turned out not to be true?

:retarded:

humans... ffs!
 

hiver

Guest
I actually agreed with Thaos's conclusion that a world without gods would lead to mayhem and shit.
Really? No shit?

Care to explain that blatantly stupid opinion in any way?


/
btw i reached Twin Elms then stopped playing, then tried a few days ago. I saved just before those two Sprigan exposition boxes, so when i loaded back i ran straight into that dumbfucking part of the game.
I made a few steps and BAM exposition boxes!
based on some idiotic contrived shit about how they couldnt stop thalos but they can stop me, but they didnt know what he was like and they dont know what i am like so they might kill me only one of them is telepathic and can actually see what i am like so ... sure here you go talk to the fucking idiots in that chamber behind us so they can send you on fetch quests.

:x :killitwithfire:
 

DeepOcean

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Man, Thaos is a super ninja, he goes where the fuck he wants like a pro. If he want to go to Twin Elms uninvited, the writer cast the spell "Mass NPC idiocy." and nobody can stop him.:lol:
 
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Irenaeus

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I actually agreed with Thaos's conclusion that a world without gods would lead to mayhem and shit.
Really? No shit?

Care to explain that blatantly stupid opinion in any way?

There's not much to explain. He said a world without gods would lead to mayhem and shit. I answered that I agree with him, fedora world is self destructive and I wouldn't want to live in that world. He seemed very surprised at my opinion, but dialogue ended and he attacked me anyway next. Guess the writers didn't want to explore the possibility of agreeing with Thaos ;)

Even so, his genocides and terrible sins were too much to go unpunished and I didn't want to strenghten that whore Woedica anyway. So I killed him (in my 5th or 6th try in a row). Achievement: You Won the Game!!
 

Commissar Draco

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I actually agreed with Thaos's conclusion that a world without gods would lead to mayhem and shit.
Really? No shit?

Care to explain that blatantly stupid opinion in any way?

There's not much to explain. He said a world without gods would lead to mayhem and shit. I answered that I agree with him, fedora world is self destructive and I wouldn't want to live in that world. He seemed very surprised at my opinion, but dialogue ended and he attacked me anyway next. Guess the writers didn't want to explore the possibility of agreeing with Thaos ;)

Even so, his genocides and terrible sins were too much to go unpunished and I didn't want to strenghten that whore Woedica anyway. So I killed him (in my 5th or 6th try in a row). Achievement: You Won the Game!!

Same here with the exception of strengthening the Woedica since she is godess of :obviously: old Order, Hierarchy and Justice and patron of my paladin's country... But Yes I got the impression too that you are supposed to agree with Iovara, while I didn't even felt guilty turning her on to Inqusition nor for outlawing Animancy; It was all done to save the Eora future from being overun by liberals and :incloosive: in 400 years or so. Still Thaos came to far killing entire city quarters to make Animancy look worse than it was when all it took to make Duc agree that is too dangerous was a few [Honest] and [Resolve] checks. Not to mention murdering him after he agreed to our position was dick and :retarded: move. So Thaos had to die for embracing the l1beralism he fought and Alith became the new reformed Leaden Key Leader. :incline:
 

hiver

Guest
Man, Thaos is a super ninja, he goes where the fuck he wants like a pro. If he want to go to Twin Elms uninvited, the writer cast the spell "Mass NPC idiocy." and nobody can stop him.:lol:
Apparently its the custom there. First they greet all strangers with terrible threats about being killed for any misstep, then let them go everywhere and anywhere in the next second. and they just unload everything they know about anything too.

And they you get "gods" who behave and think like retarded stupid humans.


There's not much to explain.
I thought you were saying that you agree with that idea personally. Thats what i was asking.

No surprise in those lack of appropriate reactions, anyway.
The game works really hard to establish that its "plot" is nothing then simplistic cheap excuse for all that trash combat.
 

Xorazm

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Malazan book of the Fallen is done precisely on this kind of idea and it does it so much better it isnt even funny. Its just fucking sad.

That's really interesting, thanks. I might look into this.

Checks Wikipedia page.

Holy shit, 10 volumes. That's intense.

Perhaps I'm reading too much into this, but there's something very compelling to me about an ancient civilization tunneling into the secrets of the divine only to uncover ....a void. A great, meaningless black void. A great hole in the heart of things. No gods, no purpose. Just silence.
What the fuck, fuckety fucking meaning can be "discovered" in something meaningless?
Except that its all meaningless?

Well, that's sort of begging the question, though, isn't it? You're assuming that the universe is inherently absurd, inherently meaningless, which is not with that Engwethians were hoping to find. They were hoping to find gods, presumably gods which had created the universe for a reason, and had imbued sentient life with a purpose. Them finding out that there's no gods triggers the same existential crisis that might grip a contemporary believer - well, if there's no God, if all of this just sort of happened on its own, then what's the point?

They weren't looking for meaning in the universe, they were looking for meaning by discovering what purpose the gods had in mind when they made the universe. No gods, no purpose, right?

Of course, I'm not saying that I really agree with that reasoning, I think that meaning can be found in the absence of divine creation, but I see the logic. Again, this is precisely the same question that troubled a few centuries of philosophers, it's not exactly unheard of.


