Country_Gravy
Arcane
What about people that just get the GoG version? They won't get the steam achievement.
Not really.Non-first world sales should be offset with people buying the higher tiers.
There's no way it's that low. Maybe for little Kickstarters that people forgot or never really cared about, but not for a hyped release like PoE.To go further, I'd say 30% of the backers created a character, others are just people who "can't find time to play between the job, wife and children, but I'll get to it the next weekend, I promise.".
What about people that just get the GoG version? They won't get the steam achievement.
I was a slacker backer and still got that sweet achievement.
There are also those who got both the GoG and Steam version as there were tiers for multiple version of the game.What about people that just get the GoG version? They won't get the steam achievement.
How do you get halving ($15 per copy) of revenue from 25% non-first world? That means 22.5 minimum, if they literally gave 3rd worlders copies for free.Not really.
I know for a fact that 25% of PoE players are from the piss poor countries, by the way, so you can make more precise calculations if you want. I would assume only 5% of players got higher tiers.
I said 15-20 and it was a quick assumption. Ok, so turns out it's 22.5 per copy instead (presumably, as we don't know what Paradox's cut is, it may very well be that I was right with my initial 15-20 assumption).How do you get halving ($15 per copy) of revenue from 25% non-first world? That means 22.5 minimum, if they literally gave 3rd worlders copies for free.Not really.
I know for a fact that 25% of PoE players are from the piss poor countries, by the way, so you can make more precise calculations if you want. I would assume only 5% of players got higher tiers.
AAA RPGs are slow burners.Anyway, if we factor in physical sales, some future steam weekend deals and whatnot, some bundles and shit, they may reach 2.5 mil eventually..? But that's still ridiculous.
And let's assume that the game hasn't been kickstarted, but has been made conventionally. Because of kickstarter, they basically sold the game for $50 of pure profit for each sold copy to backers. While in reality, they can only get 22 per copy. That's -2 mil right there.
That means if it hadn't been kickstarted, it would've been unprofitable to make this game. It would've broken even, and that'd be it, zero profit. And this is the sad part of it all - publishers were right all along, it's absolutely unprofitable.
That means if it hadn't been kickstarted, it would've been unprofitable to make this game. It would've broken even, and that'd be it, zero profit. And this is the sad part of it all - publishers were right all along, it's absolutely unprofitable.
I know people in the industry on the finance wing. Let me sum things up mathematically:So, discounting backers it's almost 190 000 buyers on steam alone. That's... very decent.
[..]I wouldn't discount GoG, a fair amount of people prefer the non-DRM option.
Huh, didn't know that the cut was so steep, especially as the international sales are often more expensive than US ones.I know people in the industry on the finance wing. Let me sum things up mathematically:
At the moment 190,000 non-backer people = 190K x 15 dollars (thats the net profit of Obsidian makes with Paradox/overhead/steam cut/international taxes factored out per sale) = 2,85M for the first week.
Standard slow burning RPG's make around 150% - 200% of their first week total throughout the subsequent 6 months, in the worst case. Bur since Pillars has a huge hype and with a cult 77K people who keep making it relevant, we can say it will eventually make 250% before sales dip to shitty levels. That makes a very accurate guesstimation of 7,125,000 dollars net profit for Obsidian as a company.
That is splendid. That keeps them afloat for another 2-3 years even if they fucked up everthing else. But we all know that Pillars 2 will sell even more if they can put "This is our BG2" spin on it with a huge playtime.
Now you know.
x 15 dollars.
They give around 10% to paradox, international taxes are far higher, and vanilla pillars is 40-45 dollars average worldwide.x 15 dollars.
How did you get to that number from 50$ base price?It's known Valve take 30% and California's sales tax is what 8%?