> XP from quests - you get XP only by completing quest objectives or other overaching objectives (like completing a chapter, goal, etc...)
You are truly a dumbfuck. Not only are goals and objectives not synonymous, but more importantly, what you described in the OP does
not apply to what I said. The correct response to this would've been something along the lines of
"Oh, I am not familiar with this concept and have not played Deus Ex because I am a plebian idiot, would you please tell me more?" not
"Hurrrr u didnr read OP".
Here is what I said in my post, so you can read it this time. Let me walk you through this, holding your dumbfuck hand like the mental midget you are so your underdeveloped toddler brain doesn't get confused:
You forgot the best form of XP: Goal-oriented XP.
Here, I am defining the term for an experience system which is, one would assume by merit of it previously having been pointed out as missing in the OP, not yet mentioned. Notice how I make it clear that this type was forgotten. Forgotten implies that it was missed or not known about. This is an important tip-off that the someone mentioning such a thing have noted what types have been mentioned and then bring something up as "missing" or "absent", suggesting that they have in fact read the OP.
Let that soak in for a moment. That sentence. Let it simmer. Try to understand it. If you are still having difficulties, consult your local elementary school or special needs teacher.
It doesn't matter if it's a quest or not, or how something is resolved; you get awarded experience for achieving it. Deus Ex is a perfect example of this.
Two things are happening here.
Two. Ok? They are related but separate. I know it can be intimidating for someone like you, and maybe you're confused by the separate parts being bolded and enlarged the same way, but just remember that a dot, called a "punctuation" separates two sentences. A sentence is just a way to split up related words that mean things in ways that make sense. Don't be intimidated or confused. Try to follow along.
Get this. First,
first I give a general example of how something like the thing I mentioned works. That's the
first part, OK? Notice how I say that it doesn't have to be a quest or anything. It doesn't have to be anything. It can be nothing. This will later be expanded upon. This is just a general description of the system originally described (remember that? "Goal-oriented XP" that was "missing" or "forgotten"). This is sometimes called a clarification. You can hear by the word "clarification" that it has something to do with "clear". It has a similar meaning. It is to make something clear. To expand on it so that dumbfucks aren't too easily confused and to convey or transfer a sense of meaning to the concept, "the thing" discussed. OK?
Are you following so far? OK, great. In the
second part I give a clear example of a game that uses this system.
Deus Ex. You see that? You see that part where Deus Ex is mentioned? That's the second part. This is to make it clear to everyone involved that has ever played Deus Ex what I am talking about. In this environment, it can be assumed that everyone has played Deus Ex. It is a fair assumption given the nature of the forum, no? If someone hasn't, such as you, they have to speak up and ask for clarification - for someone to "make it clear"? Does that make sense to you now, does it? I know it can be hard to admit ignorance when everyone around you seem to know more than you, but you need to at least try, or you are going to be even more limited than you are already. Having a diminished mental capacity will always limit you, but even you can still learn things, and there is a whole world of people willing to help you. You know what they say; ignorance is curable but stupid is forever.
You get awarded not for killing, but for achieving a goal, whether there was a quest for it or if the mooks ended up dead or not. This could be exploration-based or when reaching set points, or just for resolving situations, or what-have-you, but always circumstance-based and goal-oriented, awarding clever uses of assets or thoroughness.
This is probably the part that threw you off the most. A lot of things are going on here. I apologize for making it complicated, as I do not normally deal with the handicapped. I'll try to take it step by step and explain each section (or "part") as it comes. First, it is made it clear that killing is not involved. So no killing XP. It is then made clear that you are awarded (Awarded
experience! Remember, we are talking about experience! It can be easy to forget for people with very small attention spans that a text can make callbacks aaaaaaaall the way to the beginning!) based on the "goals"
regardless of whether there was a quest for it or not. It doesn't matter if there was a quest (sometimes also called "missions", and sometimes "quests" (or "missions") are chunked down into a string of "objectives") or not.
This is then expanded upon. To expand upon something means to
add to it. This can be by clarifying or to simply add more information or examples. In this case, it is clarified that any potential "quests" are irrelevant, and that instead, it
could (this word means that it doesn't
have to be that way!) mean that you get experience by reaching certain locations or exploring various areas, or simply by resolving certain situations - again, remember that a discussion or conversation can have callbacks to the origin of the conversation. In this case, we're making a callback to the established fact that this is regardless of whether there are quests or missions of any type involved. There is no "quest" to "resolve the situation" or "to explore the area", you are simply awarded for achieving the goals of doing so.
How this is determined is then clarified as being based on
circumstance. A circumstance is all those small things around you that autistic people such as yourself have difficulties picking up on because it doesn't always fit into one of those predefined neat boxes that you are fond of. In this case, one can infer (that is to assume based on available evidence in the surroundings or in association or relation to a context such as a text) that this means that the awarded experience and how it is rewarded will be different depending on the nature of the setting or level, which is why you get experience when arriving at a location or finding a hidden path, but not when simply taking a step forward in an arbitrary direction.
It is genuinely sad that virtually no games get it right, and instead favor just handing out XP based on killing, questing, or just farming actions.
And here, in the conclusion, it is made abundantly clear to every able-brained commoner that what has been described as favored by the author (me) is not covered by "killing", "questing", or "actions", and thus distinct from what has been originally described, once again implying that the OP was read, the OP was concluded to be unsatisfactory, and that what was then described is different from what was described in the OP.
Is that clear enough for you,
retard?