- Joined
- Jan 28, 2011
- Messages
- 99,628
Actually some of the profit goes to Paradox
Actually some of the profit goes to Paradox
I think the revenue will easily be enough for expansion(s), PoE 2, some other RPG and a big chocolate cake for Tim Cain everyday from now on. After PoE success, PoE 2 should sell well and it can be used for marketing purposes for the new RPG. If Obsidian will not fuck this up (which seems unlikely), they will have a safe future.
Obsidian has a lot more going on. They have contractual obligations and stuff they can't just walk away from.Feargus seems not interested in going Fargos route It looks he wants to make new kickstarter projects after shipping previous ones. This way of doing things will only postpone the simultaneous cRPGs production. We will have Po2 and nRPG in production. Then PoE 3, nRPG 2 and n2RPG in production and so on.
https://www.kickstarter.com/projects/obsidian/project-eternity?ref=nav_search
73,986 backes
On steam, 18.7% of the players have the "thank you for your KS backing" achievement.
Let us assume that a) this ratio is the same across the other platforms (GoG and...?). I feel like this is a fair enough assumption. Then assume that b) that all KS backers have received, downloaded and started PoE at least once. We'll discuss this assumption in a little.
That would bring the total sales to 73,986/0.187=390k sales.
Yeah, but it's like 2-4k give or take, so whatever.Those aren't the total amount of backers though. We don't know how much ended up backing through their own portal.
From April last year:Yeah, but it's like 2-4k give or take, so whatever.Those aren't the total amount of backers though. We don't know how much ended up backing through their own portal.
Urquhart: I think, obviously, it's money; they're not doing it out of the goodness of their hearts. They also get to involve themselves with a little product that's high profile. I mean, it's not Titanfall, but it's a game a lot of people are really looking forward to. We've got 100,000, or 120,000 backers now. They get to be involved in this, and that's cool for them. And, if they do a great job, they do financially too.
Urquhart: I think, obviously, it's money; they're not doing it out of the goodness of their hearts. They also get to involve themselves with a little product that's high profile. I mean, it's not Titanfall, but it's a game a lot of people are really looking forward to. We've got 100,000, or 120,000 backers now. They get to be involved in this, and that's cool for them. And, if they do a great job, they do financially too.
Wait, are you assuming that the people who backed after the Kickstarter was over still got the "Kickstarter Backer" achievement? That seems borderline fraudulent to me.
I was a slacker backer and got that sweet achievement.
I would expect Obsidian/Paradox to be closer to $30 too. Non-first world sales should be offset with people buying the higher tiers.If there are more backers who get the KS achievement, then there are also more purchases to ensure the ~19% ratio stays the same. I imagine that everyone who got the Kickstarter SKU (i.e. basically everyone who backerd/bought it before the preorders went up on Steam) gets the Kickstarter achievement.
I also think you are being too conservative. I wouldn't be surprised if the proportion of KS backers who have activated the game is closer to 70%.