Instead of sharing that discovery and confronting the world with the great, yawning abyss of meaninglessness that lurks just beyond the horizon, they decide instead to sacrifice themselves in order to create deities, thereby imposing an order, a sense of meaning and purpose, that the universe lacks.
How does that achieve anything but exactly the opposite? Since everyone would know those are not gods but just some stupid people playing pretend on a bigger scale.

And as DeepOcean says it doesnt make any fucking sense in a setting where reincarnation is everyday ordinary fact of life.

Unless you know, neither souls or reincarnation mean anything like they do in our world - which makes those ideas vacuous and non applicable to any kind of philosophy we developed about our versions of it all. Which i tried to explain to a fucking imbecile few posts ago but it did not work. Amazingly.

I'm not really sure I followed this point. My understanding is that souls and reincarnation are just part of the natural order in the PoE universe, and so would run into the same void of meaning one confronts upon the realization that none of the natural order was created with a divine purpose in mind.

This is precisely the same concern which has animated significant thinkers throughout the last several hundred years, as society grapples with an age of religious decay. It's what prompted Voltaire to write "If God did not exist, it would be necessary to invent him." It's the same concern that runs through the famous passage of the Grand Inquisitor (I can't imagine the name is a coincidence) in Dostoevsky's Brothers Karamazov, when the Grand Inquisitor imprisons Christ, insisting that mankind must be subdued by religious dogma in order to be happy. It's the same concern that Nietzsche puts into the mouth of the satyr Silenus in the Birth of Tragedy, that the best thing for man was never to be born at all, and thus never confront the grotesque absurdity of his existence. A lot of Nietzsche's work and most of existentialism grapples with precisely the question posed in this scene - can we truly live with the meaninglessness of a godless world? The Birth of Tragedy argues that we must invent myths in order to shield ourselves from the primal horror of existence. Perhaps we must invent gods as well? Or create them?

A load of bullshit. Huge enormous stupid shit.

And all of it based on a single fucking strawman argument, - putting "meaningless" into the words of the universe.

How do fuck any of those knew that the lack of Gods (as humans invented them) means everything is meaningless?

How does that fucking idiot logic work?

I understand why those people were inclined to think as they did, as products of their times. But to impose those "ideas" are actual TRUTH? Without a micron of any kind of evidence or proof? And then base further assumptions based upon that idiocy?
Inventing one silly distorted limited fantasy, and then whaling that everything is meaningless when first proofs that the fantasies are not really real? Just because your first idiotic idea you pulled out of your scrawny humanoid ass turned out not to be true?

:retarded:

humans... ffs!

Yeah, I think this is a great point, which sort of gets back to my frustrations with PoE. You're arguing that there is no reason to conclude that, just because there are no gods, then there is no meaning and that people must therefore be lied to in order to protect them from the truth. There's an equally good counterargument that this is an incredibly condescending conclusion, one that mistakes the weakness of the arguer for the weakness of mankind.

This is, to me, a really interesting and meaty issue and I think the game deserves credit for even raising it. At the same time, though, they don't spend any time really delving into it and exploring it. You're never really forced to wrestle with it, and it comes in such a flood at the end that it tends to get lost in all the rest of the clutter. PoE has a lot of good ideas but is struggles to make them matter.

Another poster a few pages had, I think, a really interesting proposal which would have been to make the player character the reincarnation of Eothas. Therefore, you'd be personally forced to face down the question posed herein - do you ascend to the pantheon, knowing that it's all a lie, or do you reveal the Engwethain fabrication to the world? Suddenly the question isn't dry and abstract, but presented directly before you with a sense of personal stakes involved. PoE could have been a fascinating meditation on the nature of faith and meaning - imagine if, at the very end, you'd listen to Eder, Durance and the Grieving Mother debate the proper course of action, having grappled with the revelation that their faith was a lie. You'd have both a thematic and a personal climax, all the threads of the story finally tying together.

But they didn't. PoE remains a game with a tremendous amount of ambition, ambition for which I think it deserves a fair amount of credit, but also one which doesn't quite tie all of its pieces together. It reminds me a lot of Alpha Protocol, a game which was brilliant when it succeeded, but when it didn't it was, well ....Alpha Protocol.
 

Correct_Carlo

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I liked the universe and plot fine, but wasn't really engaged fully until after the "gods are all fake" plot twist happened. I don't think the game fully explores the implications and fallout of that, but it'd be awesome if they did so in an expansion or a sequel. It's the rare "twist" in a game that makes me want to replay the game and actually pay attention to the lore.

That said, I don't think it's necessarily atheistic. Souls are a thing that exist in this universe, after all, so clearly things aren't just matter divorced of any spiritual element. It's more Gnostic. The gods are demiurges with physical orgins who claim divinity, while the souls of humanity are trapped within the physical world and subject to the whims of the gods. The protagonist becomes a sort of Gnostic Christ figure as the game progresses, bringing divine gnosis (e.g. the secret knowledge about the demiurges) to his followers and seeking to free the souls from enslavement (although, obviously, the player has some choice in how this plays out....but that's definitely one potential path). I don't think the game comes to any firm conclusion on the existence of a higher divinity, but it does suggest the possibility that there might be some higher spiritual element above the demiurges from which souls come and return (mostly via dialogs with NPCs end game). Of course, it also suggests that there might be nothing above the demiurges and that souls themselves might just be some sort of material power that isn't yet understood. But I think that openness is what makes it interesting.

I think this series could get awesome in subsequent games if it starts to explore the cultural and social fallout as word spreads that the gods are fake. Different factions could emerge, pro and anti god, the world could continue down its downward spiral that it's already on, and the protagonist could either allign against the gods, continue his quest of bringing truth to the world and go "god-hunting," or basically become a demiurge himself. There's somuch potential in this universe that I don't think POE fully realizes, so I hope they get the chance to continue it.
 
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hiver

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Holy shit, 10 volumes. That's intense.
First four or five are really good then it falls off towards the end but its still good to read it, although it sometimes requires skipping whole bloated for nothing plot lines.

The major difference is how characters relate to various ascendants and gods.

Usually its complete hatred, distrusts and "avoid as much as nuclear waste" approach.

Well, that's sort of begging the question, though, isn't it? You're assuming that the universe is inherently absurd, inherently meaningless, which is not with that Engwethians were hoping to find.
No, obviously not. As you noticed bellow.

They were hoping to find gods, presumably gods which had created the universe for a reason, and had imbued sentient life with a purpose. Them finding out that there's no gods triggers the same existential crisis that might grip a contemporary believer - well, if there's no God, if all of this just sort of happened on its own, then what's the point?
They weren't looking for meaning in the universe, they were looking for meaning by discovering what purpose the gods had in mind when they made the universe. No gods, no purpose, right?
No.

Of course, I'm not saying that I really agree with that reasoning, I think that meaning can be found in the absence of divine creation, but I see the logic. Again, this is precisely the same question that troubled a few centuries of philosophers, it's not exactly unheard of.
Its not unheard of but its a quandary that really just depends on starting incorrect assumption. So discovering that starting wrong assumption is not true does not mean anything one way or another. Except that the starting idea was wrong.


I'm not really sure I followed this point. My understanding is that souls and reincarnation are just part of the natural order in the PoE universe, and so would run into the same void of meaning one confronts upon the realization that none of the natural order was created with a divine purpose in mind.
If the souls are like that then they are not really souls as we understand them... so no similar context of meaning can be attributed to them.
You cant pose that souls are just some natural batteries and then speak about philosophical questions that arise from our very different concept. Especially if there isnt any kind of Gods.

There can be of course some other type of philosophical quandaries about that specific setting and idea and its internal meanings but you cant latch our own philosophy about our different specific version to it.

There is no "void of meaning of universe" based on failure of invented human imagined "divine purpose". As we established and agreed on above.



Yeah, I think this is a great point, which sort of gets back to my frustrations with PoE. You're arguing that there is no reason to conclude that, just because there are no gods, then there is no meaning
Correct.

and that people must therefore be lied to in order to protect them from the truth.
No, i never said that.

There's an equally good counterargument that this is an incredibly condescending conclusion, one that mistakes the weakness of the arguer for the weakness of mankind.
But i never argued for that.
If anything i would argue to the contrary.

This is, to me, a really interesting and meaty issue and I think the game deserves credit for even raising it.
The game does no such thing itself.

At the same time, though, they don't spend any time really delving into it and exploring it. You're never really forced to wrestle with it, and it comes in such a flood at the end that it tends to get lost in all the rest of the clutter. PoE has a lot of good ideas but is struggles to make them matter.
Exactly. Although i would say It doesnt only struggle but avoids it completely.

Another poster a few pages had, I think, a really interesting proposal which would have been to make the player character the reincarnation of Eothas. Therefore, you'd be personally forced to face down the question posed herein - do you ascend to the pantheon, knowing that it's all a lie, or do you reveal the Engwethain fabrication to the world? Suddenly the question isn't dry and abstract, but presented directly before you with a sense of personal stakes involved. PoE could have been a fascinating meditation on the nature of faith and meaning - imagine if, at the very end, you'd listen to Eder, Durance and the Grieving Mother debate the proper course of action, having grappled with the revelation that their faith was a lie. You'd have both a thematic and a personal climax, all the threads of the story finally tying together.
That wouldnt be a bad way to go about it.

Its one of the bigger themes in Books of Malazan.

But they didn't. PoE remains a game with a tremendous amount of ambition, ambition for which I think it deserves a fair amount of credit, but also one which doesn't quite tie all of its pieces together. It reminds me a lot of Alpha Protocol, a game which was brilliant when it succeeded, but when it didn't it was, well ....Alpha Protocol.
I dont see anything i would call ambition in this sense.

I see some players raising these questions and exploring these themes but not the game itself.

The game itself seems satisfied with presenting some stupid superficial "atheist" agenda about gods actually being fake and really humans and thats it. Nothing more then a background excuse for more trash mobs and fetch quests and the incoherent main plot about some villain.
Because they are all scared shitless about what some retards MIGHT think and not get.


And actually, i believe they are not capable of anything better.
 
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